Mw5: No Need To Fill All Hard-Points You Know!.
#1
Posted 16 December 2019 - 09:30 AM
I got the Orion not that long ago, after some tweaking I ended up with 1 SMR6 and 2 SMR4s + 1 AC 10 BF, ditched all lasers.
I started off with 3 SMR 6s and the heat was tremendous, thus the need to remove both lasers, take down a step on 2 of the SMRs and add a few more heat sinks.
The reduced weight also allowed me to actually raise armor to max, I am not saying it´s the best build I am relatively green when it comes to mech builds but I am killing mechs fairly fast.
My point is if there are other newbies like me that you can actually ditch certain hard points on a mech and not use them, I was a slave of having at least one corresponding weapon in every slot when I started out.
#2
Posted 16 December 2019 - 09:34 AM
In fact, they are far more of a threat than Mechs.
Edit: thinking about this now, PGI did well in this respect. There is actually benefit to having a bracket build mixing short mid, long ranged equipment, instead of trying to min/max equipment just to drop Mechs. I realized it a lot at Merc 15 and I'm running around in an Atlas the only has an LRM20 for range, and its having a hard time dispatching tanks and vtols till they are right on top of me. My Stalker can clear out most everything before it even gets close...when the AI decides it doesn't wanna spawn directly on my feet.
IMO for yourself, the Stalker/Battlemaster-1G loaded with DHS are overall best balanced assaults in the game. Your lance mates like to get beat up in them for some reason.
Edited by Humpday, 16 December 2019 - 09:41 AM.
#3
Posted 16 December 2019 - 09:43 AM
Humpday, on 16 December 2019 - 09:34 AM, said:
In fact, they are far more of a threat than Mechs.
That goes for all brawler type mechs, the AC 10 I have is an X version (can´t remember the name, it does splash damage) and extremely good at killing aircraft with one shot, especially the big choppers. I am facing a ton of vehicles and they all die with one full SRM volley. I am doing difficulty 60 missions atm and not having any problems, I was until I started using SRMs .
Things might get even hairier down the line .... I will assess it once I level up in rank and get better mechs.
#4
Posted 16 December 2019 - 09:49 AM
Humpday, on 16 December 2019 - 09:34 AM, said:
Nah, the same Min/Max concept still applies, just build a laser vom Black Knight/Warhammer/Grasshopper, and you can engage anything. No need to bracket build. Easy enough to set up smaller fire groups to deal with mass tank/VTOL packs, then saving alpha strike full laser voms for bad facetanking AI mech CTs/massive head hitbox.
Edited by Vxheous, 16 December 2019 - 09:51 AM.
#6
Posted 16 December 2019 - 10:50 AM
#7
Posted 16 December 2019 - 10:57 AM
Humpday, on 16 December 2019 - 09:34 AM, said:
I found this to be generally true in most scenarios.
A few (like 4 or 5) vehicles or VTOLs (especially PGI's made up one the Igor) are much more of a threat than a couple of mechs.
And by couple I mean a couple of mediums/heavies.
Though Suddenly Hunchback is a different story. (Loud sound warning)
Edited by Koniving, 16 December 2019 - 10:57 AM.
#8
Posted 16 December 2019 - 04:52 PM
Vxheous, on 16 December 2019 - 09:49 AM, said:
Nah, the same Min/Max concept still applies, just build a laser vom Black Knight/Warhammer/Grasshopper, and you can engage anything. No need to bracket build. Easy enough to set up smaller fire groups to deal with mass tank/VTOL packs, then saving alpha strike full laser voms for bad facetanking AI mech CTs/massive head hitbox.
Thats why its better to stick to lore builds and not change weapons. I know the game allows all of that but that is just going to make it MWO again.
#9
Posted 16 December 2019 - 05:13 PM
That said... let me tell you about Gauss Rifles. ...
#10
Posted 17 December 2019 - 12:24 AM
Prototelis, on 16 December 2019 - 10:50 AM, said:
yep, thats the way the game is designed, heck its not even decent designed in the 80s to start with.
The mentioned MLAS spam really really works in every BT game so far. (With exception of MW4 and MechCommander)
#11
Posted 17 December 2019 - 12:31 AM
#13
Posted 17 December 2019 - 08:27 AM
Prototelis, on 17 December 2019 - 04:44 AM, said:
MW4 was even worse with it's sized critslot system. You can put 16 small or medium lasers on a few mechs for serious memes.
It wasn't effective at all in multiplayer until the Mektek rebalances, though. MLs and SLs were garbage in MW4 online, the entire meta was based around brute force upfront damage, preferably at long range unless the map forced shorter range engagements. SP, sure, it worked fine, but you could do whatever in SP and make it work. Post-rebalance, things were better, in the sense that you could build a wider variety of boats that were all OP, rather than a narrow selection of OP types.
#14
Posted 17 December 2019 - 08:50 AM
Verilligo, on 17 December 2019 - 08:27 AM, said:
Also wrong.
Boating lasers was hilariously effective on certain mechs because they had better geometry and low exposure.
There were many servers/leagues where people had to play mediums/lights and that is exactly how they were played.
#15
Posted 17 December 2019 - 11:39 AM
#16
Posted 17 December 2019 - 12:16 PM
Dee Eight, on 17 December 2019 - 11:39 AM, said:
Yep, Battlemaster have became one of my faforite mech. I still sometimes run (at lvl11) to get extra money/salvage from lvl7 missions (230ton) with 1 battlemaster(me), Marauder and Archer (or Warhammer).
#17
Posted 17 December 2019 - 12:50 PM
#18
Posted 17 December 2019 - 01:07 PM
Prototelis, on 17 December 2019 - 08:50 AM, said:
Boating lasers was hilariously effective on certain mechs because they had better geometry and low exposure.
There were many servers/leagues where people had to play mediums/lights and that is exactly how they were played.
Any video recordings of these matches that you're aware of? Not to say that you're fibbing, I'm genuinely curious. My exposure to league play in MW4 was somewhat brief and unpleasant, likely in part because I was both an idiot and too young to truly care. These matches also didn't force medium/light play and were mixtech, so just about every fight was decided by poptart BKs with ERLL at 800 meters. But the experience that I had at the time pretty well made the use of SLs/MLs a non-starter.
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