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Why All The Salt?


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#61 Ihlrath

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Posted 04 April 2019 - 01:22 PM

Me in a match when I find the LRMers and I'm in my demon fish mech...

Posted Image

:D

Mostly though I try to just have fun. Most the time in comms I try to be helpful and call out movements/enemy locations.

#62 thievingmagpi

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Posted 04 April 2019 - 01:27 PM

View PostFupDup, on 04 April 2019 - 01:22 PM, said:

I don't think you're using the term skill floor correctly. Skill floor is the minimum barrier to entry. Lower skill floor means that it's easier for a new guy to pick up something. Higher skill floor means it's harder for somebody to get started with something.

In MWO, lock-on weapons tend to have a low skill floor and low skill ceiling. Something with a higher skill floor and ceiling might be the Gauss Rifle for example. Lasers have a somewhat low skill floor but decently high skill ceiling. Etc.


Oh yeah :D

Raises/Raises

Lowers/Raises

Lowers/Lowers

ahh whatever... The bad one

#63 Alienized

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Posted 04 April 2019 - 01:30 PM

View PostIhlrath, on 04 April 2019 - 01:22 PM, said:

Me in a match when I find the LRMers and I'm in my demon fish mech...

Posted Image

Posted Image

Mostly though I try to just have fun. Most the time in comms I try to be helpful and call out movements/enemy locations.


you do realize that piranha pilots are in a own noobbowl right?

#64 Ihlrath

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Posted 04 April 2019 - 01:35 PM

Yes. Yes I do. But I still like to hunt down the LRMers. Because reasons.

#65 Alienized

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Posted 04 April 2019 - 01:39 PM

View PostIhlrath, on 04 April 2019 - 01:35 PM, said:

Yes. Yes I do. But I still like to hunt down the LRMers. Because reasons.

do that in style. like, use a DWF and ninja around :>
or victors :|

#66 Ihlrath

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Posted 04 April 2019 - 01:42 PM

Also I never said LRMs were noobish. I'm a noob. Only been playing like a little over a month or so. I've seen what they can do if they're left to just rain down on an opponent so I try to get in the back of enemy lines and harrass them. Usually with a stealth mech of some sort, likely my locust since it's fast and can hit and run. I don't kill many of them but I generally get them to stop pinning my team down while likely cussing out the annoying little jerk running around. (me)

#67 ThrottleFox

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Posted 04 April 2019 - 04:32 PM

This is half the reason I'm not in a Unit, to many people take the game so very seriously. I do understand winning is good, but there is no reason to flip your lit if you loose.

I want to play for fun, if I play well and win, woohoo, if not, oh well I move on

#68 GeminiWolf

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Posted 04 April 2019 - 05:09 PM

View PostWolfos31, on 04 April 2019 - 08:14 AM, said:

I'm not a founder, I started playing MWO around 2016/2017. I enjoy the game a lot and play off and on pretty regularly. But I come to the forums and I just see so much salt and whining. It's astounding. Subjects that seem to especially piss people off:

LRMs
- Why? Why do people care so much about this weapon system? It can be used effectively, but also has lots of counters. ECM, AMS, oh and hard cover, which nearly every map has ample amounts of.

NASCAR
- Yeah, this sucks when you're in a slow heavy or assault and your team leaves you behind. And then your team loses because the slow heavies got eaten up by the mob. But what stops this? Communication. "Hey guys I can only go 45 kph, let's counter rotate, or build a firing line." I've turned many a NASCAR on its head just talking to people.

PGI / Balance / Russ said something stupid
- I get it, we all care about this franchise and we've been part of it/playing with it since we were kids. But the way people blow up at every little change is incredible. Is MWO not fun to you? It is to me. If you don't like it why not email PGI directly? Or maybe the forums shoiuld have a poll system after every patch so that people can express what they like/don't like.

So I guess it's my turn to throw a stick on the fire. I'm salty about this community. I'm annoyed at the toxicity and anger thrown around between players and at the developers of this game. PGI isn't perfect, but if they didn't make a good game in your eyes, why are you playing it? Go play HBS' Battletech, or MW:LL, or start a MW4 server, or play Tabletop. MWO isn't your only option to experience this franchise.

