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Improving Scouting


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#1 Warning incoming Humble Dexterer

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Posted 05 December 2019 - 02:11 PM

Now that scouting has unfortunately become compulsory, might as well improve it :

1) Reduce the launch counter from 02:00 to 01:00 : Because it's only 4vs4.

2) Reduce the lobby counter from 01:30 to 00:30 : Because we only have 1 light/medium mech to select, with no weight restrictions.

3) Collecting intel has become useless, and calling the dropship instead of brawling is counter productive to anyone earning anything : Reveal the position of enemy mechs each time an intel is collected.

4) Rewards are seriously way too weak : Increase the reward for collecting one intel and for a victory tenfold, because there's only 4 enemy mechs to shoot at, the match can drag on for up to 15min, and if the players hide, can't find each other or call the dropship instead of brawling nobody earns anything.

5) Consider less then 4 hours for the scouting phase.

Edited by Humble Dexter, 05 December 2019 - 11:53 PM.






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