These Events Are Economic Suicide For Pgi
#21
Posted 07 July 2019 - 08:29 PM
#22
Posted 07 July 2019 - 08:35 PM
Snowhawk, on 07 July 2019 - 08:29 PM, said:
And you'll do what with that free MC? Buy something else and keep playing, right? And wouldn't you spend some money to buy more things if you find people to play against?
#23
Posted 07 July 2019 - 08:45 PM
#24
Posted 07 July 2019 - 08:48 PM
little fun to be had when 20+ out of 24 really DO NOT try to have a "g g".
#26
Posted 07 July 2019 - 08:53 PM
Kanil, on 07 July 2019 - 08:49 PM, said:
its bad when you get your datacenter bill and you are out of money.
if you can get everything for free you aren't buying things and pgi cant keep the game servers up anymore. a massive mech hanger is useless when the game is dead.
Edited by LordNothing, 07 July 2019 - 08:55 PM.
#27
Posted 07 July 2019 - 09:15 PM
LordNothing, on 07 July 2019 - 08:53 PM, said:
Getting the occasional hero for free is hardly "everything".
If PGI didn't have so many events, I'd play a lot less, and if I played a lot less, I couldn't possibly justify buying mechpacks. I dare say PGI's gotten more money out of me by having events than by not having them.
#28
Posted 07 July 2019 - 09:18 PM
LordNothing, on 07 July 2019 - 08:53 PM, said:
its bad when you get your datacenter bill and you are out of money.
if you can get everything for free you aren't buying things and pgi cant keep the game servers up anymore. a massive mech hanger is useless when the game is dead.
Uh huh, and a game that is almost devoid of any real content (re: maps, game modes, additional expansion sized campaign modes, etc.,) doesn't need any mechs or items to be bought either.
So, what I'm getting at is that the free stuff is the reason people continue to play. You remove the generosity, people will stop. The way to go about it is to make the events better.
For e.g., the current event leaves absolutely no incentive to try FW 'cause you can get 5 bad games to rack up 100 MS each in about 15 minutes whereas in FW, you play one game to get a 100 MS. The previous events like UAV detection, etc., also has people doing suicide runs instead of actually playing. The 500 MS challenge is pretty much a lottery 'cause you can't get it if your team stomps the opposition and you definitely can't get it if you get stomped fast. What you need for that is two sets of players not being able to get more than 300 MS and you score all the damage and a few kills. Or you do some damage while having AMS equipped.
Make the events matter more so that everyone feels validated in playing MWO. It isn't enough to please one set of people or you'll keep seeing threads like this. Right now, concentrate on FW and QP. The Solaris can die. Events that incentivise players to play FW is needed. On top of that, keep making changes to FW so that it is good. In its current, the foundation is pretty average and needs to improve. Then, we can talk about how generous PGI needs to be in the coming months.
#29
Posted 07 July 2019 - 09:24 PM
Spheroid, on 07 July 2019 - 10:24 AM, said:
This is desperation to get people to play...
...and even then, I'm still refusing to do so. I'm waiting for MW5: Mercs, MWO is about as dead as it gets.
#30
Posted 07 July 2019 - 10:03 PM
FRAGTAST1C, on 07 July 2019 - 09:18 PM, said:
Uh huh, and a game that is almost devoid of any real content (re: maps, game modes, additional expansion sized campaign modes, etc.,) doesn't need any mechs or items to be bought either.
So, what I'm getting at is that the free stuff is the reason people continue to play. You remove the generosity, people will stop. The way to go about it is to make the events better.
For e.g., the current event leaves absolutely no incentive to try FW 'cause you can get 5 bad games to rack up 100 MS each in about 15 minutes whereas in FW, you play one game to get a 100 MS. The previous events like UAV detection, etc., also has people doing suicide runs instead of actually playing. The 500 MS challenge is pretty much a lottery 'cause you can't get it if your team stomps the opposition and you definitely can't get it if you get stomped fast. What you need for that is two sets of players not being able to get more than 300 MS and you score all the damage and a few kills. Or you do some damage while having AMS equipped.
Make the events matter more so that everyone feels validated in playing MWO. It isn't enough to please one set of people or you'll keep seeing threads like this. Right now, concentrate on FW and QP. The Solaris can die. Events that incentivise players to play FW is needed. On top of that, keep making changes to FW so that it is good. In its current, the foundation is pretty average and needs to improve. Then, we can talk about how generous PGI needs to be in the coming months.
both things matter. game doesnt exist if you cant pay your data center bills, but if you cant get games then nobody is playing. either one can kill the game and pgi has to strike a balance somewhere. but it doesn't seem that what they have chosen is sustainable. you can still give away free stuff without undermining your mc sales. if pgi wants to be generous they could give out more mc and gxp instead of mc and mech bays. grinding cbills and leveling mechs both suck enough to bring even me with my massive mech collection. people who have collected mechs for awhile likely have things to level and new players are likely in a cbill crunch.
