1
Rifleman Iic Preview!
Started by Sean Lang, May 20 2019 05:36 PM
11 replies to this topic
#1
Posted 20 May 2019 - 05:36 PM
#2
Posted 20 May 2019 - 05:53 PM
CANNOT WAIT.
#3
Posted 20 May 2019 - 05:59 PM
Right so that's not going to work, is it? Those arms are comically long. The moment someone gets within 100m of the Rifleman IIC it will no longer be able to strike with arm mounted weapons since the opponent is going to literally be passed the laser arrays/barrels.
Edit: actually the perspective is distorted in the Mechlab, but there isn't much demo of the 'Mech in game so it's hard to tell about the arms. It'd be nice to see some more of it moving about instead of an hour changing paintjobs.
Edit: actually the perspective is distorted in the Mechlab, but there isn't much demo of the 'Mech in game so it's hard to tell about the arms. It'd be nice to see some more of it moving about instead of an hour changing paintjobs.
Edited by RickySpanish, 20 May 2019 - 06:03 PM.
#4
Posted 20 May 2019 - 06:10 PM
RickySpanish, on 20 May 2019 - 05:59 PM, said:
Right so that's not going to work, is it? Those arms are comically long. The moment someone gets within 100m of the Rifleman IIC it will no longer be able to strike with arm mounted weapons since the opponent is going to literally be passed the laser arrays/barrels.
You'll still be able to hit, convergence will just be garbage. The hardpoint spread will be the main issue - which is the same issue the King Crab has. And the Jager. Or any mech with wide arms. You just point at the dirt near your crotch and alternate arms when you fire, if there's a pesky light trying to mount you, to skirt the issue.
It's a stand-off support mech though, built for second line. Wide torso hitboxes appear to be the tradeoff for those high mounts. Any mechs that get close are going to be a threat, by design.
#5
Posted 20 May 2019 - 08:18 PM
the 2 with the real engine capability will be solid, the others DOA because a 58kph 65 tonner doesn't have enough armor to be that slow.
#7
Posted 20 May 2019 - 09:48 PM
+2 to LPL ghost heat limit on the IIC is a pretty shiny apology note for the terrible engine cap, but I'm still skeptical. Looking forward to rokkalottadakka with the IIC-2 though. At least that one can manage to outrun a dead moose.
#9
Posted 21 May 2019 - 02:05 AM
I got some major MW2 vibes with those huge visible gun barrels and that cockpit view. However, I don't think it would have hurt too much if they gave it something more traditional like a 260 engine cap for the limited engine variants, even though I will be probably spamming speed tweak on the skill tree so I don't get eaten alive during QP. Still can't wait to see what this thing can do on the battlefield.
#10
Posted 21 May 2019 - 04:48 AM
Arnold The Governator, on 21 May 2019 - 02:05 AM, said:
I got some major MW2 vibes with those huge visible gun barrels and that cockpit view. However, I don't think it would have hurt too much if they gave it something more traditional like a 260 engine cap for the limited engine variants, even though I will be probably spamming speed tweak on the skill tree so I don't get eaten alive during QP. Still can't wait to see what this thing can do on the battlefield.
Speed tweak on something that slow though? Seems barely worth it. You may as well embrace its role and dump every point into deeps potential and defence for its vulnerable gun arms.
#11
Posted 21 May 2019 - 11:07 AM
RickySpanish, on 21 May 2019 - 04:48 AM, said:
Speed tweak on something that slow though? Seems barely worth it. You may as well embrace its role and dump every point into deeps potential and defence for its vulnerable gun arms.
^
that.
a snail with 'speedtweak' doesn't make it a rabbit. not even a turtle. just a snail that slightly less slow than other snails. not noticable through the eyes of every non-snail, though.
#12
Posted 21 May 2019 - 04:04 PM
RickySpanish, on 21 May 2019 - 04:48 AM, said:
Speed tweak on something that slow though? Seems barely worth it. You may as well embrace its role and dump every point into deeps potential and defence for its vulnerable gun arms.
It's more of a head cannon thing for me to make the mech go 64.8 kmph. I did find that the extra speed does help with the nascaring potatoes, but after messing with the skill tree a bit more I think it's subjective. I tried more cool run nodes and hardly noticed a difference in my in game performance. Some one reported that the HSL clpl quirk isn't working properly but I honestly cant verify if this is true.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users