

Testing Grounds Vs Battlefield.
#1
Posted 20 March 2019 - 02:01 AM
No. We all make builds (customize), to make em tough, or what ever for combat. K. Now you want to go test in testing grounds....Got it? Now, I made a build I can take these mechs out in seconds, even lights. I move, making it difficult to shoot, and still mech goes down in seconds. Does great, but. In the battlefield your build is totally different. You fire on enemy mechs, even if they are static (ready to aim, or chatting away or aiming to drop an arty/air). Your best build does little damage. Are those static mech builds in Testing grounds have weak armor? or what is it?
#2
Posted 20 March 2019 - 02:05 AM
But also because the netcode won't suck in solo play. Public matches are loading the server with 24 players to track and all the stuff they do, it has to do lots of hit registration and calculations etc, and woth weaker netcode that MWO has, you get odd lag that you only see in your damage output, but not playing in itself
#4
Posted 20 March 2019 - 07:43 AM
I am UNDEFEATED , in testing grounds
Edited by Napoleon_Blownapart, 20 March 2019 - 01:19 PM.
#5
Posted 20 March 2019 - 07:45 AM
Testing grounds also doesn't account for the difference in latency between you, your opponent, and the server.
#6
Posted 20 March 2019 - 09:57 AM
justcallme A S H, on 20 March 2019 - 02:11 AM, said:
Except what you are shooting at - does not move.

And that is why it is EASY to shoot a still target in testing grounds.
I agree. Although I have encountered pilots who stood still, facing me, I do fire on em, while they are holding the position, and lack of damage. Then they will back up, or move.
#7
Posted 20 March 2019 - 10:28 AM
GuardDogg, on 20 March 2019 - 09:57 AM, said:
I agree. Although I have encountered pilots who stood still, facing me, I do fire on em, while they are holding the position, and lack of damage. Then they will back up, or move.
How much damage are you shooting, since most mechs frontload their armor, which makes them be able to absorb far more damage from the front than the mechs in testing grounds.
#8
Posted 20 March 2019 - 10:44 AM
Vxheous, on 20 March 2019 - 10:28 AM, said:
How much damage are you shooting, since most mechs frontload their armor, which makes them be able to absorb far more damage from the front than the mechs in testing grounds.
Min is about 40-60 firepower. But in timing weapons groups, with heat management. Can have those training map mechs down in seconds. About 3-4 seconds. I have one build that does 220 firepower. In the battlefield their is some things to consider. That your builds will not do so good. 1.) latency. 2:) Movement: Fighting against pilots that are moving (Not bots, AI), and then latency together. 3:) Hoping all your weapons hit to get full 220 FirePower on the target.
So, when in the battlefield my 220 Firepower mech does only 30 damage, and all hits. It is really confusing. Or yet your other build 40-60 Firepower does need more effort than done in testing grounds, and does tiny.
So the difference in testing grounds to the battlefield you are letting your team down, that your hoping your builds will help lift the team and yourself. But doesn't.
Edited by GuardDogg, 20 March 2019 - 10:48 AM.
#9
Posted 20 March 2019 - 08:50 PM
Napoleon_Blownapart, on 20 March 2019 - 07:43 AM, said:
I am UNDEFEATED , in testing grounds
The damn thing gets me with overheating all the time.
Admittedly because I test out builds on hottish maps running and jumping and firing alphas constantly to see how long it takes to blow up, but still...
Edited by Bowelhacker, 20 March 2019 - 08:50 PM.
#10
Posted 20 March 2019 - 09:51 PM
#12
Posted 20 March 2019 - 10:39 PM
So people can practice one those.
Kinda like the ever broken Piranha's.
Jokes on the IS as usual.
Edited by Novakaine, 20 March 2019 - 10:39 PM.
#13
Posted 20 March 2019 - 10:40 PM
Heat management, weapons grouping, general twist and firing patterns, that's where it shines.
#14
Posted 21 March 2019 - 01:24 AM
1) No armor/structure skills
2) Stock builds with less armor mounted
3) Actual hit registration instead of bad hitreg present in live games.
4) They are stationary and don't torso twist
5) No lag shield
6) Unprotected, no-case ammo in torsos
7) Sub-optimal armor distribution
Edited by Vellron2005, 21 March 2019 - 01:25 AM.
#15
Posted 21 March 2019 - 01:25 AM
would just be gerat if we could spawn sepcific mechs there to test shooting at them. because in the old testing ground and their specific mechs it helps to figure out from which angles you can shoot which components.
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