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What Would Make You Spend Money On Mwo Again?


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#21 Phoenix 72

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Posted 01 June 2019 - 03:12 AM

I am actually fine if they decide to go with monthly fees, depending on how much they are.

Most important for me would be fixing the ******* match maker and the ******* Tier system. I tend to stop playing when I get frustrated, not when I run out of time, most days. So I would play more if some of the matches were less aggravating.

#22 Jon Gotham

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Posted 01 June 2019 - 03:19 AM

Playerbase changing to a more social one, with less super solos.

#23 Nameless King

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Posted 01 June 2019 - 05:14 AM

View PostThe6thMessenger, on 31 May 2019 - 07:38 PM, said:

- Better Balance by doing Community Suggestion to the letter (like Tarogato, and Navid A1's contribution)
- Mechanical Improvements, such as Ammo Switching and Crit Splitting
- Timeline Advancement
- New Weapons
- Urbanmech IIC
- MWO in Unreal Engine


Sorry but I dont want the community to balance anything if that ever came to pass I would just stop playing and buying anything.

I still buy packs now on 4 accounts.

#24 Xeno Phalcon

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Posted 01 June 2019 - 05:19 AM

A time machine?

#25 tacorodwarrior

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Posted 01 June 2019 - 05:19 AM

[Redacted]

Edited by draiocht, 01 June 2019 - 02:55 PM.
unconstructive, replies removed


#26 Mechsniper

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Posted 01 June 2019 - 07:12 AM

Un-nerf assault movements, especially torso twists to eliminate light dominance in game.
Speed up gauss and PPC to remove immunity from these weapons from lights and fast mediums.
Make stealth armor 50% effective vs UAV's
remove the clan xl engine nerf that made them useless. Firing one laser overheats them after losing a torso.. really>?
increase streak speed and radar targeting distances to make one light rushing a pack of assaults the death trap it should be instead of making it a viable troll tactic.
Thats the easy stuff.
start with half of that and I will buy a mech pack and mw5.

#27 L1f3H4ck

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Posted 01 June 2019 - 08:41 AM

A mechpack.

#28 Kodyn

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Posted 01 June 2019 - 05:42 PM

Honestly(and I'll understand if this gets moderated) but Russ and Paul stepping down. They've proven for years, time and again that they aren't the guys to handle running and developing this game. I get that they love it, they think they know what they're doing, but their decisions and choices prove otherwise. I've had enough. I used to spend money with more frequency, then made myself a promise that I'd stop supporting poor choices and leadership with my hard-earned cash. I broke that promise more than a few times, and always regretted it. I think I've finally learned.

Sorry, but that's just my honest opinion.

#29 HammerMaster

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Posted 01 June 2019 - 06:02 PM

Ya. Not likely at all at this point. Not even loyalty anymore.

#30 Fulton

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Posted 01 June 2019 - 06:44 PM

I would be happier if the game were more a simulator and less a FPS. I enjoyed Titanfall 1 and 2; this isn't Titanfall, but it deviates too much from MechWarrior IMHO. A huge part of this stems from attempting to balance clans vs IS. Balance could have been based on Battle Value, perhaps even having clans bid (lowest battle value or tonnage) to attack IS units/targets/planets. Implementing Zellbrigen could have been a requirement as well. PGI attempted to build something for younger players more attuned to fast-paced FPS games while ignoring the nearly fanatically dedicated older fans of Battle tech and MechWarrior. What we have now isn't a good FPS or mech simulator, but I continue to play (after an extended break) because I have 35 years of history with Battle tech and MechWarrior. The mech bay provides familiarity; I've spent more than a reasonable amount of time in mech designers over the years (The Drawing Board, Heavy Metal, Solaris Skunkwerks).
I have experienced my favorite MMORPG closing (RIP Warhammer Online) and so, while I have pre-ordered MW5, I am loathe to spend more right up until they shut down the servers (taking my virtual belongings with them). Others have mentioned security; above all else, I too think that is the real key to people continuing to spend money on MWO.

#31 Helsbane

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Posted 01 June 2019 - 06:45 PM

Not much really. The game is basically in a limbo-like maintenance phase, just being nursed along to get every last possible dollar out of it. All their 'pillars of the game' were made of lofty, out of reach ideas or outright lies. At this point I don't give PGI any money because they've proven themselves to be untrustworthy or utterly incompetent with it to date.

#32 FupDup

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Posted 01 June 2019 - 07:20 PM

View PostHelsbane, on 01 June 2019 - 06:45 PM, said:

Not much really. The game is basically in a limbo-like maintenance phase, just being nursed along to get every last possible dollar out of it. All their 'pillars of the game' were made of lofty, out of reach ideas or outright lies. At this point I don't give PGI any money because they've proven themselves to be untrustworthy or utterly incompetent with it to date.