Don't like LRMs? Learn to counter them. I hate when I'm 1 shot by Duel HG but I don't make a thread saying they should be nerfed. I learn to counter them by chasing Fafnirs in my Flea or popping and whittling them down in my Stormcrow.

In the end I just wish folks could be more constructive in this arena. Battletech is an awesome universe, and I feel lucky to be seeing it edge back into the light after the relative dearth of new content since ~2003.

/rant

You haven't been around long enough to get salty. Being yanked around by change after change. By how horrible the player play has become over time. This is why you don't understand. Give me my rose colored play of yesteryear, it won't happen so add another missing player for drops.

#69 LordNothing

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Posted 04 April 2019 - 05:38 PM

im salty mostly because of the lack of change rather than the abundance of it. i dont care that they buffed lerms, thats not really important. xml number tweaks. same with other balance changes.

does that fix the lack of maps, no. does it retain players, no. does it get my wait times down, nope. does that flesh out this skeleton of a game, nope. does that stop team potato farming, nope. does that create any other content, negative. its like they have been at it for years and have gotten nowhere. thats where the salt comes from.

the game is slightly more interesting when balance is in flux. operative word slightly. its growing stale and new sources of novelty are few and far between. the latest lerm mechanics changes are a step in the right direction, towards depthening. double it and they would still get outrun by a drunken overweight garden snail on his way to happy hour.

Edited by LordNothing, 04 April 2019 - 05:48 PM.


#70 John Bronco

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Posted 04 April 2019 - 05:41 PM

It's been commented on by others, but I don't feel there is an excess of salt in this community compared to other PvP games. Goes with the territory.

#71 Anjian

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Posted 04 April 2019 - 05:45 PM

View PostIhlrath, on 04 April 2019 - 01:22 PM, said:

Me in a match when I find the LRMers and I'm in my demon fish mech...

Posted Image

Posted Image

Mostly though I try to just have fun. Most the time in comms I try to be helpful and call out movements/enemy locations.



He looks like a Kodiak with a machine gun.

View PostBlaizerP, on 04 April 2019 - 05:41 PM, said:

It's been commented on by others, but I don't feel there is an excess of salt in this community compared to other PvP games. Goes with the territory.


Seriously you ain't seen League of Legends and World of Tanks yet.

#72 Captain Polux

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Posted 04 April 2019 - 07:26 PM

Too many geriatric players. Like babies, they'll whinge because there's too much time and nothing better to do.

#73 Wil McCullough

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Posted 04 April 2019 - 07:43 PM

View PostThrottleFox, on 04 April 2019 - 04:32 PM, said:

This is half the reason I'm not in a Unit, to many people take the game so very seriously. I do understand winning is good, but there is no reason to flip your lit if you loose.

I want to play for fun, if I play well and win, woohoo, if not, oh well I move on


That's rare. Most of the people here like to say they play to have fun but get pissed off and start ranting here about "meta tryhards" when they lose.

Its half the reason why i decided to go from ingame pvp to forum pvp. The tears here are more delicious.

#74 FRAGTAST1C

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Posted 04 April 2019 - 07:49 PM

A little intro before I get to the nitty-gritty...

I started playing MWO around the middle of October or something last year. I played the game until the end of December and stopped before returning again for the recently concluded event. When I first started, I bought the Solaris 7 pack and my first ever mech was the Mad Dog Revenent, which had LRM 60. Even I, as a newbie, found this to be incredibly boring and easy. I ended up using my MPLs almost as much as the LRMs by staying close to my team-mates but the other LRMers in my team didn't. I then moved to other mechs like the Javelin 11F, Ares, Kraken, etc., and found that they're actually better. Now, please note that I'm not advocating other mechs over LRM machines. I'm simply stating what was fun for me.

But I kept seeing and hearing people say, "LRM 80 here. Please hold locks" and then complain that the team was useless. I've seen these LRMers berate people 'cause they didn't turn around to help them located 800m away being harassed by Light Mechs. On the forums, I've seen several LRMers who used to proudly say they do a lot of damage in their LRM Assaults while knowing how easy it is to do that. The worst thing about it all is the fact that they'd bring Assault mechs and not use their armour and simply berate the others.

