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#1 Scanz

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Posted 15 December 2019 - 03:09 AM

Why ?
MWO UI
Posted Image

MW5 UI
Posted Image

#2 RickySpanish

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Posted 15 December 2019 - 03:33 AM

Different game engines require rebuilds of the UI if it wasn't created using compatible middleware. Also one is in Russian, speaking as someone who has just finished localizing a game UI into Spanish... It's hard, yo.

#3 martian

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Posted 15 December 2019 - 03:40 AM

View PostScanz, on 15 December 2019 - 03:09 AM, said:

Why ?
MWO UI

MW5 UI

It could have been worse ...

#4 FRAGTAST1C

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Posted 15 December 2019 - 04:32 AM

Yeah, I don't like the UI either. It's far too similar to HBS's Battletech and maybe they thought it'd be a good thing. But for me, it isn't. I'd like a re-work of the HUD as well and add a radial menu for Lance-mate commands.

#5 Dee Eight

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Posted 15 December 2019 - 04:40 AM

Its closer to the UI for Mechwarrior 4 mercenaries though.

#6 Prototelis

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Posted 15 December 2019 - 05:41 AM

Its nothing like the UI of MW4.

#7 JediPanther

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Posted 15 December 2019 - 08:31 AM

Wait til 2021. Mod it. No UI issues then.

#8 Ilfi

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Posted 15 December 2019 - 09:31 AM

HAHAHAHAHAHAHA!!!! "It's the little details." Posted Image

If it's any consolation, it is not supposed to look like that and doesn't look like that in English.

#9 Jackal Noble

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Posted 15 December 2019 - 11:20 AM

View PostPrototelis, on 15 December 2019 - 05:41 AM, said:

Its nothing like the UI of MW4.

You're nothing like the UI of MW4.

#10 Spheroid

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Posted 15 December 2019 - 11:35 AM

The only real question is who his dealer is.

#11 Prototelis

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Posted 15 December 2019 - 12:01 PM

View PostJackal Noble, on 15 December 2019 - 11:20 AM, said:

You're nothing like the UI of MW4.



3/10. Didn't even bother to shill

Try harder next time

#12 Jackal Noble

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Posted 15 December 2019 - 12:02 PM

View PostPrototelis, on 15 December 2019 - 12:01 PM, said:

3/10. Didn't even bother to shill

Try harder next time

****

#13 Jackal Noble

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Posted 15 December 2019 - 12:05 PM

View PostIlfi, on 15 December 2019 - 09:31 AM, said:

HAHAHAHAHAHAHA!!!! "It's the little details." Posted Image

If it's any consolation, it is not supposed to look like that and doesn't look like that in English.

The user doesn't have their display settings set correctly. I had the same problem in the demo until I adjusted my monitor and resolution.
Does it end there? probably not because it could be the UI (not talking about how it looks) probably needs to be better at auto-detecting user settings.

#14 Ilfi

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Posted 15 December 2019 - 12:16 PM

How is this the user's fault?

#15 Nacho Man Randy Snackage

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Posted 15 December 2019 - 12:19 PM

[Redacted]

Edited by draiocht, 16 December 2019 - 08:58 AM.
unconstructive, replies removed


#16 Dee Eight

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Posted 15 December 2019 - 07:25 PM

View PostJackal Noble, on 15 December 2019 - 11:20 AM, said:

You're nothing like the UI of MW4.


27 mins into this video and they're in the mech lab and the layout is pretty close to how MW5 handles the mech lab when modifying / repairing mechs.



#17 Koniving

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Posted 15 December 2019 - 07:46 PM

View PostDee Eight, on 15 December 2019 - 07:25 PM, said:

27 mins into this video and they're in the mech lab and the layout is pretty close to how MW5 handles the mech lab when modifying / repairing mechs.




Yeah I'd say it's pretty much just as bad if not worse.
But speaking of MW4...
What's funny is a lot of people don't know the pulse laser damage of the large pulse laser is

Weapon___Tonnage__Slots___Range__Damage___Heat__Recycle__Damage/sec__Damage/Ton__ODV
LP Laser___7________2_____600_____2.62______1.75__1.25____2.10_________0.37_________2.47
Large Laser_5_______2_____600_____7.5_______5_____5______1.50_________1.50_________3.00

But it was the best weapon in the game.
MPL did 0.6 damage per use.
https://www.sarna.ne...ior_4/Equipment
<.<
Yet for years people would swear the MWO weapons were so bad in comparison to how powerful they felt in MW4. Remember one guy once claiming the IS LPL did 11 damage in MW4 which was why they were so OP compared to MWO...

I think the nostalgia is strong but misremembered for some people. For example I completely forgot we could change engines in Mw3.
---
For the OP.
Now the MW5 is far from perfect, and it is very clearly incomplete.
But MW4 is hardly a good mechlab to boast about. Why not compare Mw3 or MW2's mechlabs to MW5?
Now Mw5 to MWO is a pretty fair comparison.

One more edit.
Russ recently said (paraphrased) the reason was MWO's interface is often seen as too complex for new players and possibly a high barrier for them to get into the game, so they wanted to simplify it.

Edited by Koniving, 15 December 2019 - 07:55 PM.


#18 Scanz

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Posted 17 December 2019 - 08:17 AM

View PostRickySpanish, on 15 December 2019 - 03:33 AM, said:

Different game engines require rebuilds of the UI if it wasn't created using compatible middleware. Also one is in Russian, speaking as someone who has just finished localizing a game UI into Spanish... It's hard, yo.

this is not an explanation for the fact that the developers just decided to cross out their labors for 3 years and make an unimaginably uncomfortable interface

#19 Verilligo

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Posted 17 December 2019 - 08:36 AM

View PostKoniving, on 15 December 2019 - 07:46 PM, said:

Yet for years people would swear the MWO weapons were so bad in comparison to how powerful they felt in MW4.

MWO weapons do feel bad compared to MW4, but it has nothing to do with stats or damage. MW4 weapons feel better because they deal torso twist damage and can cause knockdown. The LPL in MW4 was terrible when it came to killing, but it severely knocked around your aim to a frustrating degree the rare few times you found someone using them. That didn't make them good, but it made them FEEL good, which plays a trick on the mind into thinking they were better.

#20 overheal

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Posted 18 December 2019 - 06:52 AM

View PostScanz, on 17 December 2019 - 08:17 AM, said:

this is not an explanation for the fact that the developers just decided to cross out their labors for 3 years and make an unimaginably uncomfortable interface


How?

It's basically the same interface, except:

- The Market is handled as its own module
- There is no mention for things the user cannot change, eg. permanent slots for actuators
- There is no changeout of Engines, sink types, or armor and structure types, so these droplists are removed. Double sinks and Artemis missiles are their own weapon systems, and are interchangeable.
- "dynamic structure slots" subsequently, are removed since you're not changing out armor types or endo types.

Suggesting they threw away '3 years' of Mechlab work is a bit silly. If they thought it was worth porting over wholesale they would have, and it is not as if they had to start over from blank. The MW5 UI isn't supposed to be a carbon copy of the MWO UI, and in perspective that's a weird thing to demand.

MWO is a Deathmatch game where players throw Frankebuilds at each other; MW5 is a stab at a Battletech Universe game where you take charge of a merc outfit.





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