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Fix Voting


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#1 Dread Render

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Posted 19 April 2019 - 06:37 AM

there has to be a way they can organize voting so less popular maps are selected.
Even if they need to restrict the maps available to just one listed four times.
infact
Perhaps it would be best to get rid of voting altogether.

after all, variety is the spice of life.

#2 Prototelis

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Posted 19 April 2019 - 06:38 AM

No.

#3 Dread Render

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Posted 19 April 2019 - 06:45 AM

actually, if you had a group of mechs you could select from it would work.
you could have one for a hot planet, one for a cold planet...

Drop Deck... that's the word i was looking for.

Edited by Dread Render, 19 April 2019 - 06:48 AM.


#4 HammerMaster

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Posted 19 April 2019 - 06:53 AM

We have a multiplier for that sir.
Not my favorite but scumsuckers used to straight DC from maps when it was full random.

#5 Dread Render

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Posted 19 April 2019 - 07:19 AM

We didn't have a drop deck they could choose from though.
i think that makes the difference.

and by drop deck, i just mean 4 mechs you preselect to choose which one is best for the map.

Edited by Dread Render, 19 April 2019 - 07:25 AM.


#6 Lotspeech

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Posted 19 April 2019 - 08:23 AM

Im down to get rid of voting in SQ. I miss playing terra therma every once in a while

#7 foefaller

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Posted 19 April 2019 - 08:32 AM

You know you can not vote a round to save your multiplier right?

That's usually how I get Terra Therma to come up: vote for it (or pretty much anything else when Polar Highlands is up) when it's there, not vote at all when it isn't, and usually by it's 5th or 6th showing I have enough of a multiplier that me+ anyone else with my twisted sense of humor will win vs. the split between the other maps... unless one of them is Polar Highlands >_<

#8 - World Eater -

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Posted 19 April 2019 - 08:34 AM

Remove voting*

#9 RickySpanish

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Posted 19 April 2019 - 08:36 AM

I wish they had gone with 'Mech choice too, maybe as well as voting. I've not understood why drop decks aren't a thing for QP, it would add an element of strategy especially if like in FP, you could chat to the team before dropping.

#10 Nesutizale

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Posted 19 April 2019 - 08:47 AM

How about this:

When a map has beein played on its taken out of the rotation. When only one map is left, its played automaticly and after that all maps return for voteing.

#11 theplayerx4734

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Posted 19 April 2019 - 08:56 AM

Have you ever thought that maybe people don't vote certain maps is because they like other maps more?

Just because you aren't getting the map you want doesn't mean its a problem; it means you like a map that isn't as popular.
Save up multiplier and hope you get the map you want.

#12 Eatit

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Posted 19 April 2019 - 09:02 AM

The reason you pick the mech before the map is that the MM needs to know which mech you'll be in before it matches a team together.

It used to be 3 lights 3 mediums 3 heavies 3 assualts on each team. The MM would put together 2 teams made up that way.

If the MM didn't know which size mech you were going to be in then the match could end up 12 lights against 12 mediums or 6 heavy + 6 Assault vs. 12 mediums. If you were in one of the mediums you wouldn't be happy.


The reason you can pick the map before the drop deck in FW is that all drop decks are a certain tonnage. All players will have the same max tonnage. In this case the MM doesn't need to know what size mech you will be in. It already knows that everyone has the same limit.

Edited by Eatit, 19 April 2019 - 09:07 AM.


#13 Prototelis

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Posted 19 April 2019 - 09:12 AM

The reason you pick a mech before a map in QP is;

the mechs cost in game currency, and it would be unfair to newer players who don't have as many mechs
It prevents meta gaming the map in what is ostensibly the most casual game mode
And it creates a certain amount of variety

Edited by Prototelis, 19 April 2019 - 09:12 AM.


#14 RickySpanish

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Posted 19 April 2019 - 09:18 AM

View PostPrototelis, on 19 April 2019 - 09:12 AM, said:

The reason you pick a mech before a map in QP is;

the mechs cost in game currency, and it would be unfair to newer players who don't have as many mechs
It prevents meta gaming the map in what is ostensibly the most casual game mode
And it creates a certain amount of variety


Yeah that is undoubtedly the reason now, and having a new "serious" QP mode would fragment the playerbase even further. Yet... Back in the day, they could have afforded the split and kept the more serious players entertained. Coulda woulda shoulda.

#15 Eatit

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Posted 19 April 2019 - 09:20 AM

Prototelis,

How exactly would the MM create 2 teams of the same size mechs if it didn't know what size mech you were going to be in?

It must first make 2 teams before they can vote on a map.

#16 John Bronco

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Posted 19 April 2019 - 09:23 AM

I'm all for getting rid of voting, takes way too long to get a match started.

#17 Eatit

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Posted 19 April 2019 - 09:36 AM

Let's say you pick the map you want to play first. Then you pick a mech.

That would create 15 ques or how ever many maps there are. Let's say you picked Terra Therma. Well since you are 1 in a 1000 people that would pick that map you be waiting an eternity for 23 other players to also pick that map.

Now that you've all selected the map you get to pick your mech. The MM now has to create two teams based on the mech sizes the 24 people selected.

That could be anywhere from 24 lights to 24 assaults and every other combination in between.
For giggles lets say that was 1 light 3 mediums and 20 assaults.

How will the MM put together 2 fair teams based on that?

#18 Anjian

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Posted 19 April 2019 - 10:31 AM

View PostDread Render, on 19 April 2019 - 06:37 AM, said:

there has to be a way they can organize voting so less popular maps are selected.
Even if they need to restrict the maps available to just one listed four times.
infact
Perhaps it would be best to get rid of voting altogether.

after all, variety is the spice of life.



Yes just remove voting altogether.

#19 Koniving

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Posted 19 April 2019 - 10:36 AM

What I find funny is Tuesday, while Terra Therma and two other maps were presented, two game modes came up. Assault and Domination.

Terra Therma had 49%.
Polar Highlands map had 24%
And the last one had 27%.

It was a sheer bet that Terra Therma was gonna go. I was getting excited!
And with 1 second on the clock, Polar Highlands jumped to 86%.

At first I thought it was because maybe Terra Therma didn't have domination... though thinking on it now someone probably stacked their little voting queue and suddenly jumped it to the map they wanted.

#20 Prototelis

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Posted 19 April 2019 - 10:43 AM

View PostEatit, on 19 April 2019 - 09:20 AM, said:

Prototelis,

How exactly would the MM create 2 teams of the same size mechs if it didn't know what size mech you were going to be in?

It must first make 2 teams before they can vote on a map.



Oh my god bro.

The solution is simple, you pick a class before you queue up, then the map, then a mech within the class you picked.

The matchmaking has nothing to do with it. You pick your mech before the map because the game is intentionally designed that way.





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