- The FP Timer no longer resets to 02:00 min when it reaches 00:00. Instead it stays stuck at 00:00, and new games can only be launched when the Timer is stuck at 00:00.
- Each time a new game begins (meaning after the lobby delay and the waiting room delay are over), it resets the FP timer to 25+2=27min. This is how the 00:00 Timer gets unstuck.
Detailed explanation :
1) FP Timer reaches 00:00, and stays stuck at 00:00
2) Players can keep launching new games while the Timer is stuck at 00:00
3) Once one of the launched games actually begins, it resets the Timer to 27:00
4) Each time another of the launched games begins, it also resets the Timer back to 27:00
5) 25 minutes after the last game began, ALL of the launched games have ended, and by now the 27:00 Timer has managed to reach 02:00
6) All the players from every game that was launched and has now ended, now have 02:00 minutes left on the Timer to queue up in time for the start of the next batch of games.
This way of doing things would :
- Give the MatchMaker a LOT more players to work with, by launching games in batchs.
- Make the Timer directly display the correct full time until the next batch of games starts (instead of just resetting to 02:00 min again and again).
- Allow players to participate in every following batch, once they've caught their first batch.
It would provide a mix of having to wait longer to catch your first game, but then having to wait less for every following game, while potentially benefiting from vastly improved MatchMaking for ~every game.
PS :
- As an option : If the last of the launched game ends early before the Timer has finished reaching 02:00, then the Timer is directly reset down to 02:00
- The full version has to take into account that Siege lasts 30min instead of 25min, which is easy to do.
Edited by Humble Dexter, 23 June 2019 - 12:26 AM.