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Poll: Attn Pgi Staff / Mods (58 member(s) have cast votes)

Eliminate first ten elo multiplier

  1. Yes (56 votes [96.55%])

    Percentage of vote: 96.55%

  2. No (2 votes [3.45%])

    Percentage of vote: 3.45%

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#21 VigorousApathy

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Posted 15 April 2019 - 02:39 PM

I also agree that the grind to 2k ssr should be just that, a grind. I admittedly play solaris for the massive gxp rewards, but when i get the same rewards for maybe 60 matches as dionnsai gets after what looked to be 1000 matches, thats pretty messed up.

#22 Makenzie71

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Posted 15 April 2019 - 02:49 PM

View Postjustcallme A S H, on 15 April 2019 - 02:34 PM, said:


So it's more than a keep/remove poll IMO. Needs a 3rd optionor something - How could it be improved?


Right now I don't have the answer to that or a suggestion as I've not really thought about how it could be handled.


I don’t disagree that an improvement would be better than flat removing it, and i have spent some time thinking about how I think it could be better...but haven’t conjured up anything that couldn’t similarly be abused. A first win of the day bonus like you get in QP i think would be a better way of handling it than what we have now, but i’m not sure it would be better than no bonus at all. I get that the elo reset can be discouraging and no one wants a match with a huge elo spread, but right now with player population as low as it is i don’t think anything can be done about it. If something can be done to boost the population then i think most of the problems solaris sees will be resolved.

#23 Horseman

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Posted 15 April 2019 - 02:49 PM

View Postjustcallme A S H, on 15 April 2019 - 02:34 PM, said:

I think there needs to be some kinda adjustment for initial seeding in Solaris as well for a new season.
(...)
Right now I don't have the answer to that or a suggestion as I've not really thought about how it could be handled.
EZ: use last season's ELO to seed the new season's ELO.
Starting ELO = 1500 + ((L-1500)/D) 
Where L = last season ELO and D = arbitrary divisor (the smaller it is the larger impact last season ranking will have on new season ranking).

Quote

You should have reduced chances to have 2000ELO+ players reset to 1500ELO and have them fight 1200ELO players every 3 months.
Let's say the divisor is set to 2... the 2000 ELO player would start at 1750 ELO (1500+250) and the 1200 ELO player would start at 1350 ELO (1500-150).

Quote

That's totally discouraging and that is what the 7x Multi in first 10 sets out to achieve.
It just doesn't do the job very well.

It won't do it very well when the population is so low that usually only two players are queued. If more people are playing S7, the matchmaker will be more useful - and the skill rating will be more accurate as well (low pop count means that SSR / ELO rapidly loses accuracy - an objectively mediocre player could rise to the top of the leaderboards just because the players active when he drops are all objectively worse than he is).

Edited by Horseman, 15 April 2019 - 03:02 PM.


#24 justcallme A S H

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Posted 15 April 2019 - 03:08 PM

Yeah thats a good suggestion for sure. Simple math really.

Agree the core issue is population. It's the cause of many issues in MWO and just needs to be worked around rather than perfect-world type stuff. Accept what it is, build it to suit.

#25 MechWarrior5782621

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Posted 15 April 2019 - 03:39 PM

The AC2 velocity nerf is a great solution.

Removing a div or two would help concentrate the population, & should make it easier to find matches. Divs 2-6 could be condensed into 4 divs rather than 5. D1 & D7 should be left as they are.

It was disappointing that there was no end of season Solaris event.

Edited by Fainting Goat, 15 April 2019 - 03:39 PM.


#26 Dee Eight

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Posted 16 April 2019 - 09:28 AM

There should only be five divisions... light, medium, heavy, assault and unlimited.

#27 Horseman

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Posted 16 April 2019 - 10:04 AM

View PostDee Eight, on 16 April 2019 - 09:28 AM, said:

There should only be five divisions... light, medium, heavy, assault and unlimited.

No to that... but there should be a way to queue multiple divisions at once.

#28 Makenzie71

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Posted 16 April 2019 - 10:06 AM

View PostHorseman, on 16 April 2019 - 10:04 AM, said:

But there should be a way to queue multiple divisions at once.


No, only one queue. But you should be able to see the queue in every division from the lobby...not just the division you’re looking at at that moment.

#29 SHIN BRODAMA

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Posted 16 April 2019 - 11:20 AM

[Redacted]

Edited by draiocht, 17 April 2019 - 12:05 PM.
name & shame, unconstructive


#30 Horseman

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Posted 16 April 2019 - 11:56 AM

View PostMakenzie71, on 16 April 2019 - 10:06 AM, said:

But you should be able to see the queue in every division from the lobby...not just the division you’re looking at at that moment.

That would be a step in the right direction, yes.

#31 VigorousApathy

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Posted 16 April 2019 - 12:27 PM

Quote

Solaris Seeding Match Changes: Seeding match SSR multiplier reduced by 57%


Hey look at that! patch notes.

Edited by VigorousApathy, 16 April 2019 - 12:28 PM.


#32 Makenzie71

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Posted 16 April 2019 - 12:29 PM

Where do you see that? I'm looking at today's patch notes and am not seeing it.

#33 VigorousApathy

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Posted 16 April 2019 - 12:33 PM

Just under the "GAMEPLAY" header they dive into solaris 7 reset and changes.

#34 Makenzie71

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Posted 16 April 2019 - 12:52 PM

I found it...i was looking at the wrong month. It’s something, i guess, but still would be better without.

#35 Horseman

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Posted 16 April 2019 - 01:14 PM

My observation is that the multiplier seems to have been reduced even more, to 1.5x rather than the 3x the patch notes imply.

EDIT: Nevermind, sleepy Horseman is bad at maths. The multiplier is indeed 3x.

Edited by Horseman, 16 April 2019 - 01:34 PM.


#36 Ghost Paladin117

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Posted 20 April 2019 - 06:08 AM

It's cool to see people actually trying to talk about the problems and find a solution instead of just being p.o.s.'s and saying "screw the mode it's dead or who cares if you cheat?"



#37 Makenzie71

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Posted 20 April 2019 - 06:13 AM

Needs more votes, though.

#38 Skull Rucker

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Posted 21 April 2019 - 03:03 AM

Tangentially, you should be able to select a mode when you hop in LFG to show others what your like to play (2v2 Solaris, faction, QP)

#39 Dionnsai

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Posted 21 April 2019 - 07:00 AM

the new elo seems to be alot better, the 57% reduction is slowing down the progression of pilots to unreachable territory, especially the "25 and done" crowd... I think we can all agree that no one should be able to play 25 matches in a week and then be untouchable the rest of the season.

Edited by Dionnsai, 21 April 2019 - 07:01 AM.


#40 justcallme A S H

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Posted 21 April 2019 - 07:04 AM

Wait till the end of the season when ELO is higher across the board.

That's when it matters and if anyone in the Top 100 is playing then and gets beaten by someone in the First-10 ELO phase. They will sky rocket.

ELO pool is ELO pool. Reducing it by 57% won't mean a lot end of season.





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