Edited by Nightbird, 12 July 2019 - 01:51 PM.
Increase Siege And Remove Incursion From Fp: Vote
#1
Posted 29 June 2019 - 02:37 PM
#2
Posted 29 June 2019 - 02:41 PM
#3
Posted 29 June 2019 - 02:56 PM
pls include
"YES, and ASAP"
cheers
#4
Posted 29 June 2019 - 06:23 PM
#5
Posted 29 June 2019 - 07:47 PM
the fancy walls play almost no role. you should have to blast through a lot of them to get to objectives and they should have more hit points. the tower effects have always been week. make the towers do something more useful. like summoning the long tom, once per battery with a 5 min cd. add ac20 turrets to the bases, put ammo (battery) in the tower and they can stop a crab/linebacker rush. radar and jammer would be better if it had a detection radius and was always on. you could even put towers out in the middle of the map to control strategic areas. like the whole map should be walls, towers and turrets which can be capped by either side to control movement through the maze.
Edited by LordNothing, 29 June 2019 - 08:07 PM.
#6
Posted 29 June 2019 - 09:06 PM
#7
Posted 30 June 2019 - 01:39 AM
#8
Posted 30 June 2019 - 05:01 AM
I wouldn't mind playing normal QP maps if Siege were 50% of FP, but right now, what is it, 5%? Less? That's far too little. PGI had some good ideas when they designed Siege. Originally FP was only Siege, plus Hold Territory and Counter Attack. That was the golden age compared to what we have now.
Its a shame to hide the most fun maps in MWO behind what is effectively glorified QP.
edit: words after coffee
Edited by Charles Sennet, 30 June 2019 - 02:05 PM.
#9
Posted 30 June 2019 - 03:11 PM
#11
Posted 30 June 2019 - 10:46 PM
#12
Posted 30 June 2019 - 11:32 PM
#13
Posted 01 July 2019 - 06:28 PM
#15
Posted 01 July 2019 - 11:04 PM
#16
Posted 02 July 2019 - 02:27 AM
And.. also..
HELL NO.
#17
Posted 02 July 2019 - 08:26 AM
Vellron2005, on 02 July 2019 - 02:27 AM, said:
And.. also..
HELL NO.
LOL more LRM ammo. kinda says it all.
But still I would also vote no. increase Siege frequency but keep incursion and try make it less painful ( not bothered in going into detail how).
Edited by tacorodwarrior, 02 July 2019 - 08:27 AM.
#18
Posted 02 July 2019 - 08:53 AM
tacorodwarrior, on 02 July 2019 - 08:26 AM, said:
And if PGI is not willing to change Incursion at all? (which is the point we're at)
#19
Posted 02 July 2019 - 12:25 PM
#20
Posted 02 July 2019 - 02:49 PM
throw out matchmaker, there are only enough people online twice a week for it to matter, and perhaps just delete incursion from the invasion roster as you aren't going to fix it.
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