Chris Lowrey, on 04 June 2019 - 03:54 PM, said:
I would not be speaking up in this forum if I wasn't trying to take in feedback from those that enjoy the mode.
I cannot speak to how these features got implemented as I was not involved with their production, nor am I involved with the production on any of the new features that Paul has mentioned in other threads. As you have said, my primary focus has not up to this point been Faction Play. Those kinds of conversations would have to go in their respective threads to reach the people actually involved with their production. As I simply wouldn't be the one that would be able to speak on those points.
I can only speak to the things that I do have direct control over. Which in this case is using the system I have to craft the conflicts themselves. So while I am not the ideal guy to take in feedback on larger point macro systems that govern everything in Faction play, I can say that I'm more then willing to take in feedback on the things that I do have direct control over, which in this case is using the system I have available to me to craft the story points, and the general flow of the different phases of conflicts.
Bump.
Dead tired defending caps while watching lrms pugs
think they know what they are doing just cause they got a random kill 3 games ago .
Were are the siege games and the faction events ?
Without siege this mode will mutate like your quickplay games
circling for 4 drops hoping you dont plugged from the back.