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In That State Solaris Is Hardly Playable

Solaris cheaters lag

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#1 ED 210

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Posted 02 May 2019 - 10:52 AM

Hey man, I'm pissed. Posted Image

I really was looking forward to experience fair duels using my genius creations and without having to become angry about dumb and balless teammates or stick-chicken-******* enemies holding their hands all the time. But then I saw that this onesided crap is just hardly playable. ;-/

I really created some good Mechs over the years (this here is of course not the first account) and on the top of that evolution stands my Daishi/Direwolf that frequently causes high to highest damage in normal quickplay-battles. It is a 100-ton Mech and later I even increased the front-armor by decreasing the back-armor (only for Solaris). And STILL that huge Aussault-Mech just "can" get destroyed in record-time while my weapons that cause every three seconds 50 damage in about one second just "cant" destroy the enemy with many attacks (so...1000 armor at center torso?). That's evident ******** and the results in the quickplay against more enemies (OK, with LITTLE help sometimes) prove that. And most the time I have these problems at Solaris it's against that ridiculous Godzilla-looking "Annihilator"-Mech as enemy. If I see THAT Mech I know BEFORE that I "lose" and probably get deceived again! ;-P And I already must vomit.

So, my experience - also in Clan Wars meanwhile where I could not cause with FOUR Mechs last time what I can cause often with ONE at quickplay - tells me, the under these circumstances hardly playable **** is either a magnet for nerdy, reallifelosing Cheaters/Hackers or that something else there stinks to the sky and is not working. I dont tell you the secret about my weapons of the usually dominating Supermech but is is possible that some weapons at Solaris not work really - or some hitzones at some Mechs?
Another problem of course is the gap of ranks/experience of the players there but with so few members active at Solaris (and CW too) this problem probably is not to solve of course. ;-/ But at least I should can decide if I want to face opponents with about 300 ping from the other side of the planet that hide then behind lag-shields or not - like it's possible in the usual gameplay.

So, I think we have massive cheat-, lag- and maybe bug-problems at Solaris and partly also Clan Wars too that makes it hardly playable for legit warriors like me. ;-) You can acknowledge that painful truth now or keep being a *****. And if PGI not soon wants to bury the anyway half-dead looking Solaris and Clan Wars or just leave it to some nerdy freaks then you better try to solve that problem and make it playable for all. 8-)

And for all those standard E-Cavemen guided by their smartphones and Facebook that now want to "respond" with their simple codes like "salty", "cry me a river", "mad cuz bad" and such degenerated ******** instead of using arguments...let it, I just laugh at you and you just embarrass yourselves. 8-)

ED 210 - the next generation Posted Image

Edited by ED 210, 02 May 2019 - 10:58 AM.


#2 Gladiolix

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Posted 02 May 2019 - 12:33 PM

Mechs that work in QP, don't necessarily work in other solaris/FP and vice versa. Dire wolfs hit boxes are so bad and it shows in Solaris, and without any armor/structure quirks it is not as powerfull as Anni, thats why you lose to them.

What comes to cheating, lagging, bugs in Solaris, I only notice fellows with high ping in fast mechs that are a problem. Definately not a problem against heavy-assault mechs. With a few hundred solaris matches behind I haven't seen any cheating yet.

Also what comes to FP poor performance on mechs that you do great in QP, the gameplay in FP is so much different than in QP, that you can't expect to get same levels of damage/score there, unless you have quite a lot experience and skill in FP specificly.

#3 Dionnsai

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Posted 02 May 2019 - 12:34 PM

1. Remove the OP annihilator from Div 1
2. Dire wolf is now the OP ballistic mech everyone ******* about.

#4 justcallme A S H

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Posted 02 May 2019 - 03:24 PM

View PostED 210, on 02 May 2019 - 10:52 AM, said:

I really created some good Mechs over the years (this here is of course not the first account) and on the top of that evolution stands my Daishi/Direwolf that frequently causes high to highest damage in normal quickplay-battles.


What you think is good. Is probably not actually good. That is the key issue here.

Being in Div 1, you have your hands tied as the DWF just isn't good in that division.

