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Grant Given To Blender Foundation


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#1 zolop

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Posted 18 August 2019 - 04:02 AM

It doesn't seem like much, but at least its something for the tireless non-profit community that keep blender updated and making feature improvements.

https://www.blender....epic-megagrant/



It's been a while since I tried using unreal editor and their licensing fee is still amazingly good. I still think it would be awesome if PGI could move the engine of MWO to Unreal Engine, even if it would take a while. I mean its not like they need to pay for the engine until they release the product.

From

https://www.unrealen...tive=enterprise



EULA FAQ for more details. Contact us if you require custom terms.

GitHub, and you will continue to receive regular updates, including access to live source code changes. Even if you don’t plan to modify the source, it’s super-useful to have it available to understand and debug interactions between your C++ code and the engine’s C++ code!

(Below is a question about the enterprise edition)
Do I have to pay royalties if I use Unreal Studio?

No. Unreal Studio is a 100% royalty-free license.

#2 LordNothing

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Posted 19 August 2019 - 05:51 PM

all you need to make a game is a compiler (and sometimes not, my engine is pure stand alone lua), a modeling program, a paint program, and some sound software, perhaps a smattering of command line utilities, and of course notepad++.

i tend to frown on the megalithic tools that come with a game engine's sdk. they might be good for workflow but i find they often get in the way.

Edited by LordNothing, 19 August 2019 - 05:53 PM.






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