Should Inactive Players Loose Ranking?
#1
Posted 24 April 2019 - 11:53 AM
From what I understand people can just play their 25 matches, have a high ELO and with that ranking and then never come back and still remain in their high spot?
That is except someone beats their ELO but when I see people with perfect 25/0 W/L I wonder if that hasn't been setup?
I mean even a good player would loose at least one match or not?
Another thing would be that people who aren't working for keeping their spot shouldn't keep it right?
All this is under the impression that people don't loose their rank...if they do its all okay.
#2
Posted 24 April 2019 - 02:56 PM
A better solution, I believe, can be found here. Please read through the thread, cast your vote, and share your thoughts.
Edited by Makenzie71, 24 April 2019 - 02:57 PM.
#3
Posted 24 April 2019 - 05:58 PM
Nesutizale, on 24 April 2019 - 11:53 AM, said:
So what about someone that plays all their games in the last week and gets Top 25.
Where the guy that did 25 at the start of the season and stopped loses his place because he was "inactive".
That is not an incentive to play. Neither is a solution.
#4
Posted 24 April 2019 - 08:42 PM
#5
Posted 25 April 2019 - 04:52 AM
The multiplier should probably still be removed, or it should disappear after a few weeks. The entire purpose is to establish an ELO ranking when most pilots are still @ 1500. However when a high tier pilot on his first match at say 1500 fights a top tier guy at 2000 or so, he's still going to get a much bigger boost than is probably intended from the system if he wins.
Edited by Dionnsai, 25 April 2019 - 04:53 AM.
#6
Posted 25 April 2019 - 03:57 PM
ELO pool is ELO pool. Doesn't matter if it's 10 or it's 1000. The gap between players won't be as wide however it won't be as easy to close the gap. It is all relative.
Your chances of playing and attaining a better ELO is better when the pool is more balanced. It is always going to be 'more balanced' towards the end of the season once the initial ladder settles itself.
The only way to stop someone coming in at the last second, using the multi (any multi) etc, is if there are NO higher level/ELO players playing. That is literally the only solution. Problem is that isn't the case and thus playing at the end is always going to be more advantageous.
#7
Posted 26 April 2019 - 04:14 AM
justcallme A S H, on 25 April 2019 - 03:57 PM, said:
ELO pool is ELO pool. Doesn't matter if it's 10 or it's 1000. The gap between players won't be as wide however it won't be as easy to close the gap. It is all relative.
Your chances of playing and attaining a better ELO is better when the pool is more balanced. It is always going to be 'more balanced' towards the end of the season once the initial ladder settles itself.
The only way to stop someone coming in at the last second, using the multi (any multi) etc, is if there are NO higher level/ELO players playing. That is literally the only solution. Problem is that isn't the case and thus playing at the end is always going to be more advantageous.
I think if you have the multiplier only exist during the first few weeks could help with that. It doesn't serve a purpose after the population has established right?
#8
Posted 26 April 2019 - 06:09 AM
Have it run while the event does, that's it. Even then decay and all sorts still complicates while some get access to bonuses etc.
Edited by justcallme A S H, 26 April 2019 - 06:09 AM.
#9
Posted 26 April 2019 - 06:13 AM
#11
Posted 20 May 2019 - 09:46 AM
#12
Posted 20 May 2019 - 10:03 AM
#13
Posted 20 May 2019 - 09:49 PM
Not even trying to open that can of worms....
#14
Posted 21 May 2019 - 06:49 AM
VigorousApathy, on 20 May 2019 - 09:49 PM, said:
Not even trying to open that can of worms....
No I like this can of worms lol.
We'll have 5 tiers of EACH division Haha
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