#1
Posted 09 December 2019 - 01:43 AM
Have the developers ever told us why this function that worked in previous MechWarrior and MechCommander games is blocked in MWO?
Surely it would improve the general teamplay in quick play since the players would know what they can expect from friendly 'Mechs.
#2
Posted 09 December 2019 - 01:59 AM
#3
Posted 09 December 2019 - 02:07 AM
Rarely you something that is a mixed build where you are not sure what it is. That is at least my impression.
#5
Posted 09 December 2019 - 02:53 AM
martian, on 09 December 2019 - 01:43 AM, said:
It's come to a point where most players don't know what teamwork is, most don't use the mini-map at all 'cause it is LosTech and most of the players stand around doing nothing while one or two do most of the damage. I'd hope that knowing what some of my lance-mates are bringing to the battlefield would be a good thing but given what I've mentioned, it wouldn't do us any good. I mean, I've seen people who bring laser vomit builds do nothing and some people bring ERLL and keep firing beyond max range 'cause they don't want to get their paint scratched.
It's just best to aim for 500 damage minimum and 1 kill and the rest is a bonus if it works well.
#6
Posted 09 December 2019 - 04:02 AM
#8
Posted 09 December 2019 - 06:02 AM
I have a little hope that someone will mod the UI to be a bit more adjustable, like moveing things around and scaleing them.
What I am missing much more is the weapon group ready and range indicator around the HUD. Strangely in MWO it took me some time to get used to it and now I don't want to miss it.
#10
Posted 09 December 2019 - 07:54 AM
Vellron2005, on 09 December 2019 - 01:59 AM, said:
I am sorry, but I can not agree. Here are the reasons:
- I can not see two thirds of friendly 'Mechs, simply because they often spawn quite afar from me.
- Even if I would like to check friendly 'Mechs that spawn just next to me, I can not since their pilots are surely not going to wait until finish checking their 'Mechs.
- Many weapons have identical or almost identical visual appearances. See the Black Knight for example. Even after seeing the friendly BK face to face, you can not tell if he is armed for sniping with five ER Larges and three Smalls, or if your lancemate is dedicated brawler with a brace of MPLs.
- Many 'Mechs have weapon doors that cover their weapons - the Catapult, for example.
- Or the King Crab with its claws. When they are closed, I don't know if he carries a pair of AC-20 for brawling, or Gauss Rifles or six AC-2s for sniping.
- It is my fault, but I often can not at a glimpse spot the difference between 20 holes for LRMs, 20 holes for MRMs and 18-20 holes for SRMs.
Nesutizale, on 09 December 2019 - 02:07 AM, said:
Rarely you something that is a mixed build where you are not sure what it is. That is at least my impression.
I am sorry, but I can not agree.
Many 'Mechs have different builds: SRM and LRM BattleMaster, AC-20 and GR King Crab, brawling and LRM Stalker, SRM and LRM Dervish, etc. Awesome can be both a dedicated Lurmer or brawling laser+SRM build.
On many maps the visibility is pretty bad anyway: Frozen City during snowstorm, Terra Therma, Viridian Bog during rainy night, etc.
PhoenixFire55, on 09 December 2019 - 02:15 AM, said:
What annoys me that it's obviously not a technical problem. If you can scan enemy 'Mechs, you should be able to scan friendlies, especially if they are standing next to each other.
I am pretty sure that this is a matter of some checkmark on PGI's end, nothing else.
FRAGTAST1C, on 09 December 2019 - 02:53 AM, said:
It's just best to aim for 500 damage minimum and 1 kill and the rest is a bonus if it works well.
Sure, you are right, but this is not what I meant in my post. I don't expect them to play any better. But if nothing else, "I" would know what to expect from them.
OZHomerOZ, on 09 December 2019 - 06:45 AM, said:
Look, when I see some lone friendly assault 'Mech trailing far behind our team, I often return back to him to escort him and protect him against enemy Lights or fast Mediums.
But that is not always possible.
Imagine that you are in the following situation:
- You see a lone friendly Heavy or Assault transmitting "Help" signal. Knowing what weapons he has is crucial. If he is a Lurmer, he is going to die in thirty seconds. There is no point in leaving the rest of the team to help him since he is going to die before I can get to him. Enemy 'Mechs will kill him and then they will kill me, halfway to his position. Staying with the core of the team is the right choice.
- However, if he is a brawler or mixed build and can hold on his own for a few moments, then it makes sense to help him, kill enemy 'Mechs together and then return to reinforce the rest of our team.
#11
Posted 09 December 2019 - 09:08 AM
#12
Posted 09 December 2019 - 10:17 AM
#13
Posted 09 December 2019 - 10:31 AM
Most propably to avoid griefing, trolling, team killing and shaming those who are not having the same fun/ l33t/ meta/ only allowed build in certain players eyes.
Sugar infused, edgy salt lords forbid you to dare even doing such horrible decicions..
Also, if one team bring non cutting edge build, surely the other team will rejoice in seemingly easy prey, so they shouldnt complain. Except a possibly short match that is.
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