The three most common instances:
- tunnel push in River City because of how clustered it is in there, and everyone trying to get in there shot, ignoring teammates already firing on the enemy.
- putting down a strike on the ramps in Mining Collective and walking right into it
- using Advanced Zoom about to snipe an enemy when another teammate walks into your shot
The biggest problem I have of all though is the fact that there are multiple penalties for this. Not only do you get timed out, or worse banned, but you also get significantly lower match score. The system is completely broke imho. This does NOT solve anything. All you are doing is encouraging bad behavior to continue by NOT penalizing those teammates who choose to go "LEEROY JENKINS" and getting themselves killed, or blatantly getting shot in the back because they walked into a friendlies stream of RAC/Laser/AC shots.
It is not fair at all that players who carry the team doing more than 1k+ damage albeit 200+ team damage because people walked into their arty strike AFTER they clearly put it down should get significantly lower match score. Even lower than than the guy who walked into the strike and only did 100-250 damage.
There needs to be a fix. You cannot have two penalties this way. The most plausible solution would be to keep the timeout, but not penalize match score. This way, you are reminding players to maintain fire discipline while at the same time making sure they are not being erroneously punished for ignorant teammates.
We all know how bad the average player skill is in MWO, even in Tier 1 matches. Encouraging these players bad habits is not going to make them better in any way, shape, or form. A more sensible penalty system is sorely needed.
Edited by H E L M B R E A K E R, 21 September 2019 - 09:42 PM.