Don't You Be Messin With Muh Rifleman Iic Now Pgi.
#1
Posted 15 May 2019 - 10:58 PM
With the exception of this image below:
It's hard to get a grasp of just how high the arm mounts naturally sit while looking straight forward. That said, the top image gives me the impression that the arms would still sit a bit higher than the torso. Now with the bottom image, the top of the arms sit level with the torso. Combined with the fact that it seems you're cramming weapons as low as possible within in the arm model as you can get away with (This was shown in the original pic, so I'm not that bent out of shape on this issue), I'm not liking this move.
Move the arms up more, as they are depicted in their art (I swear PGI had a schematic pic of the Rifleman IIC they made that also showed the higher arm placement). As it is now, the arms seem to be Night Gyr height vs Jaeger/Rifleman level.
#2
Posted 15 May 2019 - 11:05 PM
Link to preview page. All the other pics seem to be shot at an angle that makes it hard to tell how high the arms sit.
#3
Posted 16 May 2019 - 01:33 AM
#4
Posted 16 May 2019 - 01:35 AM
I'm not really seeing the problem here.
#5
Posted 16 May 2019 - 02:40 AM
Whether it's the Unseen or Reseen variant, the top most weapon is at least closer to the cockpit level.
Ultimately the selling point on this mech is high hardpoints where the trade off is a lack of speed (2 variants have higher engine cap). A locked down sub 64kph (58.5 kph before speed tweak with largest engine) 65 tonner doesn't need PGI hard nerfing the mech right off the bat with lowered weapon mounts. After looking at Nesutizale's pictures, it's not the arm model, but the connecting actuator that's sitting too low.
#6
Posted 16 May 2019 - 03:33 AM
In all of reality it's really hard to tell if they honored the blue print concept artwork with their presented angles of the mech. If the lower hard point barrel is indeed lower than what was depicted, then I only hope it's going to get appropriate quirks to help compensate for the difference. I really don't want to deal with pre-made gimped issues with one of my favorite mechs of all time, when the mech is going to be gimped as it is with it's limited engine cap.
On a positive note at least it should give you more field situational awareness if your FOV is being partially obstructed by the gun barrels. However, I think that was one of the signature things that made the Rifleman IIC stood out from the other mechs back in Mechwarrior 2. Seeing those giant barrels from your cockpit view in what is essentially a giant walking gun boat turret sure is epic. I sure hope PGI understands this was one of the signature things about the mech.
#7
Posted 16 May 2019 - 04:24 AM
Also I don't get it. They are pretty close to the cockpit. Its not like the arms of a Warhammer or Marauder who are realy low.
I find the arms acceptable.
#8
Posted 16 May 2019 - 04:55 AM
It's not nearly as bad as the Blood Asp fiasko..
#9
Posted 16 May 2019 - 06:37 AM
#11
Posted 16 May 2019 - 09:21 AM
But Blood Asp had a bigger outcry.
#12
Posted 16 May 2019 - 09:51 AM
#14
Posted 16 May 2019 - 09:57 AM
McGoat, on 16 May 2019 - 09:51 AM, said:
MWO scaling has been like this for a long time unless you're one of the lucky smol mechs like Catapult, Nova, Lolcust, or Flea.
I'm more concerned about what the mech's agility values will be. I hope it doesn't get Warhammer IIC'd.
#15
Posted 16 May 2019 - 10:14 AM
#16
Posted 16 May 2019 - 10:15 AM
#17
Posted 16 May 2019 - 11:04 AM
Also the dish is indeed a bit thicker then I would like but I am more concerned about what hitbox it belongs to or if it is seperated into 3?
Edited by Nesutizale, 16 May 2019 - 11:05 AM.
#18
Posted 16 May 2019 - 11:28 AM
Nesutizale, on 16 May 2019 - 11:04 AM, said:
Also the dish is indeed a bit thicker then I would like but I am more concerned about what hitbox it belongs to or if it is seperated into 3?
Lol@split hit boxes. I would love to be wrong here, but it is most likely part of another component.
#19
Posted 16 May 2019 - 01:20 PM
Nesutizale, on 16 May 2019 - 11:04 AM, said:
Also the dish is indeed a bit thicker then I would like but I am more concerned about what hitbox it belongs to or if it is seperated into 3?
Make it part of the Head Hitbox on release day.
Patch it to CT on MC/CBill release....
Maximum fun!
#20
Posted 16 May 2019 - 01:21 PM
Now, not so much so.
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