Well, there's just hardly any use for most of them. I mean sure you could put CAC2s on the Ultra Violet, use 4 CAC10s, but the CAC5s and CAC20 are kind of out of place, and those previous two are already limited.
So here's an approach, no "single slug" ******** (admittedly I would prefer the single-slug approach), just remove the GH link of the CACs, which means you could use 2x UAC10 + 2x CAC10 without hitting GH at all. It's like the SRM2 is separate from the SRM6-SRM4 ghost-heat linkage, the CACs would instead function as something the clans could use to pad their dakka. It's limited on their own, buuuut they would see more use instead.
My rationale for this approach is that, instead of letting the 3x CUAC10 to work that would work well with lighter platform, perhaps something in the lines of 2x CUAC10 + 2x CAC10 could be done, achieving somewhat the same burst but at a completely heavier platform.
CUAC5 EDPS = 3.187 EDPS
CUAC10 EDPS = 4.485 EDPS
CAC10 DPS = 4.082
This means, to a 2x UAC5 + 2x UAC10 build, the 2x CAC10 + 2x UAC10 at 40 tons would have 17.134 DPS, versus 15.344 EDPS at 34 Tons. Which means ton-for-ton, the 2x UAC5 + 2x UAC10 has 0.45129 DPS/Ton, while the 2x CAC10 + 2x UAC10 has 0.42835 DPS/Ton.
This gives the option, if you want to pad your Alpha but lose DPS-Tonnage efficiency which would require more tonnage allotment, or if you want the most DPS out of your tonnage.
Quote
You're right, totally. I am not really this serious about this tweak either. But it's just one way for the CACs to function that would have both niche and flexibility -- as a dakka-pad for Clans.
Edited by The6thMessenger, 22 June 2019 - 07:56 PM.