Is Medium And Heavy Mechs For Energy Lr Trading...
#21
Posted 07 August 2019 - 08:57 PM
#22
Posted 08 August 2019 - 02:51 PM
BJ-1DC with 3x ERLL, a TC4, and the rest DHS since it has range, heat, and laser duration quirks. Poke, rip out an ERLL alpha in about the same time it would take a fully skilled Clan Medium Pulse Laser to burn, then return to cover. Easy trade.
BJ-3 doesn't have the duration quirk, but it does have a dissipation quirk that makes alpha-striking with 4x ERLL more tenable since it can return to usable heat cap slightly faster, thus earning higher damage-per exposure. It can also do ERPPC quite comfortably with its quirks, though fully skilled HPPCs deal more damage all the way up to 900 meters on the BJ-3.
#23
Posted 09 August 2019 - 04:19 PM
FRAGTAST1C, on 07 August 2019 - 08:57 PM, said:
5H has -10% energy heat, while the 5P has +5% range (used to be 10% way back, but got nerfed). Personally, I prefer the grasshopper 5P cause at least you can push some of the ERLL higher, the 5H you're stuck with 3 lasers at stomach level. Actually, I would just use a Warhammer 6D as my preferred, unless I'm playing on a map that requires me to use Jumpjets.
Edited by Vxheous, 09 August 2019 - 04:21 PM.
#24
Posted 12 August 2019 - 03:12 AM
FRAGTAST1C, on 06 August 2019 - 08:04 PM, said:
I'm guessing it is quite different when engaging in LR trading matches. So, XL in some of those mechs where CT is very big doesn't really matter. I'm starved for slots though 'cause for e.g., the Battlemaster 1G with 6 ERLL with a LFE 325 can get filled up really quickly and barely reach 35% heat efficiency whereas with an XL325, I'm mostly starved for slots and increasing the engine rating to XL 350 covers the tonnage but can't reach 40% cooling. I guess I'm doing it wrong atm lol.
At the very least, once I'm done leveling up the pesky light mechs, I can buy the Grasshopper and the Battlemaster and try it out.
Only time it really worth take IS XL is if the speed will just let you dodge and avoid taking hits or your using something like LRMs were you can fire from safety. Good one for Thunderbolt 5S https://mech.nav-alp...b92e1e3_TDR-5SP
Edited by SirSmokes, 12 August 2019 - 03:24 AM.
#25
Posted 12 August 2019 - 08:34 AM
#26
Posted 13 August 2019 - 08:17 PM
#27
Posted 14 August 2019 - 02:43 AM
Feral Clown, on 13 August 2019 - 08:17 PM, said:
I already have the Dao Breaker that has universal Cooldown and Range of 10% and Heat Dissipation of -5% which was pointed out to me here on the first page. I never considered that mech as I kept fiddling around with UAC5s in the Testing Grounds. Currently leveling some Light and Medium mechs so, once I get done with them, I'll try the Dao Breaker first and then 5D if I want another "lighter" heavy mech.
#28
Posted 14 August 2019 - 07:55 AM
FRAGTAST1C, on 05 August 2019 - 08:34 PM, said:
Quote
#29
Posted 14 August 2019 - 08:21 AM
Corsair 7A, 3 UAC2, 3lppc, 1erll and 4ams. IF this is for FW the Corsair has 10% range, all 7 mounts are high, it has an AMS range boost by default and if you're on Polar and playing range like you should (your team spread out a bit) he's a hell of a anchor.
Would never call the Corsair comp but on Polar for FW playing range it's pretty beastly. Even just farming match score in QP, vote for all the LRM maps and watch it rain salt.
#30
Posted 14 August 2019 - 12:50 PM
FRAGTAST1C, on 14 August 2019 - 02:43 AM, said:
I already have the Dao Breaker that has universal Cooldown and Range of 10% and Heat Dissipation of -5% which was pointed out to me here on the first page. I never considered that mech as I kept fiddling around with UAC5s in the Testing Grounds. Currently leveling some Light and Medium mechs so, once I get done with them, I'll try the Dao Breaker first and then 5D if I want another "lighter" heavy mech.
Yeah I think every chassis has a universal 10% range and I think this is due to its role in lore.
The 5D is the all energy variant, with eight energy and PPC quirks. So you can do a lot from 8 med pulse to heavy PPC builds. Like a used car salesman I know but since it's available for cbills I think it's worth and fun if you have a lot of mechbays and such.
#31
Posted 14 August 2019 - 07:16 PM
C H E E K I E Z, on 06 August 2019 - 12:22 PM, said:
Battle master 1g 6erll, comp 1. Nothing out trades this mech. Aside a ppc shadowcat.
Atlas 7K, still has that 15% energy range quirk.
Now as to the actual medium/heavy IS mech criteria...there's no standout heavy option to me for quirks although the Catapult K2 is likely the best for hardpoint heights (relative to cockpit) and energy quirks.
In the mediums there best option for longest range is the Blackjack BJ-2, which nets out at 15% range bonus.
Two ways to do it for maximum range energy only, nearly maxed armor with 200XL engines and as many DHS as fit into the thing.
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2 ER LLs and a TC6
or
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with 2 ER PPCs and more heat sinks.
#32
Posted 14 August 2019 - 09:36 PM
Dee Eight, on 14 August 2019 - 07:16 PM, said:
Atlas 7K, still has that 15% energy range quirk.
Now as to the actual medium/heavy IS mech criteria...there's no standout heavy option to me for quirks although the Catapult K2 is likely the best for hardpoint heights (relative to cockpit) and energy quirks.
In the mediums there best option for longest range is the Blackjack BJ-2, which nets out at 15% range bonus.
Two ways to do it for maximum range energy only, nearly maxed armor with 200XL engines and as many DHS as fit into the thing.
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2 ER LLs and a TC6
or
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with 2 ER PPCs and more heat sinks.
Anni 1P is far superior to the Atlas K even without range quirks.
Jester does 5 erlarge much better than the K2.
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