Light Ppcs Suck
#1
Posted 18 April 2019 - 01:04 PM
They still suck. Even though I can fire four of them near constantly the entire match, around 400dmg is the best I have accomplished.
They need a buff to either one of two things, damage or range & velocity. Atleast light gauss has higher range vs regular gauss, but a light ppc is just a crappy ppc.
Give it ERPPC velocity and range atleast if your not going to change the damage.
Or increase the damage to 7 I think would be good. But as they are now, they're just really really bad.
#2
Posted 18 April 2019 - 01:14 PM
So they aren't THAT bad.
#3
Posted 18 April 2019 - 01:40 PM
#4
Posted 18 April 2019 - 02:04 PM
PPC: -0.5 heat, +200 m/s velocity
SNPPC: -1.0 heat (match PPC), +200 m/s velocity
HPPC: -0.5 heat, +100 m/s velocity
ERPPC: -1.0 heat, +300 m/s velocity
CERPPC: -0.5s cooldown
#5
Posted 18 April 2019 - 02:20 PM
#6
Posted 18 April 2019 - 02:24 PM
#7
Posted 18 April 2019 - 02:26 PM
MechaBattler, on 18 April 2019 - 02:24 PM, said:
It's just made up.
Also note that MekTek for some reason made LPPCs into a Clan weapon (and they weighed 5 tons instead of 3).
#8
Posted 18 April 2019 - 02:30 PM
MechaBattler, on 18 April 2019 - 02:24 PM, said:
Recharger iv never heard of, but we did have the canonical ppc 'capacitor' http://www.sarna.net...i/PPC_Capacitor
#9
Posted 18 April 2019 - 02:37 PM
FupDup, on 18 April 2019 - 02:04 PM, said:
PPC: -0.5 heat, +200 m/s velocity
SNPPC: -1.0 heat (match PPC), +200 m/s velocity
HPPC: -0.5 heat, +100 m/s velocity
ERPPC: -1.0 heat, +300 m/s velocity
CERPPC: -0.5s cooldown
I would like to see the GH limit for lppc increased as well but these are good.
#11
Posted 18 April 2019 - 03:02 PM
FupDup, on 18 April 2019 - 02:04 PM, said:
PPC: -0.5 heat, +200 m/s velocity
SNPPC: -1.0 heat (match PPC), +200 m/s velocity
HPPC: -0.5 heat, +100 m/s velocity
ERPPC: -1.0 heat, +300 m/s velocity
CERPPC: -0.5s cooldown
I'd prefer they keep LPPC/PPC/HPPC velocity consistent personally...
#12
Posted 18 April 2019 - 03:12 PM
Right now the PPCs that are truly useful and effective are IS heavys because of the 30 PPFLD which at least compensates for their other issues (bad DPS, hot as hell, ect), and cERPPCs on the clam side. The latter of which is still a bad weapon, but on a few quirked mechs (warhawk mostly), they can spit out some good DPS, and have enough velocity to actually engage near their max range with decent reliability (unlike clam uacs which have very good max ranges, but lack velocity to accurately target moving targets at 600-700m). the rest is either super ultra niche (snubs arent THAT bad paired with AC20 as a snapshot gun), or useless like regulart PPCs which fire a teeny bit faster then heavys at the cost of having negligible PPFLD (its not like anything truly benefits from the minor cooldown increase, PPCs arent DPS weapons anyway).
So yeah, outside of dual HPPC and clam ERPPC+boatloads of DHS, dont bother using PPCs on this game (except maybee alongside AC5/10s as those are sorta similar velocity/role).
#13
Posted 18 April 2019 - 05:39 PM
VirtualRiot, on 18 April 2019 - 01:04 PM, said:
They still suck. Even though I can fire four of them near constantly the entire match, around 400dmg is the best I have accomplished.
They need a buff to either one of two things, damage or range & velocity. Atleast light gauss has higher range vs regular gauss, but a light ppc is just a crappy ppc.
Give it ERPPC velocity and range atleast if your not going to change the damage.
Or increase the damage to 7 I think would be good. But as they are now, they're just really really bad.
Machinegun em....don't alpha them
#15
Posted 18 April 2019 - 05:50 PM
VirtualRiot, on 18 April 2019 - 05:46 PM, said:
Benefit is other players don't like that sound of getting hit by PPC's they will back off instead of shooting you back 90% of the time. Instead of a constant splat...they hear splat splat splat splat...it's like a mental game. Sort of like when you get hit with Guass or Machinegun, most players panic. Not all but most.
#16
Posted 18 April 2019 - 05:59 PM
GeminiWolf, on 18 April 2019 - 05:50 PM, said:
Only works against the ignorant, though. I don't like the usefulness of a weapon being predicated upon how good or bad the opponent is, it should be good at something regardless of that.
#17
Posted 18 April 2019 - 06:18 PM
Each ppc has its role, strength and weakneses.
#18
Posted 18 April 2019 - 06:20 PM
Variant1, on 18 April 2019 - 06:18 PM, said:
Each ppc has its role, strength and weakneses.
The LPPC has a lower damage per heat ratio than the PPC and HPPC.
Merely being lighter isn't gonna help when it just can't put out enough damage to justify its existence over an [ER]Medium Laser.
#19
Posted 18 April 2019 - 06:30 PM
FupDup, on 18 April 2019 - 06:20 PM, said:
Merely being lighter isn't gonna help when it just can't put out enough damage to justify its existence over an [ER]Medium Laser.
Lppc is 5 dmg for 5 heat, ppc is 10 for 10 unquirked
Lppc weigh 3 tons vs ppc 7 tons. Not to mention the med laser has burn time vs the ppfld of the lppc that also outranges it
Its all about options. Obviously the lppc is more intended for lighter weight tonnages to fit other equipment/weapons
#20
Posted 18 April 2019 - 06:37 PM
Y E O N N E, on 18 April 2019 - 05:59 PM, said:
Only works against the ignorant, though. I don't like the usefulness of a weapon being predicated upon how good or bad the opponent is, it should be good at something regardless of that.
again will work 90%, you just reinforced my statement
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