Far Too Much Conquest In Fp
#1
Posted 12 September 2019 - 08:35 AM
Whoever is designing the events at PGI, please reduce the occurrence of Conquest dramatically, or better yet, remove it until the ticket victory condition is increased.
Really Faction Play should be Siege and Skirmish anyway. People who like that style of play that Conquest offers, there is Quick Play for them. They can avoid Siege if that's not their thing. FP players cannot avoid Conquest right now and it sucks.
#2
Posted 12 September 2019 - 12:16 PM
#4
Posted 12 September 2019 - 02:30 PM
#5
Posted 12 September 2019 - 02:30 PM
seems like the developers want to loose the rest of playerbase by purpose,
we complained about too much conquest mode for half a year right now, but it´s comming back like this
not funny PGI, sry
#6
Posted 12 September 2019 - 03:14 PM
#7
Posted 12 September 2019 - 08:30 PM
seriously though c'mon guys it's not all bad, after those many, many straight conquest games there were many, many, (too) many more, but it's ok because every few hours we got an incursion game in... *facepalm*
maybe if PGI bring back VIP and just remove all maps except polar highlands?
maybe if they have more quickplay events?
maybe if they... i'm lost for stupid ideas and at a loss for words, PGI has heard it all before.
*they 'fixed' the website in case you would you like to buy a mech pack more suitable for quickplay, I mean conquest
#8
Posted 12 September 2019 - 08:32 PM
#9
Posted 12 September 2019 - 11:36 PM
And yesterday i played 4 games 2 conquest and 2 Domination, no siege
#10
Posted 17 September 2019 - 06:05 PM
#11
Posted 19 September 2019 - 06:52 AM
It's funny how when you get something right, you fail to capitalize on it.. this doesn't fare well for your future endeavours..
Edited by DAEDALOS513, 20 September 2019 - 09:33 AM.
#12
Posted 20 September 2019 - 08:59 AM
#13
Posted 21 September 2019 - 05:28 AM
delete conquest: no
increase conquest timer: yes
#14
Posted 21 September 2019 - 05:48 AM
LordNothing, on 21 September 2019 - 05:28 AM, said:
delete conquest: no
increase conquest timer: yes
You don’t mind playing that mode 40% of the time? That’s about the frequency I’m gettin.. makes no sense in faction play to be so frequent I don’t care how high the timer is raised..
Edited by DAEDALOS513, 21 September 2019 - 04:57 PM.
#15
Posted 21 September 2019 - 08:13 AM
DAEDALOS513, on 21 September 2019 - 05:48 AM, said:
if it were me i would only do seige, conquest and skirmish each with a 33.3% chance of being chosen. but im sure fp dom has its fans, though i dont see why, and they wouldn't like this plan. cutting them in is acceptable but it means 8.3% less siege and conquest.
you also have incursion which is meh in fp and worse in qp. what if we add the towers, batteries, and walls to other modes. they wouldn't count towards objectives but can be used strategically. id rather have the destructible walls over the crap ones we have in the fpized qp maps. at least you can blow them up when they piss you off.
Edited by LordNothing, 21 September 2019 - 08:21 AM.
#16
Posted 21 September 2019 - 12:46 PM
LordNothing, on 21 September 2019 - 05:28 AM, said:
delete conquest: no
increase conquest timer: yes
Okay, so personally I despise Conquest, but I am willing to compromise and allow it as an occasional change of pace (like it used to be pre-May patch). You want more Conquest. Play comp. Play Quick Play. There's game modes for you. Please limit the amount of this mode in Faction Play for the many, many FP vets that don't enjoy it and would just prefer to play Siege, Counter Attack, and Hold Territory.
Edited by Charles Sennet, 21 September 2019 - 12:47 PM.
#17
Posted 21 September 2019 - 01:11 PM
Charles Sennet, on 21 September 2019 - 12:46 PM, said:
Okay, so personally I despise Conquest, but I am willing to compromise and allow it as an occasional change of pace (like it used to be pre-May patch). You want more Conquest. Play comp. Play Quick Play. There's game modes for you. Please limit the amount of this mode in Faction Play for the many, many FP vets that don't enjoy it and would just prefer to play Siege, Counter Attack, and Hold Territory.
those modes dont have decks and the mode loses the non-skirmish dynamic in those modes which it has in fp. i get it id love to see siege a lot more, because now, without major life rescheduling, it is completely unobtainium, and thats with an active event. and to be fair i didnt get one damn conquest game in fp yesterday either. i was stuck in domination hell. now thats a mode that has no place in fp.
the real problem is this story event system and the total lack of siege representation in the system's configuration. something that can be fixed in less than four minutes with xml tweaks by even the most inept of interns. siege should be in every conflict, and with equal probability of being selected. if you take conquest out and nothing else we are in the same damn situation we were in before, except with incursion/assault/domination/skirmish. because siege is never in the modes list. this situation where you can play for 8 hours straight and only see 2 modes needs to go away. people pushing deletion of conquest are more interested in deleting conquest than fixing the problem.
