What Has Happened To The Loyal Fan Base
#1
Posted 29 August 2019 - 07:07 AM
#2
Posted 29 August 2019 - 07:58 AM
#3
Posted 29 August 2019 - 08:09 AM
#4
Posted 29 August 2019 - 10:29 AM
#6
Posted 29 August 2019 - 10:41 AM
its hard to find a better game then MWO
I hated steam when it first came out the same way you young people hate Epic
why well before steam I could drive to a store give the company money and they put a game in my hands
I still have all my games I ever bought (except the C64 games)
steam offered something that at any moment could go poof
so Epic is (to me) the next evolution
GLHF
Edited by Davegt27, 31 August 2019 - 03:45 PM.
#7
Posted 29 August 2019 - 12:58 PM
Dewodahs, on 29 August 2019 - 10:29 AM, said:
This!
#8
Posted 29 August 2019 - 01:12 PM
Dewodahs, on 29 August 2019 - 10:29 AM, said:
You've been with this game a whopping two years. good job.
You have no idea what you are talking about.
#9
Posted 29 August 2019 - 01:13 PM
- 7 years of playing, 2 of those running a Mercenary unit that grew to 45+ players.
- Many, many, many $$$ spent trying to prop up a Dev that time and time (and time and time) again has proven to be anything but sincere (loyal is perhaps a strong word) in it's "honesty" of it's abilities and goals.
- Having virtually every viable (fun) gameplay style nerfed into oblivion.
- Living in a constant desert of one step forward, three steps to the side, two steps backwards when it comes to any meaningful progress. Maps, balance, gamemodes.....yeah, I'll leave it there.
- Don't get me started on Community Warfare...erm, Faction War....wait, nope Faction Play.
#10
Posted 29 August 2019 - 01:14 PM
#11
Posted 29 August 2019 - 01:29 PM
PGI has been pulled in many directions and I personally think they are more at fault for not sticking to their guns and instead trying to cater to everybody.
That said really poor design choices around CW really, really got to me and I think back to the presentation given before my time and the promises of what CW was supposed to be compared to the various versions of what we got, and can't help but be upset. Even a lot of stuff that would have appealed to the lore guys I often disagree with, would have added depth and interest to the game and made it more fun for everybody, such as some sort of bonuses or discounts or something for people playing the mechs associated with their house.
#12
Posted 29 August 2019 - 01:38 PM
#13
Posted 29 August 2019 - 01:56 PM
Edited by LordNothing, 29 August 2019 - 01:57 PM.
#14
Posted 29 August 2019 - 04:20 PM
Kiran Yagami, on 29 August 2019 - 07:58 AM, said:
Tried to get my girlfriend to play, she wandered into a match and was instant swarmed with LURMs. Needless to say she didn't find that fun and refuses to try again.
xX PUG Xx, on 29 August 2019 - 01:13 PM, said:
- 7 years of playing, 2 of those running a Mercenary unit that grew to 45+ players.
- Many, many, many $$$ spent trying to prop up a Dev that time and time (and time and time) again has proven to be anything but sincere (loyal is perhaps a strong word) in it's "honesty" of it's abilities and goals.
- Having virtually every viable (fun) gameplay style nerfed into oblivion.
- Living in a constant desert of one step forward, three steps to the side, two steps backwards when it comes to any meaningful progress. Maps, balance, gamemodes.....yeah, I'll leave it there.
- Don't get me started on Community Warfare...erm, Faction War....wait, nope Faction Play.
I still call it Community Warfare
#15
Posted 29 August 2019 - 05:17 PM
When I left a couple years back, there was very little tools to help create a character profile, or a unit profile, or talk among units etc. When I left there were....
- No pilot profiles
- No way to make notes on friends lists (who are you? I cant remember)
- No way for Unit commanders to really organize the unit in game
- No way for units to communicate, or make alliances -- or challenges.
