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New Faction Play Suggestion


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#1 xUnbreakablex

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Posted 26 April 2019 - 01:10 PM

TL;DR:

1) Loyalist Units vote on random border planets to attack, separate factions again instead of 1 bar representing all Clan and IS factions. This incentivizes loyalist units and strategic players who can vote on map control and how to proceed as a Faction. This also gives smaller loyalist units the chance to finally control planets instead of one or 2 big groups controlling all the planets because they have numbers. Increase to Faction Points for loyalists and better Faction Rank Rewards.

2) Keep the conflict storyboard idea, divide into 4 stages, 1 day vote, 3 days invasion or defense. Increased chance of seeing specific map modes depending on invasion stage. Be creative, give us clear fun objectives for each phase.

3) MRBC, Mercs get MRBC rating based on W/L in FP. Higher MRBC rating means higher paying contracts. Player Units CAN issue contracts to MRBC for merc units. Merc units choose what contract to accept and fulfill that contract during the next attack cycle. In the absence of player contracts MRBC will offer default contracts. If the merc unit does not choose a contract they will remain undeclared and can be dropped into any side as the matchmaker needs to make games. Bonus Cbills or MC for successful contract completion to incentivize merc units.

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Me and my Clanmates were actually discussing this last weekend on discord. They would love to see FP take on the code of the old MW ADL (not sure what that is but its apparently very cool from the sound of it) which populates the map by lore and clans can pick and choose what planets to attack and it comes in stages with different zones having a different effect and objective. Planets would have upkeep as well so people would need to find resource planets to take control of before pushing to secure manufacturing planets with mech factories and refineries and what not.

I just want to see things return more to how it used to be, with a little flare. Where Units would attack a single planet together to take control of it and the dominant team would gain control of the planet and reap the benefits. As it stands now its one big bar and whoever pushes the bar the most gets all the contested planets which leads to what we have now, one or 2 units dominating planet ownership and the smaller units getting left out. There is no incentive for smaller units to drop because the bigger units will always win, even if they are not of the same faction.

Here are the changes I would like to see:

1) Separate faction votes and make it like used to be, where random border planets would be put up to vote on all sides and that individual faction votes which planet to attack (whether its IS vs IS, Clan vs Clan, or IS vs Clan.) Only Loyalist Units get to vote which planet to attack next. (mercs dont get to vote because since when do mercs get any say in house politics?) (this also incentivizes loyalist units who enjoy the strategic element of warfare and encourages loyalist units to work together for their Clan or House).

2) I like the storyboard idea, planets should be attacked in phases. Whether that time frame is 24 hours, 3 days, or 7 days matters not. Invasions were not quick and did not happen every 6 hours or overnight. Lets say you take 3 days (because 1 week is too long imo), Scouting runs full time because you are not only scouting your current invasion zone but the others. Stage 1 - Planetfall, consists mainly of invasion missions to take out the enemies orbital guns. Stage 2 - securing resources and industrial zones, consists of mainly domination and conquest (throw some skirms and base assaults in for flavor) stage 3 - mainly skirmish, stamping out the last defenders and rebels. Each stage could last a day, boom 3 days.

3) So we talked about incentivizing loyalist units, what about mercs? Mercs would be able to take a new contract for the house or clan of their choosing every new conflict cycle (so if you ultimately take the 3 day invasion 1 day vote that means every 4 days at the start of a new conflict they can opt to take a new contract). Merc units get a MRBC rating based on sucess level (matches won/lost during employment) and get bonus pay for winning (boosted cbills for winning/and/or boosted MC from planets taken/defended) Units will be able to Hire mercs from MRBC by paying their contract fee (cbills or MC) which can be set by pgi based on mrbc rating or set by unit commanders. During the 1 day voting period Units will put bids in on merc units through MRBC, the merc unit has till the end of that 24h voting period to select which contract they want. If they abandon their contract or do not drop a minimum number of matches (contribute at all) they forfeit the contract, the payment is refunded to the loyalist unit via MRBC and the units MRBC rating goes down. In the event a merc unit does not receive any contracts they can opt to take a default contract with the faction of their choosing or remain undeclared allowing them to drop on either side of a conflict. Freelancers operate like undeclared mercs and drop for whatever side based on matchmaker needs.

Seriously PGI, think about it. FP could be amazing and draw back a lot of people!

Edited by xUnbreakablex, 26 April 2019 - 01:11 PM.


#2 xUnbreakablex

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Posted 03 May 2019 - 01:40 PM

Lets get some feedback here forum peeps, ideas?

#3 JRcam4643

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Posted 04 May 2019 - 11:43 PM

It's a good idea but your not going to get any support from the community. I've tried in the past to find people to back things like this. Only found 3 or 4.

#4 xUnbreakablex

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Posted 23 May 2019 - 09:27 AM

We need community support and PGI's support to make these changes happen.

#5 Reno Blade

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Posted 27 May 2019 - 09:41 AM

I like the Story board idea in general, but maybe PGI needs to lock a map instead of a game mode for the time, so its more like you fight over a certain area until XYZ (conquer factories and defend base ...) then move further to the next battle area.

At least it would make sense for a conflict rather than doing conquest/scouting all time.

I had posted few ideas in the past that include some resource gain and spending it on turrets or other stuff, but its too much work :)





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