LCT-1E is good with six SPLs and an XL190; but you can do all sorts of shenanigans with the thing. The problem is that it lacks the quirks of some of the other LCTs, so anything that doesn't utilise all of its hardpoints won't take advantage of its only real difference between it and the LCT-3M.
Basically, split six tonnes between your hardpoints with about a half ton of wiggle-room.
MLx5, TAG
* FLM, SPLx5
* FLM, SPLx4, SL, AMS
* MPLx2, ERSLx4 (hot)
~* ERMLx6, T-COMP1 (must trim some armor or use XL180)
~ FLMx2, MLx4
~ ERMLx4, SLx2, BAP
~ FLM, MPL, ERSLx4, BAP (hot)
Builds above marked with a tilde ' ~ ' may be sub-optimal, where builds marked with an asterisk ' * ' are ones I like a lot.
If you use a light engine, you can squeeze more utility in -- AMS, BAP, ERSLx6 is nothing to sneeze at when mingling with your heavy lance:
https://mwo.smurfy-n...0c70c279241ad1e
Any time you take BAP on a squishy light, it becomes your job to get close enough to enemy ECM mechs to keep them lit up. Peek on them, but don't scrum them (esp. in this ERSL build) -- flee if you must -- because you (and your arms) don't have a lot of armor. Target Decay and Seismic Sensors come in handy, and they are easy to grab in the sensors tree as you get your requisite Radar Deprivation nodes.
EDIT: Notes on min/maxing by tonnage.
You can fit up to 7.5 tonnes of gear if you use an XL180 and trim some armor; however, with only two slots remaining (assuming you go with optimal armor/structure) most builds that go this route are not viable due to the excessive heat of those heavier weapons.
MPLs and ERSLs sync well in terms of damage, range, and cooldown, but both build heat rapidly due their relatively fast cooldown time. Additionally, multi-range builds are generally a bad choice for any mech, and on the LCT-1E this is even more the case, since any build that uses all the energy hardpoints will have most of its firepower geared toward short-ranged engagements.
For example, an LL or ERLL can be grouped with 5 SLs or ERSLs. The heat of ERSLs is burdensome while juggling the range and the generally constant fire of an LL; whereas mounting SLs makes knife fighting your only decent damage dealing strategy, but pulling light-hunters from the enemy team (with the LL) when you lack ECM is a big no-no.
I hope this helped you decide on your favourite build. Obviously your play style is a big factor in your build choice. Some players can back-stab quite well without ECM, and others can manage long burn-times with pin-point accuracy, and still others are vigilant guards and punish every enemy who tries to get free damage on their friendly assaults.
Edited by ConstableQib, 24 August 2019 - 01:25 PM.