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Suggestion: Don't Display Kill Counter


29 replies to this topic

#1 Kynesis

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Posted 17 October 2019 - 02:30 AM

I know it's too late for this kind of suggestion, but it occurs to me that if we can't see a kill counter we're significantly less likely to realise that the winning side has a critical kill advantage & can throw caution to the wind to steamroll the remaining enemy mechs.

Yes, we can just hit tab to see the scoreboard, but that isn't omnipresent & few people think to check on it through the game.
You could potentially add a delay of some kind so that people don't just 'flick' tab for a fraction of a second to get the equivalent of the obvious kill count.

Several years too late... oh well. Smarter people than me shape the world.

#2 Ghost Paladin117

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Posted 17 October 2019 - 02:35 AM

You want to take out the kill counter in a game that pretty much revolves around killing your opponent???


#3 FRAGTAST1C

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Posted 17 October 2019 - 02:40 AM

View PostKynesis, on 17 October 2019 - 02:30 AM, said:

I know it's too late for this kind of suggestion, but it occurs to me that if we can't see a kill counter we're significantly less likely to realise that the winning side has a critical kill advantage & can throw caution to the wind to steamroll the remaining enemy mechs.

Yes, we can just hit tab to see the scoreboard, but that isn't omnipresent & few people think to check on it through the game.
You could potentially add a delay of some kind so that people don't just 'flick' tab for a fraction of a second to get the equivalent of the obvious kill count.

Several years too late... oh well. Smarter people than me shape the world.


If I remember correctly from the old videos that I've watched, MWO didn't have the kill counter at first. It was added in later.

#4 Nesutizale

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Posted 17 October 2019 - 03:31 AM

View PostKynesis, on 17 October 2019 - 02:30 AM, said:

I know it's too late for this kind of suggestion, but it occurs to me that if we can't see a kill counter we're significantly less likely to realise that the winning side has a critical kill advantage & can throw caution to the wind to steamroll the remaining enemy mechs.


In general I find that to be a good idea but where I see a problem is when there is only one mech left. When the enemy is still uncertain and goes slowly over the map to find enemys, espacily on bigger maps, games will be just longer then they should be.
If you know its only one left you can spread out to find him faster.

View PostGhost Paladin117, on 17 October 2019 - 02:35 AM, said:

You want to take out the kill counter in a game that pretty much revolves around killing your opponent???


Your personal kill counter is still there so you know how good you where. The overall kill counter should be taken off.

Edited by Nesutizale, 17 October 2019 - 09:13 AM.


#5 dario03

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Posted 17 October 2019 - 08:32 AM

View PostFRAGTAST1C, on 17 October 2019 - 02:40 AM, said:


If I remember correctly from the old videos that I've watched, MWO didn't have the kill counter at first. It was added in later.


IIRC skirmish always had the kill counter, maybe really early beta didn't have it but I'm pretty sure I recall it being there 7 years ago. Other modes like conquest didn't used to have it though, and I don't think it was all that long ago that it got added in.

Edited by dario03, 17 October 2019 - 08:32 AM.


#6 Dimento Graven

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Posted 17 October 2019 - 09:10 AM

Nah, I prefer that we keep it.

Seems silly to not have it.

#7 Nightbird

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Posted 17 October 2019 - 10:04 AM

Do you want to remove the player list as well?

#8 Prototelis

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Posted 17 October 2019 - 11:52 AM

No.

#9 Warning incoming Humble Dexterer

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Posted 17 October 2019 - 03:22 PM

Maybe give the option to remove the kill counter for those who don't want to see it (or just stick something on it), but I like having mine displayed.

#10 GeminiWolf

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Posted 17 October 2019 - 03:31 PM

View PostKynesis, on 17 October 2019 - 02:30 AM, said:

I know it's too late for this kind of suggestion, but it occurs to me that if we can't see a kill counter we're significantly less likely to realise that the winning side has a critical kill advantage & can throw caution to the wind to steamroll the remaining enemy mechs.

Yes, we can just hit tab to see the scoreboard, but that isn't omnipresent & few people think to check on it through the game.
You could potentially add a delay of some kind so that people don't just 'flick' tab for a fraction of a second to get the equivalent of the obvious kill count.

Several years too late... oh well. Smarter people than me shape the world.

It was like this before. Back then I would just watch the scoreboard and call out the kill count. If I didn't others would...

#11 crazytimes

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Posted 17 October 2019 - 03:36 PM

Of all the ideas that could prolong a game's lifecycle... this is not one of them.

