Devastator MK II, on 18 April 2019 - 08:27 AM, said:
I didn't do that with my build. I went with a solid mid range build of 3 LLs and 4 ERMLs. All of it's weapon's punch at almost the same range, so it's less juggling of different ranged weapons.
However, in your case, I probably wouldn't choose either of those builds (no offense). Keeping to the promise of your build I'd:
- Take off Endo for starters, you probably have more weight than crit slots being a 100 ton mech.
- Take DHS for the faster dissipation (though I wont fault you for trying SHS either).
- Keeping your weapon loadout of two LPL and six MPL, I've been able to take a Std 335 engine with 13 DHS.
A bit of both worlds?
Otherwise, if I only could choose between your two builds, I'd probably choose the cooler of the two, unless it's so cool that it "can't" (within reason) overheat. You want your mech to run cool, but it can also be bad to run too cool. Heat is a resource, and you need to be able to spend it wisely or it will just go to waste. Especially on an energy boat.
And if you where interested in my build, here's the mechlab code for it: AG<020d1|i^|i^|i^|4c|i^|0=2p=1|i^|i^|`?|F@|F@q=1|i^|i^|i^|i^r41|i^|i^|`?|F@s41|i^|i^|`?|F@t:1u:1v@0w807070
It's got a heat management of 1.53 and has a Std 350 engine.
Edit: PS: I think you might have stripped a little too much armor off your legs and I think you might also have too much back armor. Up for preference of course.
Edited by Tesunie, 18 April 2019 - 08:49 AM.