Later consider integrating that information directly into the menu screens, in the empty space available between the "STORE" and "COMP PLAY" icons displayed at the top of most menu screens.
Once you have done that, change "Call to Arms" to only trigger when there is ALREADY enough players to launch some FP match(es) within the next 2 minutes, instead of currently being spammed multiple times when there "isn't enough" players queued to launch a FP match. Because players can now see by themselves exactly how many players are already queued, so don't need a whole bunch of early "Call to Arms" spams to remind them how many players are missing.
As an option, leave the FP counter at 00:00, and only reset it to 02:00 min for a final countdown once there is enough players queued on both sides to actually launch a match : This will give other players a full 2 minutes to answer their single "Call to Arms" warning, that a FP match will actually launch in less then 2 minutes.
With that option the FP counter can then be permanently stuck at 00:00 until there's enough players to actually launch a match which will then reset the FP counter one single time to 02:00... so the "priority spot" is now INSTANTLY granted, to anyone who manages to queue up before both sides of the queue reach 12+ players.
This will encourage players to hurry to queue up just BEFORE that single "Call to Arms" is sent out to everyone else, to instantly benefit from that priority spot before more players show up.
Also having less useless "Call to Arms" spamming, will result in less FP players switching those off or simply completely ignoring those non-stop excess amount of warnings.
Edited by Humble Dexter, 20 November 2019 - 05:46 AM.