Jump to content

Simplest Way To Make Cac Useful


16 replies to this topic

#1 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,045 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 21 June 2019 - 06:32 PM

Right, remember CAC? That Clan weapons that SHOULDN'T EXIST?

Well, there's just hardly any use for most of them. I mean sure you could put CAC2s on the Ultra Violet, use 4 CAC10s, but the CAC5s and CAC20 are kind of out of place, and those previous two are already limited.

So here's an approach, no "single slug" ******** (admittedly I would prefer the single-slug approach), just remove the GH link of the CACs, which means you could use 2x UAC10 + 2x CAC10 without hitting GH at all. It's like the SRM2 is separate from the SRM6-SRM4 ghost-heat linkage, the CACs would instead function as something the clans could use to pad their dakka. It's limited on their own, buuuut they would see more use instead.

My rationale for this approach is that, instead of letting the 3x CUAC10 to work that would work well with lighter platform, perhaps something in the lines of 2x CUAC10 + 2x CAC10 could be done, achieving somewhat the same burst but at a completely heavier platform.

Posted Image


CUAC5 EDPS = 3.187 EDPS
CUAC10 EDPS = 4.485 EDPS
CAC10 DPS = 4.082

This means, to a 2x UAC5 + 2x UAC10 build, the 2x CAC10 + 2x UAC10 at 40 tons would have 17.134 DPS, versus 15.344 EDPS at 34 Tons. Which means ton-for-ton, the 2x UAC5 + 2x UAC10 has 0.45129 DPS/Ton, while the 2x CAC10 + 2x UAC10 has 0.42835 DPS/Ton.

This gives the option, if you want to pad your Alpha but lose DPS-Tonnage efficiency which would require more tonnage allotment, or if you want the most DPS out of your tonnage.

Quote

But Clans already have powerful Dakka!


You're right, totally. I am not really this serious about this tweak either. But it's just one way for the CACs to function that would have both niche and flexibility -- as a dakka-pad for Clans.

Edited by The6thMessenger, 22 June 2019 - 07:56 PM.


#2 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 21 June 2019 - 07:01 PM

I kinda feel like the CAC/10 is already good, or at least good enough to not warrant significant changes.

This would probably end up being OP on the high-end dakka boats while not having any benefit for mechs below 75 tons. I'd rather give all CACs the cooldown buff the CAC/10 has over the UAC/10 and also lower their heat (you can currently shoot double CAC/10 completely heat neutral with just 10 DHS it's so awesome).

#3 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,045 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 21 June 2019 - 07:05 PM

View PostFupDup, on 21 June 2019 - 07:01 PM, said:

I kinda feel like the CAC/10 is already good, or at least good enough to not warrant significant changes. This would probably end up being OP on the high-end dakka boats while not having any benefit for mechs below 75 tons.


Yeah, I'm kinda aware of that. But it's one way to make CACs part of the loadout.

View PostFupDup, on 21 June 2019 - 07:01 PM, said:

I'd rather give all CACs the cooldown buff the CAC/10 has over the UAC/10 and also lower their heat (you can currently shoot double CAC/10 completely heat neutral with just 10 DHS it's so awesome).


Well yeah, if you're competing 2x UAC10 vs 4x CAC10. But at that weight bracket, chances are you're against 2x UAC5 + 2x UAC10, or even 2x UAC10 + 3x UAC5.

#4 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 21 June 2019 - 10:59 PM

[Redacted]

Edited by draiocht, 23 June 2019 - 01:00 AM.
unconstructive, replies removed


#5 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,819 posts
  • LocationOn the not so distant moon on Endor

Posted 22 June 2019 - 01:03 AM

I would just give cac 5 and 20 lower heat and less pellets wgen firing personally it make them somewhat appealing, but still the cac 2 and 10 still be selected over them for boating and one ingoring gh.

#6 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,936 posts
  • LocationNordic Union

Posted 22 June 2019 - 04:49 AM

To make those weapon system at least somewhat lore satisfying.
RENAME it to LBX AC 2/5/10/20 Slug and the existing LBX AC 2/5/10/20 Scatter. There, done deal.

#7 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 22 June 2019 - 06:40 AM

I'd like to see either shorter cooldown on all Clan ACs except CAC2 (because CAC2 boats outperform UAC2 boats imo)

Or, make CAC5, CAC10 flpd and CAC20 a two shot burst weapon.

That way, CAC = accuracy and reliability
CUAC = burst, DPS

That way, folks can decide if they want to spray and pray with superior DPS, or put less damage out but hit where they want to hit.

