removing conquest wont put siege on the modes list or give it equal representation.
another problem is that there are four variations on skirmish that all play the same that compete with siege time. these need to be paired down or have reduced probability. perhaps limit one per phase and rotate them.
if you play fp for eight hours strait you should get a decent sampling of all the modes available in fp rather than just 2. this is just boring. if you are going to have multiple modes, cycle them.
the easiest most effective fix is to have pgi include siege in all future conflict phases. you dont need to cut any modes to do that, and if you do, cut some of the skirmish alikes. when there is zero chance for siege, cutting one of the other modes will not increase that chance. so put siege in all the conflict phases and we will revisit paring down some of the modes in next 90 days.
Edited by LordNothing, 22 September 2019 - 02:17 AM.