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Best Quirks You've Ever Seen In A Mech.


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#1 FRAGTAST1C

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Posted 14 June 2019 - 07:57 PM

List the name of the mech here.

#2 JediPanther

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Posted 14 June 2019 - 08:23 PM

On paper a 40% velocity to ppc sounds nice. Except for it being too dam hot to use on a mech with a 250 max engine rating. Most quirks are in the 5-10% range and the lucky few get as high as 15% The worst part about looking at quirks in the in-game store is seeing all those mechs with 1-2 ballistic slots with that mg rof of 20% on heavy and assault mechs. Just wtf good is that going to do at that weight class?

At least on Ember that mg rof pays off.

#3 FRAGTAST1C

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Posted 14 June 2019 - 09:25 PM

Yeah, I've come across loads of mechs with great quirks for weapons they can use only one of. Like, they have great energy quirks but only 1 energy hardpoint and in some cases, that energy hardpoint is in the head.

#4 Kaeb Odellas

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Posted 14 June 2019 - 09:42 PM

One of the craziest quirk packages I've ever seen was several years ago when the DRG 1N had, among other things, -25% cooldown for ballistic weapons and another -25% cooldown for AC5s. Paired with the universal -5% cooldown "Fast Fire" efficiency and the -12% AC5 cooldown module (this was before the skill maze), it had a -67% cooldown for AC5s. And this was back when AC5s had a 1.5 second cooldown, so you had 2 AC5s firing ever half second.

It was beautiful, at least until people got wise to it and learned to target the arm ASAP.

#5 RickySpanish

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Posted 14 June 2019 - 10:14 PM

Yep Dragon 1N, it had the equivalent firepower of a 'Mech with 4 AC 5s. Unfortunately all packed into one arm which would get shot off very, very quickly by concerned opponents.

Pretty Baby also had some large laser cooldowns if I recall, 40% or so.

#6 VonBruinwald

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Posted 14 June 2019 - 11:29 PM



/thread.

#7 Antares102

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Posted 14 June 2019 - 11:42 PM

View PostRickySpanish, on 14 June 2019 - 10:14 PM, said:

Yep Dragon 1N, it had the equivalent firepower of a 'Mech with 4 AC 5s.

Wrong it had the equivalent of 6x AC5 because math.
With skill you could get to a cooldown reduction of ~66% which means 1.5s cooldown is reduced to 0.5 and 1.5s/0.5s = 3

My favourite was old overquirked TDR-5SS with 7 MPL it could go head to head with a Timber back in the day.
And BLR-1S with 4x LPL or 4x ERLL because of its 25% range bonus (which the TDR-5SS also had of course)

#8 Kiiyor

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Posted 15 June 2019 - 12:02 AM

The Hunchie... J I think? Had some stupendous LRM10 quirks. That thing could chuck an obscene amount of missiles downrange.

Pre-nerf Oxide was pretty crazy too.

Mad Dakka Dragon was awesome.

#9 FupDup

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Posted 15 June 2019 - 12:31 AM

No mention of the Huginn yet?

#10 Funky Bacon

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Posted 15 June 2019 - 01:53 AM

I dare say PPC HSL+1 for the AWS-8Q is pretty great!

#11 meteorol

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Posted 15 June 2019 - 02:05 AM

During the great quirkening, we actually had plenty of IS mechs with absolutely batshit crazy quirks, that made them really fun to play

Stalkers (4N with 6LL had something like 20/20/20% energy range/cooldown/heat iirc)
Thunderbolts (massiv quirks for 3 ER PPCs / 7 MPL / 3 LPL)
Dragon (AC5)
The "Quirkdraws" (3LPL, 4LL)
Battlemasters
Huggin
Grid Iron (like 50% Gauss Cooldown)

There were plenty of IS mechs with obscene quirks in 25-30% range. Still IS puggles mangaged to lose 48:7 with sub 500 damage each in CW while crying "CLAN OP".

Good times.

Edited by meteorol, 15 June 2019 - 02:06 AM.


#12 FRAGTAST1C

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Posted 15 June 2019 - 04:12 AM

View PostVonBruinwald, on 14 June 2019 - 11:29 PM, said:

/thread.


Was that just a test server thing?

#13 Serial Number

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Posted 15 June 2019 - 04:55 AM

50% MPL range on thunderbolt 5SS or 50% range 25% cooldown/heatgen LPL quirks for wolverine 6K were my favourite.



<3

Edited by Serial Number, 15 June 2019 - 05:21 AM.


#14 Chortles

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Posted 15 June 2019 - 05:22 AM

Commando 3A used to have a missile cooldown quirk of 30%.

#15 Curccu

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Posted 15 June 2019 - 05:44 AM

Ahh age of great quirks... I miss it.
Dragon-1N, TDR-9S / 5SS, Quickdraws, Wolverines and many more that I don't remember.
Those epic quirks made some of those damn good (maybe even too good) but some like dragon wasn't OP if you know how to aim and blow that arm off.
but those quirks made totally obsolete chassis useful which was good IMO, who has seen TDR-9S since those quirks got nerfed?

#16 LT. HARDCASE

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Posted 15 June 2019 - 06:46 AM

The LPL WUBVERINE was the best.

Back when PGI seemed to understand the purpose of quirking the basement tier mechs no one was using.

Edited by LT. HARDCASE, 15 June 2019 - 06:48 AM.


#17 WrathOfDeadguy

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Posted 15 June 2019 - 07:26 AM

50% Gauss on the Grid Iron was amazing fun to use. On any other 'Mech, it'd have been broken, but the geometry of the Hunchback's enormous gun pod combined with it being a "mere" 50-tonner that (at the time) only had access to STD or ISXL engines (thus having to choose between being relatively slow and carrying only the three medlas as backup, or being quicker but turning into a literal glass cannon), and standard IS Gauss, meant that it only really wrecked face in expert hands. Fast refire or no, it was a 30-pt Gaussvomit alpha, with all of its lasers limited to sub-300m, at no more than 95kph, when a SCR could do a 50-pt Gaussvomit at 400m+ effective and pull 100kph+.

Before LFE and IS-ERML, 'Mechs like those needed megaquirks.

#18 Sjorpha

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Posted 15 June 2019 - 07:50 AM

I'd say right now the Dragon FANG has the strongest quirks in the game, best taken advantage of with AC10 + 3LL.

Edited by Sjorpha, 15 June 2019 - 07:51 AM.


#19 LTC Kilgore

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Posted 15 June 2019 - 11:29 AM

the blackjacks with atlas level armor...

#20 Napoleon_Blownapart

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Posted 15 June 2019 - 11:36 AM

I miss how much a K2 used to be able to torso turn





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