Any Light Mech From Loyalty You Can Recommend?
#1
Posted 18 October 2019 - 01:19 PM
I am not a good light pilot but when I play them for a while I most often like the gameplay and do quiet good in them.
In my hanger with 110 mastered mechs are a couple of very good or funny lights.
Ravens, some of my Urbies, mg Phirania and others.
I dont like my Jenners and my clan lights.
So can you help me to choose one that has a unique playstyle, is not already in my hanger and seems to be worth the time to master it?
Thanks
#2
Posted 18 October 2019 - 01:20 PM
#3
Posted 18 October 2019 - 05:53 PM
#4
Posted 18 October 2019 - 06:41 PM
Just know that they're very, very brittle.
#5
Posted 18 October 2019 - 06:55 PM
Edited by Dee Eight, 18 October 2019 - 07:08 PM.
#6
Posted 18 October 2019 - 07:14 PM
#7
Posted 19 October 2019 - 10:39 PM
I took the Deaths Knell.
It is not easy to play but it is fun and it was great to see how long I survived as last mech due to not got hit.
It was hard for me to do good hits myselve while running around high speed but that was always my problem with the lights.
one of my best lights therefor was my sniper Raven.
But a last question.
How do you best fit the 4 mplas?
using the 235 XL?
Edited by Mumuharra, 19 October 2019 - 10:40 PM.
#8
Posted 19 October 2019 - 11:36 PM
Mumuharra, on 19 October 2019 - 10:39 PM, said:
using the 235 XL?
XL225. THE DEATH'S KNELL
For future reference
https://grimmechs.is...im.org/Database
#9
Posted 20 October 2019 - 12:17 AM
Mumuharra, on 19 October 2019 - 10:39 PM, said:
You may want to reduce mouse sensitivity if you plan to play lights a lot.
Congrats on taking TDK, its 4xMPL build is in my TOP3 lights list (and I played most of them).
#10
Posted 20 October 2019 - 12:55 AM
#11
Posted 21 October 2019 - 03:20 AM
Realy a great advice.
It was long since I got a mech with a different game play.
4 x mpls are much better than 4 x mls.
What did you skill?
until now I skilled all 4 laser nodes, durability and a bit kinetic with 42 points.
Any advice what my little friend needs most?
Thanks and may the servers stay on.
#12
Posted 21 October 2019 - 05:51 AM
#13
Posted 21 October 2019 - 11:40 AM
I say AC5920_0|Nd|i^pU0|OG|OG|OG|OG|I@|d?qX0|OG|OG|OG|OG|d?|d?|i^r@0sB0tX0uX0vA0w504040
Do it right and you can fly horizontally a few hundred meters. You can also use that incredibly jump to enable some good sniping with a long range build.
I run it like this so I can run up stick the lasers right in someones back pull the trigger and stay airborne thru the cool off and land behind them again. Amusing and satisfying when you catch a fat straggler.
Edited by Johny Rocket, 21 October 2019 - 11:44 AM.
#14
Posted 21 October 2019 - 12:01 PM
#15
Posted 21 October 2019 - 02:43 PM
#16
Posted 22 October 2019 - 12:01 AM
And I prefere ballistics and/or missiles if they fit in a mech.
But the TDK realy is fun and punishs you instantly if you make an error or stop moving (as I do very often).
But thats OK for me.
He is a challenge again.
Thats why I miss the old "rule of three".
As much as I hatetd it when I was a starter it forced me to master so different mechs I never would have played.
And many of the "crappy ones" turned out to become my favorites.
Ah the good old MWO times.
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