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Mw5: More Mission Types Needed And A Missed Opportunity?


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#1 Sybreed

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Posted 15 December 2019 - 09:38 AM

I'm surprised the devs didn't use their "scan and mark crates" mechanic in the first mission as something you could do during contracts.

Instead of finding lostech in shops, why not have us look for it? During a raid mission, as a secondary, "hidden" objective, have us destroy caches and scan crates, some of which could contain high level gear or even lostech gear. Sure, you could still find lostech in shops... just make it even rarer? Or hell, shoot up a factory, find a mech inside and claim it as your own. Like, say, a Centurion? (/wink wink). Just make it extremely rare so people don't end up with 10 mechs after 5 missions.

Also, why not have us do actual "search missions". If I recall, you had those in MW2, where you would have to scan bases and dropships. It would make for some needed variety...

#2 Ilfi

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Posted 15 December 2019 - 09:45 AM

Smash and Grab seems like it was going to be a thing, and then they forgot about it. You still see the crate "buildings" in future missions but never any orange boxes inside. Yet another of those beautiful little details. Posted Image

#3 Arrow Flint

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Posted 15 December 2019 - 09:55 AM

Yes, agreed. I think that in general a secondary / "bonus" objective mechanic would be nice. This could also just be variations on completion of the real mission (e.g. kill the assassin target with a headshot, or in under n minutes).

#4 LordNothing

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Posted 15 December 2019 - 09:57 AM

yea there should be an easter egg hunt mini-game in some missions.

also the repair bay, i wish i had one of those for warzone missions.

#5 Sybreed

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Posted 15 December 2019 - 10:00 AM

View PostArrow Flint, on 15 December 2019 - 09:55 AM, said:

Yes, agreed. I think that in general a secondary / "bonus" objective mechanic would be nice. This could also just be variations on completion of the real mission (e.g. kill the assassin target with a headshot, or in under n minutes).


Honestly, don't even call it a secondary objective. I would rather stumble it on my own without looking for it if you know what I mean? Game design should promote discovery, instead of feeding us preprogrammed objectives.

Sure, it can be part of the objective of a contract, but it could also be just a surprise.

Edited by Sybreed, 15 December 2019 - 10:00 AM.


#6 Vellron2005

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Posted 15 December 2019 - 10:36 AM

The game could certainly do with some additional mission types.. Escort (escort a VIP), Escort attack (kill a VIP that is being escorted), and many other types could be added..

#7 Ilfi

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Posted 15 December 2019 - 10:57 AM

I would personally like to see Capture The Red Square make a triumphant return, bring us back to Conquest 2012 in a blaze of glory.

#8 Jackal Noble

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Posted 15 December 2019 - 11:14 AM

View PostIlfi, on 15 December 2019 - 10:57 AM, said:

I would personally like to see Capture The Red Square make a triumphant return, bring us back to Conquest 2012 in a blaze of glory.

Finally, I agree with you on something Posted Image .

On a side note - no wonder they didn't fully follow up on crates in this after the MWO loot crate fiasco. lol. That was fun.

I like OPs idea of additional/optional random secondary quests using the crate system.
Want - sure make it timeline appropriate-
PPC capacitor
Reflective Armor
Reactive Armor
More heat sink types - like experimental ones
improved jjs
Artillery - doesn't even have to be accurate. more for further amping up the atmosphere, which this game already does a great job at.

Edited by Jackal Noble, 15 December 2019 - 11:19 AM.


#9 Humpday

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Posted 15 December 2019 - 11:14 AM

I wouldnt' doubt DLC content will be coming.

For those who haven't finished the main campaign...which turns out to be excellent...wayyy later on, you'll see. Dont' want to spoil anything.

AHEM*** You'll wanna be heavily geared up, bc you'll be sweating(and reloading a lot)

#10 MW Waldorf Statler

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Posted 15 December 2019 - 12:41 PM

by generated Missions, im thinking the generator can not place objects like crates in Buildings ,its like Streets or Bridges, the AI can not create logical placements, only final Object structures like complete Base Models.
the engine has a few objects (up to finished bases) which it arranges purely at random and mission components which it gives.create crates and build a Mission to it , its not in This Parameters for building Worlds.

Edited by MW Waldorf Statler, 15 December 2019 - 06:54 PM.






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