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Pseudo-Ammo-Switching For Atms?


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#1 The6thMessenger

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Posted 03 May 2019 - 04:31 AM

So i just remembered, PGI just integrated LRMs to have different behaviors with and without LOS right? Such as if it was with LOS then LRMs has lower arc with tighter spread, and faster time-to-target, and without LOS it would be otherwise.

With that in mind, don't you think we could get something similar to ammo-switching, pseudo-ammo-switching? Just as the volley has different behaviors when fired with/without LOS, in this case ATMs missiles would have different behaviors based on distance you are launching at, and would have different heat.

For example:

LRMs With LOS -> LRMs fire at low-arc, tighter-spread, fast time-to-target.
LRMs Without LOS -> LRMs fire at high-arc, looser spread, slower time-to-target, clears soft-covers.

ATMs under 270m -> Deals 36/27/18/9 damage,9/7/5/3 heat, volley-interval of 0.1s, with a velocity of 190m/s, max-range of 270m.
ATMs between 271m - 540m -> Deals 24/18/12/6 damage,6/4.67/3.34/2 heat, volley-interval of 0.05s, with a velocity of 240m/s, minimum-range of 180m, max-range of 750m.
ATMs beyond -> Deals 12/9/6/3 damage,3/2.34/1.67/1 heat, volley-interval of 0.025s, with a velocity of 400m/s, minimum-range of 270m, max-range of 1150m.

Note that the minimum-range would be inconsequential to your target, but it could be obstructed by anything else. Simmilarly the max-range would mean that if the target is fast enough to get away, the HE would harmlessly explode in air.

With this system, we could possibly balance ATMs to be much more competitive at the range bands of the supposed ammo types. ATMs could be balanced with finesse since we could better differentiate effectiveness with different range-band.

What do you think? Is PGI capable of this system that is based on their own concept? Is this finally a good balance for ATMs?

Edited by The6thMessenger, 03 May 2019 - 04:46 AM.


#2 Koniving

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Posted 03 May 2019 - 04:33 AM

Probably one of your better ideas.
Doubt it will happen. But I like it.

#3 Karl Streiger

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Posted 03 May 2019 - 04:46 AM

Well when you consider that the proposed info warfare system needed a lock to work with full damage (great mechanic no matter what you or you or you are thinking of it) there should be those values and mechanics /code fragments available to do something like this.

But when you do this for ATMs - why not for LBX - beyond 300m fire solid below 300m cluster rounds.
Oh and pls can we have MMLs now.... up to 200m fire SRMs other wise use LRMs.

Anyhow, I don't think its going to happen

Edited by Karl Streiger, 03 May 2019 - 04:46 AM.






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