vasava, on 07 April 2019 - 09:46 AM, said:
Hi everyone,
I used smurfy's mechlab to find a mech that checks all the boxes and came out with Uziel, by now you must realise I'm not very happy with it. I die alot even with maxed armor. Previously I ran PXH-1 with 130 speed and jumps, I love playing it, but it lacks long range missiles which i need because my aim is bad.
My prefered build :
x2 Guided missiles
RAC/2 or a clan alternative for close combat.
2x pulse lasers
100 speed, 300 armor, no jumps needed.
only C-bills, I got 17mil of them
Please help!
Mixing all weapon types on a medium mech is going to be very difficult. Mixing Ballistics and LRMs will be difficult as well. This is simply due to weight issues. However, the Crab Hero mech comes to mind, with 2 of each weapon hardpoint type. You could do a mix of it all, but I found it best for MRMs and lasers so far.
As far as medium mech builds with LRMs:
Huntsmen (any): I've built it off a prime and didn't need to change any omnipods, but it's an omnimech so you can build it off any variant type. Two LRM15s backed by four ERMLs. Works great as a jumping LRMer. Supports 6 tons of ammo.
Of course, the Huntsmen can also support SSRMs or ATMs. With a little work, I've had one with an LRM15, an LRM10 and 5 ERMLs, but it's hot.
Arctic Wolf (Prime, A, P): If you want something a little smaller/lighter, the Arctic Wolf is also an option, They can have JJs, ECM and go faster than a Huntsmen. But they are lighter so you need to compromise somewhere. I have one built with ECM, three JJs, two LRM10s and 4 ERMLs. I've also got one set up with ECM, three JJs, four ATM3s and two MPLs (and an AMS). Many other like builds can be created.
Arctic Wolf (Non-Prime, A or P): I don't own these at all, but I'm certain one of them has the potential to fulfill some of what you are looking for.
Bushwacker (Most): Bushwackers tend to come with an assortment of hardpoints. I'm certain you could probably fit a few pulse lasers, an LRM system or two, and a RAC2. Something like this
monstrosity could be functional?
Hunchback 4SP, 4J and Gridiron: Two of these could do LRMs and lasers, and the Hero could do the RAC2 with missile.
Shadowhawk: Most of these have missiles in one side torso, ballistics in the other shoulder and a laser hardpoint or two. Refer to the Bushwacker for a concept on it's build.
For the most part, if you want LRMs, concentrate on mixing it with lasers and not ballistics, especially in the medium weight class. Otherwise you are going to be fighting with two or three different firing groups.
Some good mixes of weapons to consider:
(L)(H)(ER)(Snubnose)PPCs and AC10s/5s: These weapons tend to pair up well in my experience. Their velocities and ranges are reasonably similar enough at moderate ranges to sink their damage well. My favorite Uziel has an AC10 and two LPPCs (with two MLs and JJs).
LBx ACs and SRMs/MRMs: This grants you the ultimate splat at closer ranges for mechs that don't have enough dedicated missile slots to just SRM boat. Also can cause a lot of crits from the increase crit chances from the LBxs. Good for brawls, bad for ranges.
Laser weapons and LRMs/SSRMs: These weapons pair up well, no matter the range (depending upon the weapon ranges of couse), because you need to keep your reticle on target to get a missile lock, and lasers need to remain on target to deal their damage. So, while the lasers are shooting you'll naturally gain missile locks (most times). Not to mention lasers are light...
Look for weapons that compliment each other by their behaviors and with reasonable weight/heat levels. Throwing on every weapon you can because you can wont lead to good playable builds. Then again, don't be afraid to experiment. It's a game after all, with little repercussion for experimenting.