Hold Locks For Lrms Please...
#1
Posted 24 June 2019 - 09:31 AM
I told the guy, that it was essentially wrong to ask people to do this and here was my reasoning:
Unless the non-LRM mech is specifically setup by the player to do this, mostly you can't without taking significant damage. If you are a burst damage mech, like Gauss or PPCs, you shoot and get back into cover before the enemy has a chance to target you. Same with an SRM mech. Holding locks past your own window to shoot, generally will get you killed.
He did not understand, sadly. Locks are held by the LRM boats themselves or the best way is concentrated fire. If enough mechs are also targeting the same target, than as your team targets and breaks off, the lock is maintained due to multiple targeting.
So to all you guys that say "please hold locks" at the begging of the game, don't. Instead call targets and ask others to call targets, and you will get those locks without begging.
#2
Posted 24 June 2019 - 09:55 AM
Now in today's environment, all those LRMs would actually hit.
Back in the day when LRMs were slower than molasses, making the request made sense. This meant that LRMs could support the guy on the front while he brawls...which basically meant he'd be out in that fighting window anyway.
Today it's all about that corner peeking pot-shot, it's turned from Quake to Gears of War. And LRMs are fast enough to actually do the job. As such, there's no longer a reason or excuse for players to need to request allies to hold locks. A short lock window can still lead to hits, and its imperative and actually better for the LRM boat to make it to the front lines. Especially since certain LRM boat platforms carry more armor than the lesser 100 ton mechs (Archer for example).
#3
Posted 24 June 2019 - 10:15 AM
As for locks, if you're shooting at something you're probably holding a lock on it anyways. LRMs work better in DF anyways, so its not something that matters in the least bit anymore.
Edited by Prototelis, 24 June 2019 - 10:17 AM.
#4
Posted 24 June 2019 - 11:40 AM
#5
Posted 24 June 2019 - 11:56 AM
#6
Posted 24 June 2019 - 11:59 AM
Edited by LordNothing, 24 June 2019 - 12:08 PM.
#7
Posted 24 June 2019 - 12:00 PM
#9
Posted 24 June 2019 - 12:18 PM
Funky Bacon, on 24 June 2019 - 12:15 PM, said:
It's just what I say to troll people who ask the team to hold LRM locks for them.
#10
Posted 24 June 2019 - 12:49 PM
it is quite easy. LRM boats have a very bad reputation (by the way I love LRM boats and have a couple of them)
And one point is the question „please hold locks for me“.
LRMs are very powerful and strongly disputed weapons but are accepted if you play well and get your own locks.
But calling for help is a no go in QP.
It is OK in faction play where you have designated role in your team.
So go for your own locks and be happy if a NARC mech in your flight.
#11
Posted 24 June 2019 - 01:20 PM
LordNothing, on 24 June 2019 - 11:59 AM, said:
There are plenty of players who have never figured this out. There's nothing like spectating a teammate who keeps hitting CT even though you know the enemy is one-touch from getting legged or dying from IS XL
#12
Posted 24 June 2019 - 01:38 PM
More recent video from the other night. As for the manta of "back up weapons on lrm boats..." you just have to go ludicrisp speed with some mechs.
https://youtu.be/ue8uRUNzVmk
#13
Posted 24 June 2019 - 01:59 PM
JediPanther, on 24 June 2019 - 01:38 PM, said:
More recent video from the other night. As for the manta of "back up weapons on lrm boats..." you just have to go ludicrisp speed with some mechs.
https://youtu.be/ue8uRUNzVmk
does not make it any less humiliating when you lose to a legged squirrel with one small laser. speed is a good way to get out of that situation. im still pro backup weapon even if its just a couple ersmalls.
aggression is good and makes the game more fun.
#14
Posted 24 June 2019 - 02:06 PM
1. I always have back up weapons, usually 2 - 6 ML depending on the build
2. I always have a BAP and TC
3. I often have a TAG
I do see the callout of "Please hold locks" and said so just yesterday but never use it myself. It is asking for abuse.
When I drop in a LRM boat I SAY over voice chat "I have LRMs and will get my own locks but if you want support lock it and let me know, I'm happy to help."
When it comes to LRM boating my two go to mechs are the Archer and Vapor Eagle. The Archer really is a tank and throws out 2LRM20+A with authority. BAP, TAG, TC, 4ML and a ton of missiles backed up with plenty of armor allow me to fight at close range and hammer at longer ones. The Vapor Eagle with TAG rocks at popping up, releasing LRMS then ducking down with ERMLs to support.
The only Assault I regularly have LRMs on is Scorch. 2LRM20+A and 2ATM12 back up with ERMLs. This thing rocks when you can unleash the LRMs followed by the ATMs. They pretty much reach the target at the same time and you can defer to just the LRMs should he go out of LOS but lock is maintained. This thing is always in LOS though and fighting like it should be.
I despise those LRM boats who sit in the backfield doing nothing but raining down on targets they can't see, die last, then claim how LEET they are for getting so much damage an kills without actually accomplishing anything.
#15
Posted 24 June 2019 - 02:06 PM
#16
Posted 24 June 2019 - 02:08 PM
Prototelis, on 24 June 2019 - 10:15 AM, said:
The weapon system works better with direct fire, those that require their usage do not. Let's face it...LRM boats are there because there are some that simply don't react quickly enough to deal with being fired upon. By finding a safe place to lob potatoes into the air, they feel like they're contributing. Without that mechanic, they're relegated to being the light that runs face first into the enemy deathball.
#17
Posted 24 June 2019 - 02:15 PM
Kubernetes, on 24 June 2019 - 01:20 PM, said:
even worse are the ones who do it intentionally so that lerm boats cant steal their kills. they havent figured out that they can save their heat and twist off the damage, wait till the lerms open up a torso section and then take it out. im just happy that the lerm boats are actually hitting something other than terrain.
Edited by LordNothing, 24 June 2019 - 02:16 PM.
#18
Posted 24 June 2019 - 02:18 PM
Kubernetes, on 24 June 2019 - 01:20 PM, said:
To be fair, sometimes in events you get penalized for landing the killing blow instead of an assist. It's like, PLEASE blue team kill this guy already because I want to complete the event requirements quicker. Why are you dudes taking so long to finish him?
#19
Posted 24 June 2019 - 02:21 PM
Ken Harkin, on 24 June 2019 - 02:06 PM, said:
The only Assault I regularly have LRMs on is Scorch.
Why are you the way that you are? Honestly, every time I try to do something fun or exciting, you make it not that way. I hate so much about the things that you choose to be.
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