Paul Inouye, on 07 June 2019 - 04:50 PM, said:
Yes..siege is being incorporated into more conflicts.
A note on this... story points branch depending on how the phase plays out. If Faction A wins, it goes along the winning path. If Faction B wins, it goes along the losing path. There are cases where Siege is on the winning path and Assault is on the losing path. But that being said, siege is being written into more and more pathways on both winning and losing branches.
We are still talking about solutions that reuse the current code.
These events should have a bigger rewards at the end depending on the participation. It would be kind of like a mini "Battle of Tukayyid" but based on the amount of recon/damage/kills the MW had on the battlefield. These different game modes sort of give the same feel to the battles but with no real reason to commit beyond the current event rewards. Since we don't have a vested interest in completing all the conflicts and no economy to keep us fighting as a unit/faction, giving us something at the end regardless of win or less that depends on the number battles/damage/kills/recon (participation).
Maybe even, gasp, a growing percentage bonus for the next set of conflicts as different faction fighters. The bonuses could get insane after about ten missions but so could the number of participants as the final missions drew to a close. We would all have a vested interest in this faction winning because even though the loser still gets bonuses at the end. It is maybe half or less than half what the winners get.
Edited. Missions to Conflicts for clarity. TLdr Gamers like stacked bonuses.
Edited by Deathshade, 10 June 2019 - 01:32 PM.