When questions were raised about their own playstyle, they wouldn't acknowledge that they're more dependent on the team than the team is on them. It's a fact. The team would do better if the LRMers didn't sit 800m away but instead, stayed in the second line and shared armour.

Eventually, the change to AMS came about. Now, the LRMers can't sit 800m away anymore. They need to be close to the team-mates, trace the missiles, actively spot where the AMS zones are and reposition. There's a bit more required to being a LRMer nowadays. When I returned recently, I played a few matches in the Revenant and after a small loadout change, it was working like a charm. I could do 600+ damage easily with quad LRM 15s and a Tag with ERML as the backup. The problem is, EVEN NOW, some LRMers refuse to bring a Tag and refuse to move with the team but complain that their missiles get eaten up by AMS. I say, "GOOD!". For once, let them use a few more buttons to play MWO instead of pointing a red circle at a square. I've even read one guy here say things like, "The missile should automatically realize that I'm under the roof when I'm playing HPG and change its arc accordingly" to which I said, "No, just try moving around a little and put in a little more effort before firing your missiles".

Again, I'm not advocating DF or IDF. I'm advocating proactive playstyle over the parasitic one 'cause if a guy like me who has just a little over 3 months gameplay experience in MWO, can realize what certain type of LRMers were doing to the matches, then it's a high time everyone urges the said LRMers to change for the better. It's not that people like me are bigots and toxic but to expect them to continue to be able to do what they were doing is having low expectations of them and people supporting them are the bigots.

#75 Alan Hicks

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Posted 04 April 2019 - 07:58 PM

View PostWolfos31, on 04 April 2019 - 08:14 AM, said:

Or maybe the forums shoiuld have a poll system after every patch so that people can express what they like/don't like.



Would be great if that happened after every patch.

#76 Kroete

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Posted 04 April 2019 - 09:28 PM

View PostJediPanther, on 04 April 2019 - 11:34 AM, said:

They wanted people to pay for their access to the mw5 discord as a pre-order bonus. Any one who has any idea of marketing knows you want to get as many people as possible aware about a product. forcing the knowledge of that making a select few (that paid for it) over just making it public is a horrible dumb thing to do.

If i have to use someother machine and browser, iam often shocked,
their internet looks and sounds not than mine, all that blicking and popping and blaring.
And they want me to pay for seeing their promotion?

Seems iam official to old for the world now,
someone wants me to pay for seeing their promotion and he is still in his job,
means their are people that pay to see promotions and adverts.

PEOPLE PAY TO SEE ADVERTS?
Wellcome in the age of the orange clown ....

Edited by Kroete, 04 April 2019 - 09:32 PM.


#77 Variant1

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Posted 04 April 2019 - 10:50 PM

To try and answer your question (im going to be biased apologies in advance)

LRMS: they were a problem since day one. Bugs that made them do insane damage and the general controversy being IDF and all. It was made worse when people figured out that with the arc and boating a crap load of lrms made for easy spam made alot of matches boil down to lrms. This in term basicaly lead to the stealth ecm bubble, with later nerfs to lrms. then lrms got buffed, nerfed, then buffed again. then ecm got nerfed. Alot of back and forth. Problem with lrms is they stagnate gameplay by turning it into a pokefest for direct fire weapons, newer maps further compounded the problem and may have contributed to more nascaring. Its a very controversial weapon system for a darn good reason. It also made alot of players leave, thats why lrms cause so much salt on both sides.

Nascar: i think alot of people in MWO can agree this is a bad behavior that needs to stop. Both teams should be sticking with their assaults with only the lights breaking off to scout/flank. I think this behavior came to be because of too many players folowing the meta, and enforced by some higher skill players. The tier system made things worse for the bragging, and jarls list compounded the problem. Jarls list is handy for seeing player performance but its used more to talk down lower skill players.

my 2 cents

#78 Y E O N N E

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Posted 04 April 2019 - 11:17 PM

View PostMystere, on 04 April 2019 - 10:34 AM, said:


Trust me when I say you're the one embarrassing yourself. Posted Image Posted Image


You both are.