View PostED 210, on 02 May 2019 - 10:52 AM, said:

tells me, the under these circumstances hardly playable **** is either a magnet for nerdy, reallifelosing Cheaters/Hackers or that something else there stinks to the sky and is not working. I dont tell you the secret about my weapons of the usually dominating Supermech but is is possible that some weapons at Solaris not work really - or some hitzones at some Mechs?.

So, I think we have massive cheat-, lag- and maybe bug-problems at Solaris and partly also Clan Wars too that makes it hardly playable for legit warriors like me.


LOL... Cheats and hackers... Take off the tinfoil hat. You're totally wrong there.

Anyone that cries hacks is generally a low skill user.


View PostED 210, on 02 May 2019 - 10:52 AM, said:

Another problem of course is the gap of ranks/experience of the players there but with so few members active at Solaris (and CW too) this problem probably is not to solve of course. ;-/ But at least I should can decide if I want to face opponents with about 300 ping from the other side of the planet that hide then behind lag-shields or not - like it's possible in the usual gameplay


I have no issue having 300ms ping or beating players with 400ms ping.

That issue is yours and yours alone. You simply need to improve your skill level. You cannot hide behind a team in Solaris. The only person to blame for a loss is yourself.

Edited by justcallme A S H, 02 May 2019 - 03:24 PM.


#5 Makenzie71

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Posted 02 May 2019 - 06:48 PM

First, if you bring a Direwolf to Solaris you should expect to lose.

Second, if your strategy is dropping a close range brawler in Boreal, you should expect to lose.

Third, if you use cover that hides everything except your center torso, you should expect to lose.

Fourth, if you can't do anything but blame your opponent for your own incompetence, then you'll get no sympathy.

Posted Image

This game is full of highly skilled players that will GLADLY help you improve. It that^ is what you're going to give them when you play stupid, they're all just going to continue letting you play stupid.

#6 justcallme A S H

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Posted 02 May 2019 - 07:22 PM

Lol is that edited screenshot of someone posting in this thread?

If so that makes it even funnier.

#7 Makenzie71

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Posted 02 May 2019 - 07:31 PM

View Postjustcallme A S H, on 02 May 2019 - 07:22 PM, said:

Lol is that edited screenshot of someone posting in this thread?

If so that makes it even funnier.


You should know that
Even if i were to confirm that
Someone would censor me because name-n-shame


#8 Yondu Udonta

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Posted 02 May 2019 - 08:29 PM

HAX REEEEE

#9 justcallme A S H

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Posted 02 May 2019 - 09:23 PM

View PostMakenzie71, on 02 May 2019 - 07:31 PM, said:

You should know that
Even if i were to confirm that
Someone would censor me because name-n-shame


So it is who I think it is.

LOL.

That's great.

#10 Gladiolix

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Posted 03 May 2019 - 03:21 AM

View PostMakenzie71, on 02 May 2019 - 06:48 PM, said:

First, if you bring a Direwolf to Solaris you should expect to lose.

Second, if your strategy is dropping a close range brawler in Boreal, you should expect to lose.

Third, if you use cover that hides everything except your center torso, you should expect to lose.

Fourth, if you can't do anything but blame your opponent for your own incompetence, then you'll get no sympathy.

Posted Image

This game is full of highly skilled players that will GLADLY help you improve. It that^ is what you're going to give them when you play stupid, they're all just going to continue letting you play stupid.


Priceless Posted Image
Also love how winner being called a loser :D

Edited by Gladiolix, 03 May 2019 - 03:22 AM.


#11 Ghost Paladin117

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Posted 03 May 2019 - 05:40 AM

View Postjustcallme A S H, on 02 May 2019 - 03:24 PM, said:




I have no issue having 300ms ping or beating players with 400ms ping.

That issue is yours and yours alone. You simply need to improve your skill level. You cannot hide behind a team in Solaris. The only person to blame for a loss is yourself.


