#1
Posted 17 July 2019 - 11:33 PM
Twitches main page for MWO strimmers however lists Mechwarrior Online as an action, simulation, driving/racing game. So Nascar is exactly how we are supposed to be playing an online action race simulator. https://www.twitch.t...arrior%20Online
Let this be a thread where we have a safespace to revel in the glories and wonderment that is the left turning meta. This is the game we have after all and not the game so many different fragmented groups want.
So what are the best builds for this environment that you find effective? What are the best routes on given maps? When is best to go right instead of left...turning it into Aussie Nascar I suppose?
Come on folks what can we do to here to show the haters, what's what and convince people to leave that 40khp assault back in the mechbay where it belongs.
#2
Posted 17 July 2019 - 11:45 PM
#3
Posted 18 July 2019 - 03:00 AM
#5
Posted 18 July 2019 - 04:14 AM
XL350 BLR with 5LPL gets a honourable mention for being big, fast, and being able to shoot over the head of the Yen Lo Wang.
Edited by Gagis, 18 July 2019 - 04:14 AM.
#6
Posted 18 July 2019 - 05:12 AM
#7
Posted 18 July 2019 - 05:26 AM
Feral Clown, on 17 July 2019 - 11:33 PM, said:
Anything over 45 kph.
That's about as fast as people actually need to move when they aren't parking their assault mechs in a terrible position and picking unwinnable fights.
Quote
Nothing. Good players stop banging their head against the wall when they realize it hurts. Bad players blame the wall, but continue headbutting it.
I saw a guy the other day in 3 games back to back. Each game he brought a different assault mech. Each game he complained about NASCAR. Each game he parked his mech in the open and refused to move when the entire enemy team started moving in his direction. They're hopeless. After a while, I just mute them so I don't have to put up with their crying in all-chat anymore.
#8
Posted 18 July 2019 - 05:29 AM
#9
Posted 18 July 2019 - 07:06 AM
#10
Posted 18 July 2019 - 07:07 AM
Edited by Prototelis, 18 July 2019 - 07:07 AM.
#11
Posted 18 July 2019 - 07:13 AM
#12
Posted 18 July 2019 - 08:21 AM
#13
Posted 18 July 2019 - 10:20 AM
To do NASCAR successfully, you need the WHOLE TEAM WORKING TOGETHER. In most cases in QP, that's not gonna happen which is why it fails more than it wins. But once you DO get everyone working together, its a great group effort and a fun match.
But being QP....sigh.
#14
Posted 18 July 2019 - 10:28 AM
The people that stop in dumb places for dumb reasons and the people who don't know how to cut across are the reason it fails.
#15
Posted 18 July 2019 - 10:38 AM
The main problem in solo queue is not that nascar is the most common tactic ( by far ), the problem is that 90 % of the team are unable to see when it doesnt work and/or to adapt.
Meaning when the enemy team is faster/more aggressive in his nascar than yours, you are going to loose more tonnage than you kill. you have better turn back and help the guys who gonna get down.
Most team will keep on nascaring trying to kill one assault ( or even lighter ) left behind while they will loose their full charlie lance in the process.
the ability to turn back if you are loosing the nascar is what most people lack.
in my opinion, this is due to those people not having a clue about what they can do if they stop nascaring. As we all see full pug teams who doesnt know where to go at the start of a game. knowing good positions and bad positions is important if you dont want to nascar. ask to the the pugs camping the death valley.
#16
Posted 18 July 2019 - 11:05 AM
SpecRacer is the only racing that is real in MWO.
#17
Posted 18 July 2019 - 12:13 PM
Just never for the slow mechs.
#18
Posted 18 July 2019 - 12:34 PM
BackShot, on 18 July 2019 - 10:38 AM, said:
The main problem in solo queue is not that nascar is the most common tactic ( by far ), the problem is that 90 % of the team are unable to see when it doesnt work and/or to adapt.
Meaning when the enemy team is faster/more aggressive in his nascar than yours, you are going to loose more tonnage than you kill. you have better turn back and help the guys who gonna get down.
Most team will keep on nascaring trying to kill one assault ( or even lighter ) left behind while they will loose their full charlie lance in the process.
the ability to turn back if you are loosing the nascar is what most people lack.
in my opinion, this is due to those people not having a clue about what they can do if they stop nascaring. As we all see full pug teams who doesnt know where to go at the start of a game. knowing good positions and bad positions is important if you dont want to nascar. ask to the the pugs camping the death valley.
It's not that people don't understand what you're saying, it's that the decision is clouded by uncertainty. Yes, you can beat back an enemy Nascar with a solid firing line. You can also be the only guy who turns around and then die a quick death as you get overrun. There's no trust or cohesion in SQ, so it's not an easy call. Someone calls out "Let's rotate the other way!" Do you do it? Sometimes the whole team does it, sometimes they ignore the call, other times they split.
People don't Nascar because they're dumb, they do it because it's effective while requiring almost zero communication. It's funny that in all instances of people complaining about losing because of teammates mindlessly nascaring, the enemy team is also mindlessly nascaring. The only difference is that the enemy team is winning because it doesn't have tactical jeenyus teammates who insist on stopping, getting overrun, and then whining about it on the forums.
#19
Posted 18 July 2019 - 12:47 PM
#20
Posted 18 July 2019 - 12:56 PM
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