- No way to create a unit room in chat
- Chat was clunky and really limited
- etc etc etc
Over all, it was PGI's total lack of commitment to the so called "Third Pillar" that really killed it for me --- Hell, we had better tools back in MW2 on Mplayer in the 90's than we had here --- and thats just disgraceful. It ended up being a rather lonely game with units and players struggling to retain any meaningful relationships, friendships etc. --- You cant really have "Community warfare" (or whatever they ended up calling it) without really supporting the community via "interesting and functional" tool sets .... A little flashing chat box simply doesn't cut it ..... being in a unit and not being able to really know who's who doesn't cut it ..... If they had even done one thing, Pilot profiles, and made it so units could interact .... probably would have really gone a long way in player retention, and unit solidarity. ... PGI never supported that .... so, many "loyal" fans left ..... we loyal to the franchise, not PGI.
I believe MW Living Legends is likely getting all the refugees from this game....
Peace
Freebrth.
#16
Posted 29 August 2019 - 05:56 PM
Edited by LordNothing, 29 August 2019 - 05:56 PM.
#17
Posted 29 August 2019 - 06:34 PM
LordNothing, on 29 August 2019 - 05:56 PM, said:
Ehm... you should also mention the new content. Or, lack thereof. See, developers of Path Of Exile knew that their population would fall. So, they didn't panic about. They faced the facts. What they did, however, was come up with a pipeline to release new content and by that I mean "New Content" every few months. This ensured that the population would increase again until people completed what they wanted to do and leave. In the meantime, new content would be announced and it'd wet the players' appetite again.
This, as far as I have seen, hasn't happened at all. New Mech Packs aren't new content. That's just a way to make money. I've got nothing against someone making money. But do something else as well. Make money and increase your prestige and status as a company. But it seems that the decisions that were made were bad and when the Epic bombshell hit, people had enough.
#18
Posted 29 August 2019 - 07:19 PM
Davegt27, on 29 August 2019 - 10:41 AM, said:
People hated Steam because it was something completely new and an unfamiliar way to deal with games. People dislike the Epic Games Launcher because it's just another a feature barren launcher, along with Epics ****** practices of stealing games away from already announced platforms.
And I'm far from young.
Davegt27, on 29 August 2019 - 10:41 AM, said:
lol...
#19
Posted 29 August 2019 - 09:09 PM
FRAGTAST1C, on 29 August 2019 - 06:34 PM, said:
Ehm... you should also mention the new content. Or, lack thereof. See, developers of Path Of Exile knew that their population would fall. So, they didn't panic about. They faced the facts. What they did, however, was come up with a pipeline to release new content and by that I mean "New Content" every few months. This ensured that the population would increase again until people completed what they wanted to do and leave. In the meantime, new content would be announced and it'd wet the players' appetite again.
This, as far as I have seen, hasn't happened at all. New Mech Packs aren't new content. That's just a way to make money. I've got nothing against someone making money. But do something else as well. Make money and increase your prestige and status as a company. But it seems that the decisions that were made were bad and when the Epic bombshell hit, people had enough.
keeping a steady flow of content does provide more or less the same experience as modding, both have their pros and cons. however pgi were never able to keep up well enough to keep the player base engaged. instead they rode a failing strategy until it tanked. thats what mech packs were.
#20
Posted 29 August 2019 - 09:37 PM
KrazedOmega, on 29 August 2019 - 07:19 PM, said:
People hated Steam because it was something completely new and an unfamiliar way to deal with games. People dislike the Epic Games Launcher because it's just another a feature barren launcher, along with Epics ****** practices of stealing games away from already announced platforms.
And I'm far from young.
i still hate steam. i will continue to think of it and anything like it as unnecessary bloat the cost of which comes out of my pocket. i do recognize the need for a download service to exist in this day and age. however any features beyond fulfilling that need are completely unnecessary.
Edited by LordNothing, 29 August 2019 - 09:38 PM.
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