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Would You Support These Changes For Missiles?


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#1 Remover of Obstacles

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Posted 22 June 2019 - 08:07 AM

I propose the following balance changes to increase fun for the greater portion of the player base.

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I. Reduce the health of UAVs from 10 hp to 5 hp.

A. Where as many pilots are unable to reliably locate UAVs.

B. Where as many pilots are often unable to reliably hit UAVs.

C. Where as UAVs are responsible for death from clouds of missiles.

D. Where as UAVs let they team be prepare for one shot kills when mechs of the other team poke out.

- Possible addendum -
Add two skill points to Auxiliary Branch increasing UAV hp by 50% (7.5 hp) and 100% (10 hp).

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II. Increase the ghost heat (not base heat) of ATMs and MRMs.

A. Where as unaware lights can be instantly killed by large groups of ATMs/MRMs at close range.

B. Where as PGI dislikes assault mechs and slow assault mechs are known to be able to boat large numbers (3-4) of heavy missile weapons.

C. Where as PGI wants to sell more Dervishes and Vapor Eagles.

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All kidding aside, would these small changes help, hurt, or not really make a difference in your opinion?

Edited by Remover of Obstacles, 22 June 2019 - 08:07 AM.


#2 Prototelis

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Posted 22 June 2019 - 08:12 AM

Your post doesn't make sense. Imma just go with a trademark:

No.

#3 Novakaine

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Posted 22 June 2019 - 08:22 AM

Nope.

#4 Nightbird

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Posted 22 June 2019 - 08:32 AM

MRMs, LRMS, ATMs are all pretty much trash-tier weapons effective only against bad pilots. Make them any worse and there will not be any niche for them.

#5 HammerMaster

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Posted 22 June 2019 - 10:05 AM

Had you said:. "Delete ALL consumables!" I'd have gotten on board. What you're saying is a hard NO!

#6 Remover of Obstacles

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Posted 22 June 2019 - 10:41 AM

Thanks for the feedback.
Sorry for the silliness. A bit low on sleep this week.

#7 Snowhawk

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Posted 22 June 2019 - 11:44 AM

Recently I had the idea to reduce the Health of Uav's to 9 Points.

This would be fair for IS-mechs with just one large laser in the arm and other weapons in the torso. For comparison a clan Large Laser has a Damage of 10.75 and it's very easy to shoot down uav's, even with one Laser in the arm.

#8 LordNothing

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Posted 22 June 2019 - 12:26 PM

missiles already had their pass. its time ballistics get one.

#9 Curccu

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Posted 22 June 2019 - 01:48 PM

View PostRemover of Obstacles, on 22 June 2019 - 08:07 AM, said:

A. Where as unaware lights can be instantly killed by large groups of ATMs/MRMs at close range.

How many mechs / builds there are that cannot kill unaware light instantly (specially from behind)?

#10 Warning incoming Humble Dexterer

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Posted 22 June 2019 - 07:46 PM

Make Cbill consumables cost at least ten times more (but MC price stays the same).

#11 Mok______

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Posted 22 June 2019 - 09:11 PM

Ammo, all ammo, must be stored in the same section as the weapon.

#12 Curccu

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Posted 23 June 2019 - 12:01 AM

View PostMok______, on 22 June 2019 - 09:11 PM, said:

Ammo, all ammo, must be stored in the same section as the weapon.

And 99% ammo explosion chance when damage dealt to internals.

#13 Anomalocaris

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Posted 23 June 2019 - 03:31 PM

View PostCurccu, on 22 June 2019 - 01:48 PM, said:

How many mechs / builds there are that cannot kill unaware light instantly (specially from behind)?


I've shot some stationary Commandos with big alphas and they seem to spread damage no matter what. Other than that, I agree.





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