A Rabid Raccoon With A Shotgun, on 28 November 2019 - 05:50 PM, said:
I come from a time when FPS games didn't have autotracking weapons, a time where you had to work for your kills or the game taunted you for sucking.
I come from the same time, but times do change. Nowadays many FPS games have autotracking or even autokill weapons like the helicopter or nuke in some CoD Modern Warfare incarnations. You either deal with it or don't play those games. But bitching on others playing those games and calling them disgusting is just wrong.
Also most of the games featuring autotracking or other powerful weapons (including MWO) have features to deal with them, making those weapons far from overpowered. For example take the good old Unreal Tournament's Redeemer. It's almost impossible to evade it's huge auto-kill splash radius, but once you figure out that you can shoot the slow-moving rocket, it feels far less overpowered.
Last but not least who says that every FPS has to put aiming and reaction on top of it's required skill set? MWO is by far no twitch shooter like Quake3 or Unreal tournament and could have never been (because 100t assault mechs), so why impose their rules on MWO?
In MWO the most important skills are positioning and threat assessment, that's why PGI called it a "thinking man's shooter" in contrast to faster paced FPS focusing on motoric skills like aiming and reaction.
If you lack in positioning and threat assessment you will fail using guided missiles like streaks as well as when fighting against them.
If you pilot a light mech and get caught by a streak-huntsmen, it's not the fault of the weapon or enemy pilot, it's you who made a threat assessment mistake (for example by not checking the loadout of the huntsmen) or a positioning mistake (attacking a target without knowing what else could be there).
A Rabid Raccoon With A Shotgun, on 28 November 2019 - 05:50 PM, said:
which that type of crap is essentially in my view a dev approved aimbot, an aimbot and streaks in particular are one in the same, you point, lock, shoot, kill with streaks, aimbot point, lock, shoot, kill. Just one is approved the other isn't.
So what? As long as anything is dev-approved, it can't be cheating and players are encouraged to use the dev-approved "aimbot". That's basic logic. As i said, blame the game/dev, but not the ones playing the game as intended by the devs.
You also totally ignore lock-on time, travel time, ECM, AMS, cover, torso-twisting, ect. which make MWOs guided missiles way more harmless than any aimbot used for real cheating.
A Rabid Raccoon With A Shotgun, on 28 November 2019 - 05:50 PM, said:
LRMs and ATMs idc for, but streaks are built in cheating since no amount of open field maneuvering can save you from getting hit
In "open field", no amount of maneuvering can save you from getting hit by ANY weapon fired by a competent pilot. That's why good players avoid open field.
But when you have cover near you, you can easily break LOS before the enemy gets a lock on you and you can also dodge most incoming missiles, even streaks. Especially if you are piloting a fast mech, only equally fast mechs are able to reliably hit you with streaks if you play smart and zip from cover to cover.
When i play light mechs, streaks are my least concern, i just attack other targets not protected by them. Dual (heavy) gauss however is WAY more dangerous and much harder to avoid because of longer range and much shorter preparation time (chargeup vs. lock-on). For each time i die to streaks i die 10 times to a well-placed high-caliber ballistic shot.
A Rabid Raccoon With A Shotgun, on 28 November 2019 - 05:50 PM, said:
LRMs and ATMs you have the grace of spread damage, streaks go for center mass just like an aimbot.
Streaks spread even more than LRMs with Artemis/Narc/Tag or ATMs. Just go into testing grounds with each weapon configuration of comparable DPS (for example 1xATM12 vs. 4xSSRM4) and you will see that Streaks kill much slower than the other guided missiles. You will also notice that streaks ALWAYS hit every component they can "see", while LRMs and ATMs tend to focus torsos much more, often not even scratching the arms.
And if you are on the receiving end of a guided missile barrage, try torso twisting. Almost no missiles will hit your CT if you present the side-profile of most mechs.
Edited by Daggett, 29 November 2019 - 08:15 AM.