#12 General Solo

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Posted 17 October 2019 - 04:36 PM

@OP I disagree, I like the kill counter, why would you want to remove it.

I'm not clear on your reasoning

From my POV its a handy tool.
Many times my team don't realize they are winning, I am not joking. Especially if they are panicing a bit after some biffo.
I have to tell them in chat or Voip "Keep winning bois" and then they start playing good and better again.

The community requested the kill counter and I don't see a good reason too remove it.
After all both teams can see the counter, thus both teams can take advantage of it.

"Keep winning bois"

#13 Steel Raven

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Posted 17 October 2019 - 04:43 PM

No offense but this sounds like a suggestion by one of those guys who runs away and hides at the end of a game when they are the only player left in a attempt to protect their KDR (which is useless by the way)

Removing the Kill Counter would buy you a couple of seconds depending on the game mode as the other team tallies their individual kill counts but that's it. This would only make that one hold out more annoying and the end result would be the same.

#14 arcana75

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Posted 18 October 2019 - 05:26 AM

If you hid the kill counter, u'd have to hide the scoreboard screen as well, since u can still count who's dead, alive, dc there. I notice for some streamers they still through habit hit tab to see who's dead or alive.

Having a visible counter is good, as it encourages cowards to press the advantage.

#15 A1Ste4kSauce

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Posted 18 October 2019 - 05:56 PM

View PostSteel Raven, on 17 October 2019 - 04:43 PM, said:

No offense but this sounds like a suggestion by one of those guys who runs away and hides at the end of a game when they are the only player left in a attempt to protect their KDR (which is useless by the way)

Removing the Kill Counter would buy you a couple of seconds depending on the game mode as the other team tallies their individual kill counts but that's it. This would only make that one hold out more annoying and the end result would be the same.


If they got rid of kdr instead, you'd see a lot more people ptfo'ing and sacrificing themselves for the greater good of the team. A lot of people don't want to share armor or lead pushes for this reason. But at this point in MWO's life, circling the drain, I guess its useless now anyways. I'm usually cool with those guys playing a guerrilla warfare type of thing as long as they are running around engaging the enemy by the time we are all dead. I'll usually tell them to stay alive until the match ends. I can always drop in another mech. Fresh and in the back shut down, I tell the enemy team where they are. In those cases, the counter helps. Also helps signal to a slightly winning or slightly losing team that hey, we should push and finish this/turn this around.

Edited by A1Ste4kSauce, 18 October 2019 - 05:59 PM.


#16 Sjorpha

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Posted 18 October 2019 - 07:13 PM

I generally like to limit information in games, I think it would be cool if you could only see how many mechs on your own team are dead.

On the other hand the kill counter does make some sense, it isn't really revealing hidden information as you could still count the kills manually. So it's a shorthand to information your team already has.

I'm more annoyed that they added friendly targeting/doritos on stealth mechs, it was super fun to run over a stealth light and pretend to be on the opposite team.

#17 Mystere

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Posted 19 October 2019 - 04:42 AM

View PostSteel Raven, on 17 October 2019 - 04:43 PM, said:

No offense but this sounds like a suggestion by one of those guys who runs away and hides at the end of a game when they are the only player left in a attempt to protect their KDR (which is useless by the way)


How many times must it be said that it is not about protecting one's KDR? It's about making the enemy earn that last kill. <maniacal Posted Image Posted Image Posted Image>

Edited by Mystere, 20 October 2019 - 07:35 AM.


#18 TVMA Doc

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Posted 20 October 2019 - 07:19 AM

View PostNightbird, on 17 October 2019 - 10:04 AM, said:

Do you want to remove the player list as well?

PGI will need to remove the cockpit window too-so that players can't cheat and look to see how many mechs are left.

#19 MTier Slayed Up

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Posted 22 October 2019 - 12:58 AM

View PostMystere, on 19 October 2019 - 04:42 AM, said:


How many times must it be said that it is not about protecting one's KDR? It's about making the enemy earn that last kill. <maniacal Posted Image Posted Image Posted Image>

Yeah because chasing one last guy in a 1v12 is exciting.

#20 FRAGTAST1C

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Posted 22 October 2019 - 02:01 AM

View PostDrtyDshSoap, on 22 October 2019 - 12:58 AM, said:

Yeah because chasing one last guy in a 1v12 is exciting.


It's a cameo appearance by an ECM mech, usually a Shadowcat.





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