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Pgi, Fix The Damn Heat Bug


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#1 FRAGTAST1C

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Posted 18 October 2019 - 09:31 PM

4 of my mechs got hit with this nonsense where they weren't venting heat at all. Just how much data do you need before you can figure this one out?

#2 Monkey Lover

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Posted 18 October 2019 - 09:54 PM

They fixed it last time by making me want to range quit every time my ST gets shot out. No looking forward to any more fixes.

#3 Prototelis

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Posted 18 October 2019 - 10:33 PM

ST heat spike is one of the worst changes they made to the game.

#4 VonBruinwald

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Posted 18 October 2019 - 11:14 PM

View PostPrototelis, on 18 October 2019 - 10:33 PM, said:

ST heat spike is one of the worst changes they made to the game.


Implementing the Clans was far worse. So much unbalanced tech. Things like heat spike are necessary due to how unbalanced they were on inception.

#5 Prototelis

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Posted 19 October 2019 - 12:10 AM

Not really, not at all.

While they definitely dragged *** on it; balance between the tech bases is purty good right now.

ST heat spike is a nonsensical solution to a problem that didn't even fix the thing it set out to fix. It is just ****** gameplay.

Edited by Prototelis, 19 October 2019 - 12:11 AM.


#6 Mystere

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Posted 19 October 2019 - 04:34 AM

View PostFRAGTAST1C, on 18 October 2019 - 09:31 PM, said:

Just how much data do you need before you can figure this one out?


I just recently reduced the total amount of data passed between parallel processes by over an order of magnitude and was rewarded for my efforts by performance that was half that of the original. And all I did was follow the "best practices" guide produced by the software manufacturer. Posted Image





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