Strictly because DCS has shooting in it and is played from the first-person perspective, it is a form of first-person shooter. But because it attempts to simulate real-life mechanics operations to the most minute detail, it is also a member of the simulation genre, something that MechWarrior on the PC is not and never has been on account of it neither simulating something real nor having sufficient level of detail to qualify as a simulation, which in videogames implies a certain amount of fidelity beyond expected abstraction.

The real embarrassment here is failure to abide by an agreed upon set of definitions and then choosing to shift the definition as is convenient for your argument.

#79 Bishop Six

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Posted 05 April 2019 - 12:49 AM

View PostThrottleFox, on 04 April 2019 - 04:32 PM, said:

This is half the reason I'm not in a Unit, to many people take the game so very seriously. I do understand winning is good, but there is no reason to flip your lit if you loose.

I want to play for fun, if I play well and win, woohoo, if not, oh well I move on


It depends. I had cases where FP teammates spontanously decided in the 2nd or 3rd wave to Yolo in because its "just a game" and they had not a good 1st wave.

Imo this is egoistic of the Yolo Dude, because he started with teammates and let them down then. When i discussed with this people it was always "C'mon Bishop dont take it serious, its just a game." - But they went in our group to have benefits from Group play and then decided to Yolo in because bad performance. Thats egoistic, unfair and...yes...hypocritical.

But in general you are right, it is game and we should have fun and mostly we have :)

#80 Wolfos31

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Posted 05 April 2019 - 08:26 AM

View PostFRAGTAST1C, on 04 April 2019 - 07:49 PM, said:

When I first started, I bought the Solaris 7 pack and my first ever mech was the Mad Dog Revenent, which had LRM 60. Even I, as a newbie, found this to be incredibly boring and easy. I ended up using my MPLs almost as much as the LRMs by staying close to my team-mates but the other LRMers in my team didn't.


Fragtast1c, I also have the Solaris 7 pack and the Revenent is my favorite LRM boat. But my loadout is a bit different: LRM40, 3 MPL, 1 Tag. I also play it similarly to you, being a second line mech that shares armor and is using my MPL nearly as much as my LRMs. I wouldn't characterize it as easy, as I have to find openings and avoid AMS. I find it enjoyable and a different style of play to my other mechs. That said, out of my 65 mechs, only my Archer & Mad Dog carry LRMs.

But despite my defense of LRM play, I recognize that there are some bad apples out there. I had two matches last night that really illustrated that. 1 match, skirmish on River City I was in my Mad Dog and another member of our team was in a Stalker. They had 3 LRM15, Tag, and 1 ER LL. They also were carrying 3500 missiles... Way way waaaaay too much ammo which would have been better spent on backup weapons.

I got two kills (in fact, the only two kills) and was right in the thick of the battle, 1 of my kills was secured with my MPL, the other with LRMs. As long as my enemies are 200m or more away I can hit them with LRMs so I see no reason to sit much further back than 300m. After I went down I spectated and switched to this player in the Stalker. He hadn't taken a hit, he was sitting behind the island lobbing LRMs into the fray. At the end match screen he had done only 150 damage, whereas I had our only 2 kills and second to top damage. I messaged him to bring less ammo and more backup weapons but he didn't respond.

Later on Grim Plexus I was in my Flea and stumbled across a Stalker sitting way back from its team. He had 4 (or 5?) LRM15 and no other weapons. I just sat 50m from him and cored him out as he tried to run away. After I killed him I messaged him saying "stick with your team and bring backup weapons." but again got no response.

TL;DR: I think LRMs are a valid weapon system and a valid way to play the game. I think it's silly that people complain about getting hit with IDF, that's a reality in real life war too. Kill the spotting mech, get under cover, group ECM/AMS. But I also dislike when I see a player being lazy with LRMs and hoping to cash in on the rest of the team's work. A LRM boat further than 500m out from the action isn't helping.





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