Edited by LordNothing, 21 September 2019 - 01:25 PM.
#18
Posted 21 September 2019 - 05:05 PM
LordNothing, on 21 September 2019 - 01:11 PM, said:
those modes dont have decks and the mode loses the non-skirmish dynamic in those modes which it has in fp. i get it id love to see siege a lot more, because now, without major life rescheduling, it is completely unobtainium, and thats with an active event. and to be fair i didnt get one damn conquest game in fp yesterday either. i was stuck in domination hell. now thats a mode that has no place in fp.
the real problem is this story event system and the total lack of siege representation in the system's configuration. something that can be fixed in less than four minutes with xml tweaks by even the most inept of interns. siege should be in every conflict, and with equal probability of being selected. if you take conquest out and nothing else we are in the same damn situation we were in before, except with incursion/assault/domination/skirmish. because siege is never in the modes list. this situation where you can play for 8 hours straight and only see 2 modes needs to go away. people pushing deletion of conquest are more interested in deleting conquest than fixing the problem.
I’ve suggested they reduce incidence of conquest/incursion to 10% in another of the many forums on this tired topic .. others have suggested they increase conquest win total to make the mode more tolerable and more faction-ey and less quick playish so we HAVE been presenting solutions that pgi chooses to ignore..
#19
Posted 22 September 2019 - 01:39 AM
but if you want to cut modes you should cut the ones nobody likes first. and there are a lot of those. assault games play like skirmish. incursion plays like skirmish. these modes bring nothing to the table that skirmish proper doesn't bring. thats 2 modes you can cut right there. i also mentioned cutting dom which i personally don't like as all it does is turns ranged maps into bad brawl maps. and just leads to derp games where its over before anything fun happens. when that doesn't happen, yep, its skirmish. even scouting is skirmish with faster mechs. only siege and conquest stand out in any meaningful way.
Edited by LordNothing, 22 September 2019 - 01:55 AM.
#20
Posted 23 September 2019 - 05:19 AM
LordNothing, on 22 September 2019 - 01:39 AM, said:
but if you want to cut modes you should cut the ones nobody likes first. and there are a lot of those. assault games play like skirmish. incursion plays like skirmish. these modes bring nothing to the table that skirmish proper doesn't bring. thats 2 modes you can cut right there. i also mentioned cutting dom which i personally don't like as all it does is turns ranged maps into bad brawl maps. and just leads to derp games where its over before anything fun happens. when that doesn't happen, yep, its skirmish. even scouting is skirmish with faster mechs. only siege and conquest stand out in any meaningful way.
I agree with you on most of this. Incursion and Assault are like Skirmish with the risk of base-rushing which is too easy and not fun (ironically assault is harder to "base rush" than incursion but both modes should die).
Skirmish itself is fine as long as snipe and narc-lurm maps (caustic, polar, alpine) are on low rotation.
Domination's problem is timer management. In Quick Play its a great mode because it encourages faster fights and prevents a team from chasing one last light for 10 minutes. In Faction Play, Domination is bad because teams just want to fight more and not yell "get out of the circle" so they can.
Conquest is different for sure. Not the different I like at all but I recognize that some people like it. Of course, as many have said, it needs a higher ticket win condition. But right now Conquest just happens far too often (almost like its the main mode in FP which it shouldn't be) hence the many, many complaints of late.
If Conquest must stay then here's my suggested game mode rotation:
Siege: 50% (6 maps with Boreal on low rotation, the eventual addition of Hold Territory and Counter Attack Modes later on, and attacking/defending sides randomized). FP vets who love Siege have a 50% chance of getting their favorite mode so even if they only have a little time they are likely to get at least one.
Skirmish: 40% (12 maps with Polar, Alpine, and Caustic on low rotation because getting 5 narc-lurm/snipe maps in a row is not fun)
Conquest: 10% (12 maps with Polar, Alpine, and Caustic on low rotation)
Something like this will work. Can tweak the Skirmish/Conquest slider a bit maybe.
Edited by Charles Sennet, 23 September 2019 - 09:15 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users