For me it really doesn't matter. If I have to play them on identical maps that play the same way every game you could release the best mech in the world and map fatigue would make it irrelevant.
Out side of that.
1).Roll. Does it fulfill a niche roll well? Light hunting/defence. AMS support. Dakka assault, snipey skirmisher, ECM, LRMboat, Burst damage. (I tend to like ballistics)
2).Can it use mixed load-outs? building random builds for the fun of it or avoiding one dimensional mono boating for a trick or 2 up it's sleeve.
3).Looks. Can it suspend disbelief enough that I'm not playing a TT toy on a TT map.
(does it's design make some sense to me)
4).Is the
Achilles Heel (if any) worth the benefits of the available builds to the chassis.
Maybe one other note seeing as I think the intent of the OP is to shed light on the self limiting monetization of 'buying more mech's', is once I have my favorite mech or (insert number) why would I buy another?
PvE campaign,Carreer paths, Pilot Character Avatar and advancement, maybe even Uniquely +/- quirked weapons that only come with a certain mech and can only have a max amount (X) of available per account. Camo's that match Biomes <reason to purchase camo's.
Something that tells a story to get emotionally invested in the particular mech for those who have no prior knowledge of the Battle Tech universe.
For me the real question is once I've got my favorite mech's what keeps me invested in the game?
Faction Warfare? nope I'm casual quick-player and can't stand wait times.
Arena battles? nope I want to be in a full pitched battle.
I think that's why I have a quiet campaign for procedural generated maps, because the business model is based around buying more mech's and they can be reduced to basically playing the same way for their class once people have 300 of them and you want them to buy more well at least the maps could be a change of scenery.
To sum up a Pilot avatar and a career, or even managing pilots. I think there is some missed healthy monetization opportunities.
Pilot quirks, one per pilot. range,cycle time,heat management, chargeup/spoolup times, rate of fire, lockon times,ECM range. movement perks... you get the picture, values that make sense for the quirk category.
Unlocked through grind or bought with MC.
It's a little more unique, flare with some minor game influence given sensible values.
Edit: Was just thinking maybe if mech's were also available behind faction warfare I'd endure the wait times?
so a certain planet has a certain mech type available to battle over?
Maybe it could have a PvE module if the client numbers get too low to salvage the work already invested in FW. Put mechs and "Pilots" behind it as treasure and new content to grind or purchase for your favorite existing mech's? Unique camo's from each world, you could take it quite far and pick up a bigger solo player base.
Defeat the boss...
Edited by Dauntless Blint, 17 June 2019 - 05:46 PM.