Speak for yourself lol, I hate playing against oceanic or in oceanic. Shoot a volley and a second and a half later it hits the wall
:(

#12 ED 210

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Posted 03 May 2019 - 10:51 AM

Yeah, in the end two morons - one of them the probably most cheat-suspicous honkytonk man I ever faced at Solaris - showed us what I meant with ridiculous answers, and one thing I really forgot to mention: ...don't write "lol". 8-)
...Hmm, Call you ASH? ...I would exchange one letter but not so important... ;-/

So, first: The Daishi/Direwolf is or should be still the most dominating force the galaxy has ever seen and even was the most dangerous Mech in Mechwarrior 4 (besides the Atlas that was a little bit better in defense) that played years more far in the future.
Apropos Atlas: My first duel in Solaris was against an Atlas: I won that within a few seconds - because the Atlas reacted, unlike the Annihilators, CORRECTLY to my attacks. ;-)

Second: My (main)-weapons in the Daishi that achieve always good results in Quickplay can set the enemy already over mid to even closer long range under serious pressure and then finish in close combat what perhaps remains. OK, even the wide Arenas are limited in Solaris but it's still strange if someone with close range weapons survives long enough to be succesfull in close combat then later after having been set under fire the whole way. And in close combat my Mech is great too.
Also very strange if I see the enemy has weaker weapons than me - maybe a bunch of AC2 or UAC2 - and still causes faster higher damage than me with stronger weapons and already in optimal range. ...VERY strange that... ;-/
And against a maybe here represented moron I "lost" with the 100 ton Daishi and with 120 armor at center and about 80 to 90 everywhere else after about four attacks. That's evidently impossible ******** except he hits the cockpit in motion and over about 100 to 200 meters again and again...

Third: Neither I or the most opponents I saw ever tried for more than a few seconds to get cover. Complete ********. The Daishi and many other mechs have their weapons about at the level of the center torso. If you hide the center torso you usually can shoot walls then. What do you think you can tell me here? 8-)

Fourth: I neither want the sympathy of cheatlosers and further morons who can't argue and cry "your fault!" in a reflex after somebody criticised something nor I try to get it. I just speak out the painful truth some people fear obviously for a good reason... 8-)

I've encountered about 30 Annihilators in Solaris I think and have beaten about two: one bloody beginner and one of a pilot that disconnected. :-/ Then I had time to position myself in front of that Annihilator to find out how long it takes to destroy several sections and in the end the center torso...and it was just unrealistic ********. If my weapons cause 50 damage about all three seconds and I aim and hit well why an enemy survives so long? What else shall I do but to hit with good weapons and survive with most heavy and armored Mech? How much armor the opponent can have? A few thousands? I checked the Annihilator in the Mech Hangar and SO mighty it isnt. And fully skilled (with much enhancement regarding firepower and defense) my Daishi is too. So why these strange Mechs just not break under frequent fire? Something's wrong there - or with the pilots sitting in it... And I want that **** to get settled. 8-/

In Quickplay I remember a situation in Mining Collective where I stepped alone over a "hill" alone on a street and saw about four hostile Mechs. They set me under fire and I retreated (what means I already was damaged). One bold and suicidal Annihilator-Pilot followed me and it came to an epic duel me vs him. ...I admit, it was hard, it was close - but in the end the Annihilator fell down burnin' and smokin'. And this was not just a great victory for me but the proof that this Annihilator in Quickplay reacted differently to my attacks than they often or always do in Solaris... ;-/

Oh, and somebody talked about Division 1. Where else I shall use a good Daishi but there? But by the way: I have seen and beaten a much faster and smaller Mech there in Division 1, and in Division 3 I had to face a much heavier mech with my (in that case) weak Nova...also very strange that mix of types... ;-/

Oh, and if I just criticise so well: Why removing Escort-mode (OK, the AI was quite bad) and why still no Battle Royal everybody against everybody? Then we can focus on buggy ridiculous Cheat-Annihilators and take them out first. ;-D

And regarding lag that "not matters so much"...in another game laggy losers survived headshots with it... ;-)

Nothing more to say, it's on you to finally face and solve that problem, PGI, but in that state Solaris and Clan Wars are just hardly playable for legit warriors, I even considered to say UNplayable... ;-/

ED 210 over...now you have five seconds to comply... 8-D

Edited by ED 210, 03 May 2019 - 11:04 AM.


#13 Makenzie71

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Posted 03 May 2019 - 11:16 AM

Posted Image

#14 draiocht

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Posted 03 May 2019 - 02:41 PM

[mod]Due to unconstructive discussion, this thread has been closed.

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