Static Engines And Armor In Mw5?!
#1
Posted 10 December 2019 - 11:26 PM
#2
Posted 11 December 2019 - 12:05 AM
#3
Posted 11 December 2019 - 12:06 AM
If I'm to make sense of it then it was done this way to make the game as identical to the goings-on in the actual Battletech lore. Full customization wasn't a thing except to add spice in MWO.
#4
Posted 11 December 2019 - 12:06 AM
Some Mechs, like the King Crab 000B should be equipped with Ferro, but I haven't checked that in detail yet.
#5
Posted 11 December 2019 - 12:43 AM
#6
Posted 11 December 2019 - 01:23 AM
DieGruneMorder, on 11 December 2019 - 12:43 AM, said:
I would respectfully disagree.
Making mech customization unlimited narrows the choice of mechs down to looks and hit boxes.
Restricting customization makes mech choice a deeper decision about speed, armour and weapons.
A problem with MWO is what is the point of some of the variants?
Although I would accept at this point in the franchise it does seem like taking candy away.
#7
Posted 11 December 2019 - 01:27 AM
DieGruneMorder, on 11 December 2019 - 12:43 AM, said:
It's not a lazy cop out. It's a conscious design decision. You'd have no reason to swap out to a new mech if you fully optimize any mech you came across, and removes some of the flavor of each mech. Full customization just turns mechs into indistinct gun bags.
#8
Posted 11 December 2019 - 01:27 AM
#9
Posted 11 December 2019 - 01:30 AM
FRAGTAST1C, on 11 December 2019 - 12:06 AM, said:
If I'm to make sense of it then it was done this way to make the game as identical to the goings-on in the actual Battletech lore. Full customization wasn't a thing except to add spice in MWO.
You’re doing great work Frag, just wanted to tell you that. I fear for your health though, from fatigue of ‘keepin it rl’
#10
Posted 11 December 2019 - 03:30 AM
https://www.sarna.net/wiki/Refit_Kit
Edited by Dee Eight, 11 December 2019 - 03:46 AM.
#11
Posted 11 December 2019 - 06:09 AM
I do have gripes about the game. Salvage system seems artificially restrictive, drop weights should be recommendations and not hard limits (honestly, what does my employer care if I drop in four atlas'), and I would love to start in the CIC instead of the Mech Bay's only non-working terminal. You know, little things that would overall increase my enjoyment of the game.
#14
Posted 11 December 2019 - 06:57 AM
Nightbird, on 11 December 2019 - 01:27 AM, said:
The AI is way better than the beta. Go to the discord, there's people struggling to beat the first 4 missions. Do instant action with difficulty at 100. The AI uses cover and focuses your damaged locations and focuses your main weapon locations.
If the AI coordinated to focus fire it'd be MRBC Div C difficulty, give them all good mechs and more like Div B.
The AI is reasonably balanced for the campaign given I have to pay for repairs. Even putting real effort into protecting my Cents arm I've lost that AC10 more playing all day yesterday then in 100 MWO drops. I managed to find an LB10X - I'll probably put that in the Shad because it'll just get blown out on the Cent.
Strip leg armor in instant action and you're likely to get legged out.
You've functionally been playing the combat part of this game at a competitive level for a thousand plus hours. Your success vs the AI is not indicative of the standard. Go listen in the MW5 Discord.
#15
Posted 11 December 2019 - 06:58 AM
#16
Posted 11 December 2019 - 07:06 AM
Other than that, decent game I guess.
Edited by Prototelis, 11 December 2019 - 07:06 AM.
#17
Posted 11 December 2019 - 07:08 AM
Actually i do not even touch armor in mw5 to make each mech even more unique. I dont do the armor relocation and keep it vanilla. The most i d do is swap weapons, remove jumpjets.
Thats why i have to think between variants. Have a fragile srm12 brawler javelin or a more tough but less damaging 4 medlaser variant. etc
I wish you could not swap armor points either by default. Or that you had a special gamemode for that.
Edited by lazorbeamz, 11 December 2019 - 07:13 AM.
#18
Posted 11 December 2019 - 07:22 AM
lazorbeamz, on 11 December 2019 - 07:08 AM, said:
lol no; the meta in MWO is a lot more broad than this game or the board game.
#19
Posted 11 December 2019 - 07:24 AM
#20
Posted 11 December 2019 - 07:26 AM
Prototelis, on 11 December 2019 - 07:06 AM, said:
Other than that, decent game I guess.
As time goes on enemies can get better mechs and use higher tier gear.
I foresee a mod involving optimized variants and putting those in rotation for the AI. Next is an AI tweak to have the AI coordinate more and you've got something more challenging for experienced MWO players that would mop the floor with the average MW5 joystick jockey.
I'm eager to see the mod tools.
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