#1
Posted 19 July 2019 - 07:52 PM
I know damage isn't the only parameter to judge performance in a match, but how much would be a minimum damage for Assault mechs?
#2
Posted 19 July 2019 - 08:11 PM
#3
Posted 19 July 2019 - 08:13 PM
#4
Posted 19 July 2019 - 08:15 PM
#5
Posted 19 July 2019 - 08:57 PM
#6
Posted 19 July 2019 - 09:12 PM
400ish damage without hiding at the back and no one will give you a hard time.
#7
Posted 19 July 2019 - 09:18 PM
it seems that one generation of mwo players inherit all the stupid ideas of the former but never the good.
want damage? sure but you also need a factor to define the efficiency of your dealt damage.
this means more work than anybody would invest into mwo.
and for proton... yeah because raking damage in a third line dakka wolf was a very very difficult thing.
#8
Posted 19 July 2019 - 10:15 PM
Pay more attention to your KMDDs and especially your solo kills than you do to your damage output. Inefficient and downright ineffectual gunnery (and weapon selection) can lead to huge damage numbers that ultimately contribute little to the win. Multiple solo kills always mean you had an impact. Pick a target, pick a vital component on that target, focus it until it goes down. You can do more good with 400 damage that yields three solo kills than you would have with twice that but lacking either killshots or KMDDs commensurate with that output.
#9
Posted 19 July 2019 - 10:26 PM
Karl Streiger, on 19 July 2019 - 09:18 PM, said:
it seems that one generation of mwo players inherit all the stupid ideas of the former but never the good.
want damage? sure but you also need a factor to define the efficiency of your dealt damage.
this means more work than anybody would invest into mwo.
and for proton... yeah because raking damage in a third line dakka wolf was a very very difficult thing.
LOL, WUT?????
Proton can literally succeed in any role at anything he wants to in the game especially in yolo q.
#10
Posted 19 July 2019 - 10:26 PM
Edited by LordNothing, 19 July 2019 - 10:43 PM.
#11
Posted 19 July 2019 - 10:32 PM
LordNothing, on 19 July 2019 - 10:26 PM, said:
Yeah I aim for the 10 but a good solid 500 is legit. Sometimes when you get blessed and land on a strong team it is super hard for anyone to over 500 especially if you aren't that fast.
Goals though and putting my best foot forward I am trying to reach for an ideal and push myself towards it.
#12
Posted 19 July 2019 - 10:35 PM
#13
Posted 19 July 2019 - 10:48 PM
Or deal 1200 and soak 0.
... I guess you could do no damage and soak 1200 for the team in a vanguard fatlass if the team is actually around to benefit from it and still contribute to a decisive win. But that's getting way too meta theory for QP.
#15
Posted 20 July 2019 - 12:12 AM
jjm1, on 19 July 2019 - 10:48 PM, said:
Or deal 1200 and soak 0.
... I guess you could do no damage and soak 1200 for the team in a vanguard fatlass if the team is actually around to benefit from it and still contribute to a decisive win. But that's getting way too meta theory for QP.
tanking is a bad use of an assault. its like asking a medium to babysit assaults or asking a light to go scouting.
"role warfare"
Edited by LordNothing, 20 July 2019 - 12:13 AM.
#16
Posted 20 July 2019 - 12:42 AM
Edited by Mystere, 20 July 2019 - 12:43 AM.
#17
Posted 20 July 2019 - 01:14 AM
Of course it's not how much damage you do but how you apply it. In lights I'm getting it through 10+ assists and maybe a KMDD's, In assaults I'm scoring 3-4 KMDD's and half the assists. In a lurm boat, it's a totally different story.
#18
Posted 20 July 2019 - 08:24 AM
VonBruinwald, on 20 July 2019 - 01:14 AM, said:
Of course it's not how much damage you do but how you apply it. In lights I'm getting it through 10+ assists and maybe a KMDD's, In assaults I'm scoring 3-4 KMDD's and half the assists. In a lurm boat, it's a totally different story.
Depending on the lrm boat used it should not be at all worried about kills or kmdd. It's the assist and map control you want to focus on. With all the ecm,stealth and nerfs to lrms mechs and small number of lrm tubes are not effective as before hence the rising number of assult lrm boats. I don't recall the last time I saw the hbk4j or other med lrm boats.
When a team works as a team lrm boats can dominate on a lot of maps with area denial. Team work is what made cw fun but I don't have the time to play it as much as I use to.
#19
Posted 20 July 2019 - 09:31 AM
#20
Posted 20 July 2019 - 09:38 AM
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