MWO was in maintenance mode before the dev update. Now it's in hospice.

#33 Xetelian

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Posted 01 June 2019 - 07:45 PM

Let me buy individual mechs for a price from a pack, a la carte, let me buy just the hero with omni mechs and let me buy a collector's bonus on the mech of my choice from a pack.

I don't use the MCII 1 2 3...I use the B and the Deathstrike. Why can't I have a 30% cBill boosted B and a Deathstrike for a lower cost than buying ALL the freakin mechs?


Please don't get me wrong, I take pleasure in grinding out skills on mechs in this game. Leveling up and grinding is in my blood, my mom bought Dragon Quest and Final Fantasy for NES when I was a tiny brat and I learned to grind early and play games like Agarest where the first story beat (generation) is 40 hours of grinding or more (at least that is how many hours I have on steam on that game for only completing the first generation).


I grind. I have 5000 refunded skill points I have 850,000+ GXP

I don't use them. I grind.


I just want to buy the mechs I WANT to grind, not a bunch of trash that I'll ignore.

I have 136 mechs, most of them are maxed, I used to have most of them with siesmic and radar dep modules back when I only had 80 mechs.


The NSR pack was my last purchase and it burned me so bad with how awful it is that I haven't bought a pack since and I really considered buying the PIR pack but didn't.

Edited by Xetelian, 01 June 2019 - 07:51 PM.


#34 RickySpanish

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Posted 01 June 2019 - 07:51 PM

I'd pay a subscription if it meant ongoing work for new play modes and maps. New 'Mechs would be neat, but honestly we have enough at this point, finding more interesting ways to use them would be better.

View PostFulton, on 01 June 2019 - 06:44 PM, said:

I would be happier if the game were more a simulator and less a FPS. I enjoyed Titanfall 1 and 2; this isn't Titanfall, but it deviates too much from MechWarrior IMHO. A huge part of this stems from attempting to balance clans vs IS. Balance could have been based on Battle Value, perhaps even having clans bid (lowest battle value or tonnage) to attack IS units/targets/planets. Implementing Zellbrigen could have been a requirement as well. PGI attempted to build something for younger players more attuned to fast-paced FPS games while ignoring the nearly fanatically dedicated older fans of Battle tech and MechWarrior. What we have now isn't a good FPS or mech simulator, but I continue to play (after an extended break) because I have 35 years of history with Battle tech and MechWarrior. The mech bay provides familiarity; I've spent more than a reasonable amount of time in mech designers over the years (The Drawing Board, Heavy Metal, Solaris Skunkwerks).
I have experienced my favorite MMORPG closing (RIP Warhammer Online) and so, while I have pre-ordered MW5, I am loathe to spend more right up until they shut down the servers (taking my virtual belongings with them). Others have mentioned security; above all else, I too think that is the real key to people continuing to spend money on MWO.


MWO is a pretty good FPS, but I can see how you might not think that if you actually enjoyed Warhammer :P

#35 Koniving

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Posted 01 June 2019 - 07:56 PM

View PostKhobai, on 31 May 2019 - 08:07 PM, said:

dinosaurs

Posted Image

And dragons.
Posted Image
Actual Battletech tabletop miniature.

BT art.
Posted Image

#36 Valdarion Silarius

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Posted 01 June 2019 - 08:33 PM

1. Tanks, VTOL's, Aircraft. There is so much variety here and I would love to see a similar system like MW:LL where people could pilot them. Make the primary focus mechs but have maybe 1 slot open in light/medium/heavy/assault in each lance reserved for these kind of vehicles. If it's too much work, then make them consumables as temporary allies or NPC's that prespawn on the map for certain game modes. Possibly add infantry as well.

2. More MW2'ish scenarios like escorting a supply train depot, but implemented differently so it doesn't turn into a dumpster fire like the atlas escort game mode. Suggest ideas to the community before it is implemented into the game, and actually listen to the community and feedback before implementing them.

3. An upgrade from the Crytec engine over to Unreal. Crytec is really holding what I believe could be MW:O's full potential. If they ported MW:O over fully then this alone will raise enough interest in future investments with the game.

4. FP that both honors loyalist but still plays out lore scenarios. The only reason why I'm suggesting this is that Smoke Jaguar still exists in the game, even though they were completely wiped out by the time that the Civil War update was integrated into the game. Bring back IS vs IS and Clan vs Clan skirmishes, but implement a system where faction loyalists can switch sides temporarily if the population isn't there to balance things out.