#31
Posted 07 July 2019 - 10:08 PM
Kanil, on 07 July 2019 - 09:15 PM, said:
If PGI didn't have so many events, I'd play a lot less, and if I played a lot less, I couldn't possibly justify buying mechpacks. I dare say PGI's gotten more money out of me by having events than by not having them.
everything no, there are many heros that are completely worthless. i have 42 and i only bought like four of them.
#32
Posted 07 July 2019 - 10:21 PM
#33
Posted 07 July 2019 - 10:33 PM
2. Give incentive to spend money, new and old players.
See it as a last straw. If your revenue is too low anyway and you dont have any content to attract players new and old alike dish out events like crazy and hope people come. Giving MCs people might be more likely to buy MC because of that "oh so close that i can buy X, but i dont want to wait, lets spend a little amount of money". No F2P game creates events and gives those rewards because they love their costumers.
#34
Posted 07 July 2019 - 10:49 PM
Spheroid, on 07 July 2019 - 10:24 AM, said:
They don't just do this one a year. St. Patrick's, Halloween, Thanksgiving and Christmas are creating situations where people don't draw down MC at a rate greater than they earn it.
Congratulations 1120 MC will score you a whole 1 light hero mech on discount for free ...
Your minimum wage for sitting and playing 150 plus games . You are living the dream bro .
PGI wants my dropship money but it also needs you to join a match and brag to your team buddies about your time well spent and lootbag MC profits while my brand new PRETTY BABY takes a few pot shots at you
Edited by Pain G0D, 07 July 2019 - 11:09 PM.
#36
Posted 07 July 2019 - 11:25 PM
Pain G0D, on 07 July 2019 - 10:49 PM, said:
Congratulations 1120 MC will score you a whole 1 light hero mech on discount for free ...
Your minimum wage for sitting and playing 150 plus games . You are living the dream bro .
PGI wants my dropship money but it also needs you to join a match and brag to your team buddies about your time well spent and lootbag MC profits while my brand new PRETTY BABY takes a few pot shots at you
Now pair that with the 50% off mc deal that pgi offers multiple times a year. Not only do players buy less mc because of the giveaways, they also buy them at half price and don't buy more until they need another top up at 50% off again. It IS hurting profit margins.
#37
Posted 07 July 2019 - 11:40 PM
Wil McCullough, on 07 July 2019 - 11:25 PM, said:
Yeah? Here I was thinking that no one was buying mechpacks and the dwindling population would be the main concern, but apparently it is sales that are destroying the game. Huh.
MWO is on its last legs. Games run their course. Towards the end, most have a big "fun period" where stuff gets cheap, economy is thrown out the window and the makers give it a cheerful farewell. We are into the extended farewell period. Enjoy it while it lasts.
#38
Posted 08 July 2019 - 12:09 AM
Wil McCullough, on 07 July 2019 - 11:25 PM, said:
Firstly this game is 7 years old and still kicking . Thats called making money .
Secondly these are virtual products being sold . It only cost money when being programmed into the game . Its pure profit for PGI whatever discount is slapped onto it . PGI loses nothing by tossing a few virtual prizes and premium currency at players .
Everyone loves discounts . A hundred players buying 1 goodie on discount is a ton of cash .
I spent 40 bucks , because of this event . Do you think i was the only one ?
Edited by Pain G0D, 08 July 2019 - 12:20 AM.
#39
Posted 08 July 2019 - 01:17 AM
It worked on me at least once, i never bought MC until PGI gave me a bunch of it for free, and I wanted to use it in a hero sale so I bought some more to get enough. And because I had the free MC to top off my purchased MC so I could buy all the stuff I wanted it made the purchase feel like better value. Maybe that illustrates the logic better.
Edited by Sjorpha, 08 July 2019 - 01:24 AM.
#40
Posted 08 July 2019 - 01:56 AM
Pain G0D, on 08 July 2019 - 12:09 AM, said:
Firstly this game is 7 years old and still kicking . Thats called making money .
Secondly these are virtual products being sold . It only cost money when being programmed into the game . Its pure profit for PGI whatever discount is slapped onto it . PGI loses nothing by tossing a few virtual prizes and premium currency at players .
Everyone loves discounts . A hundred players buying 1 goodie on discount is a ton of cash .
I spent 40 bucks , because of this event . Do you think i was the only one ?
QED. No, you are not the only one. But there are too few and most of the whales, which most F2P games need desperately to survive, seemed to have abandon this game too according to the last Dev Update.
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