#8 Nesutizale

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 3,239 posts

Posted 22 June 2019 - 07:59 AM

View PostTordin, on 22 June 2019 - 04:49 AM, said:

To make those weapon system at least somewhat lore satisfying.
RENAME it to LBX AC 2/5/10/20 Slug and the existing LBX AC 2/5/10/20 Scatter. There, done deal.


I would like that

#9 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,516 posts
  • LocationNew Hampshire, USA

Posted 22 June 2019 - 04:56 PM

Posted Image
Bin it. Simple as that.
Without ammo switching on a new engine, it's just a bunch of filthy words that get moderated.

Edited by HammerMaster, 22 June 2019 - 04:58 PM.


#10 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 22 June 2019 - 07:37 PM

I see people haven't cottoned onto the Quad AC10/ERPPC KDK3 yet.

It's actually reasonable.

There are places for the weapons. Same as SRM2s... You sometimes just have to find them.

#11 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,045 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 22 June 2019 - 07:54 PM

View Postjustcallme A S H, on 22 June 2019 - 07:37 PM, said:

I see people haven't cottoned onto the Quad AC10/ERPPC KDK3 yet.

It's actually reasonable.

There are places for the weapons. Same as SRM2s... You sometimes just have to find them.


Actually, I kinda do that too.

#12 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 16,734 posts

Posted 22 June 2019 - 08:57 PM

View Postjustcallme A S H, on 22 June 2019 - 07:37 PM, said:

I see people haven't cottoned onto the Quad AC10/ERPPC KDK3 yet.

It's actually reasonable.

There are places for the weapons. Same as SRM2s... You sometimes just have to find them.


i have uses for everything but the cac5. like i got a mad iic with ecm and 2 cac20s. ive used quad 10 builds before (though on the dire i need to try that kdk3), and i need not mention the ultraviolet. that cac5 though needs a buff.

Edited by LordNothing, 22 June 2019 - 09:02 PM.


#13 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 23 June 2019 - 04:26 AM

View Postjustcallme A S H, on 22 June 2019 - 07:37 PM, said:

I see people haven't cottoned onto the Quad AC10/ERPPC KDK3 yet. It's actually reasonable. There are places for the weapons. Same as SRM2s... You sometimes just have to find them.


Tried it, it's not bad. Although, having a big engine and get into a good peaking position early on with ultra setup works flat out better for me.
While getting in gear is still kinda bad on the kdk, the 64ish kph topspeed make up for it.

What did you use for the quad ac10 dual ppc? I had an XL300 with 5 DHS and 6 tons of ammo. It was sorta Anni like slow around 48 kph or something like that (was used to that speed from the quad gauss KDK).

#14 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 23 June 2019 - 05:02 AM

View PostToha Heavy Industries, on 23 June 2019 - 04:26 AM, said:

What did you use for the quad ac10 dual ppc?


No dual. Too hot.

KDK-3 - I fire that often it heats plenty, still fast enough.

#15 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,045 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 23 June 2019 - 05:41 AM

View Postjustcallme A S H, on 23 June 2019 - 05:02 AM, said:

No dual. Too hot.


Lol. So that is what I was doing wrong.

I also tried LPL, it's kinda colder though.

#16 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 23 June 2019 - 01:31 PM

CACs should just be removed from the game. They were only ever placeholder weapons anyway. Replace them with CRACs and HAGs instead. Those are more interesting weapons.

Same with SRM2s they should also be removed and replaced with inferno SRM2 and/or tandem charge SRM2. And the SRM4 should just go back to having a tighter spread and +1 ghost heat limit. That would turn SRM2s into special munitions weapons while SRM4s would be for damage; making the choice of which to use a more profound one.

Also replace AC2 with Light AC2. Possibly replace AC5 with Light AC5 (maybe not necessary because the AC5 isnt that bad).

Lastly fix the LBX2/LBX5. This is a bit more complicated due to overlapping design space. But the way id fix them is make all LBX weapons fire 10 pellets and just have the damage per pellet change instead of the number of pellets. That sufficiently differentiates the LBX2 from the AC2. Making the LBX20 fire 10 pellets would also be a significant buff to its spread and damage per pellet.

That would add much more weapon variety to the game.

Edited by Khobai, 23 June 2019 - 01:37 PM.


#17 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,045 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 23 June 2019 - 03:37 PM

View PostKhobai, on 23 June 2019 - 01:31 PM, said:

That would add much more weapon variety to the game.


No.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users