5. Resupply stations and repair bays in FP. Make them destructible, but also capturable areas that teams have to fight for and challenge so that they have high strategic value on certain maps. Force players to cover their team mates while they repair and re-arm their mechs, but make them exposed to enemy fire. I like the idea of having risk and reward situations if things start to get stale during a match.

6. An Underwater map and a zero G map on a jumpship's surface for QP. I'd like to see a system that converts SRM's MRM's, LRM's etc to SRT's, MRT's, and LRT's for interesting visual effects in underwater combat and a map that takes place on top of a large jumpship similar to the Ghost Bear's Legacy mission.

7. A general revisit and rebalance of under performing and non-popular mechs, some new weapon systems that already exist from the current timeline, switchable ammo types and a global buff to both clan and IS laser weapon systems.


I could probably brainstorm more but that is all that I have for now. PGI could probably pull just one of these ideas from this list and it would make me seriously dump more money into the game.

Edited by Arnold The Governator, 01 June 2019 - 08:45 PM.


#37 Xetelian

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Posted 01 June 2019 - 08:40 PM

View PostArnold The Governator, on 01 June 2019 - 08:33 PM, said:


2. More MW2'ish scenarios like escorting a supply train depot, but implemented differently so it doesn't turn into a dumpster fire like the atlas escort game mode. Suggest ideas to the community before it is implemented into the game, and actually listen to the community and feedback before implementing them.

3. An upgrade from the Crytec engine over to Unreal. Crytec is really holding what I believe could be MW:O's full potential. If they ported MW:O over fully then this alone will raise enough interest in future investments with the game.

4. FP that both honors loyalist but still plays out lore scenarios. The only reason why I'm suggesting this is that Smoke Jaguar still exists in the game, even though they were completely wiped out by the time that the Civil War update was integrated into the game. Bring back IS vs IS and Clan vs Clan skirmishes, but implement a system where faction loyalists can switch sides temporarily if the population isn't there to balance things out.

5. Resupply stations and repair bays in FP. Make them destructible, but also capturable areas that teams have to fight for and challenge so that they have high strategic value on certain maps. Force players to cover their team mates while they repair and re-arm their mechs, but make them exposed to enemy fire. I like the idea of having risk and reward situations if things start to get stale during a match.


7. A general revisit and rebalance of under performing and non-popular mechs, some new weapon systems that already exist from the current timeline, switchable ammo types and a global buff to both clan and IS laser weapon systems.


I could probably brainstorm more but that is all that I have for now. PGI could probably pull just one of these ideas from this list and it would make me seriously dump more money into the game.


I've been saying this for 7 years. I've been asking why the SDR 5V still only has 2 hard points and why the LCT 1V still only has one energy point and no way to outfit it with enough speed to justify putting machine guns and ammo on it. It used to have a 50% cool down quirk which made the LCT 1V somewhat viable and fun to play because it could fire fast enough that it was almost like it had 2 lasers instead of just the one.


STK, MAL, both need armor quirks. You can fit more weapons on an ANH and it still has better quirks than the MAL or STK.


NSR needs its hand actuators removed. Just make all hand actuators optional. Lower arm actuators can stay (or go I don't care) but the hand bull crap needs to be gone.

#38 Mister Maf

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Posted 01 June 2019 - 08:59 PM

Confidence that the game isn't going to shut down in the next couple years, and a better value for my money in microtransactions. I've always felt that microtransactions in this game cost way too much; the only mech packs I've bought are the Solaris mechs and a couple of the dropship deals that were a particularly good value, in a relative sense. But ultimately, I have no desire to spend more cash to support the game if the game is going to go offline in 1-3 years.

#39 Anjian

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Posted 01 June 2019 - 09:04 PM

View PostMister Maf, on 01 June 2019 - 08:59 PM, said:

Confidence that the game isn't going to shut down in the next couple years, and a better value for my money in microtransactions. I've always felt that microtransactions in this game cost way too much; the only mech packs I've bought are the Solaris mechs and a couple of the dropship deals that were a particularly good value, in a relative sense. But ultimately, I have no desire to spend more cash to support the game if the game is going to go offline in 1-3 years.


In terms of microtransactions and lootboxes, this game is very cheap, a veritable bargain, a virtual oasis, compared to many titles out there.

#40 Mister Maf

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Posted 01 June 2019 - 09:06 PM

View PostAnjian, on 01 June 2019 - 09:04 PM, said:


In terms of microtransactions and lootboxes, this game is very cheap, a veritable bargain, a virtual oasis, compared to many titles out there.

The amount of real cash money for a mech in this game is pretty obscene. The Ultraviolet is almost $50.





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