Dionnsai, on 25 April 2019 - 06:50 AM, said:
My guess would be like many things in the current game engine, it's coded around a 2 team setup, red team blue team and anything bigger than that would require them to dig deep and re-code a large amount.
I believe this is the big blocker.
However I do wonder if there might be a sneaky way around it as a free for all is really Team 'Me' vs Team 'Everyone Else'.
Personally I think it would be pretty interesting to have something like an 8 player FFA and use the mechs selected for each division like a 7 mech drop deck.
That would add a a layer of planning in terms of selecting which mech to drop 1st through 7th and provides a longer and very different game experience.
In regards to players hiding to try and survive longer there might be some interesting options.
In Flatout 2 there is a FFA demolition derby mode which uses a timer to disqualify you from the match. You can reset the timer by crashing into another player.
Could do something similar and require players to be dealing damage or they 'auto eject'.
Or perhaps in more of an interactive sort of approach where players that have not dealt damage within the time limit could be marked with a bounty and lit up on the mini map .... along with a bit of heckling from Duncan Fisher.
justcallme A S H, on 21 January 2020 - 02:50 AM, said:
You really thought that one out well didn't you?
After a solid 1v1, mechs are stuffed. There is no perceivable way a 1 v 4 mode would ever work within MWO.
Probably meant 'Trial of Position'.
1 at a time was the suggestion and it's a bit more like a survival mode.
1 player, 1 mech, the other player gets 2+ (like a drop deck).
Might be able to make it work with some sort of tonnage limit on the drop deck and it's more about how far can you get in the trial.
More of a role playing aspect for clans and it can be simulated in a private match as various Clan units have done.
Edited by 50 50, 21 January 2020 - 02:29 PM.