Jump to content

Mw5: Missed Combat Mechanic


8 replies to this topic

#1 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,462 posts

Posted 16 December 2019 - 06:32 PM

...is targets of opportunity.

You know how these Assassination missions have you scouting 1-4 waypoints where most the time the target is the furthest one away anyway? Well, they should have made a couple of those targets of opportunities and optional objectives.

ie. Optionally you may chose to engage this base, however if you don't enemies from that base will come to support the main enemy objective if you don't.

Or tactical destruction of heavily fortified tank hangers. You may chose to destroy the hanger, but if you don't enemies will spawn from there. Similar things with turret generators, kill the generators and the turrets stop. Or, a way to disable turret antennae before they pop up so the never pop up.

Or, destroy this bridge on this river(not that there are any rivers or chokepoint crossings in any of the maps various states) so that enemies can't come support the target.

Not sure why i thought of that while in the shower but there it is lol

#2 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,937 posts
  • LocationNordic Union

Posted 16 December 2019 - 06:46 PM

Its not actually always the last waypoint your objective is. It seems its kinda chance based. Because I have sometimes found my target on first waypoint.

And yes, I agree destroying vital/ tactiacal buildings should have impact. Like in MW4.
Speaking of which, active/ passive radar while on night mission and you only cna bring a singel mech ( you ).
Where at least two missions in MW4 in which you had such objectives, including standing by buildings to steal plans regarding the new Templar prototype. TAHT mission was nail bitingly tense, even if you knew the enemy mechs patrol patterns. Because they would hunt you down fast if they noticed a slip up.

Oh yeah, and add headlights to mechs.. IR/ NV is nice and all but for specific areas to light up. Floodlight is nice to have, also atmospheric in pitch dark.

In the shower? Well makes sense that when persons are alone in peace, the mind starts dancing with ideas. Been there ALOT.

Edited by Tordin, 16 December 2019 - 06:46 PM.


#3 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,462 posts

Posted 16 December 2019 - 06:52 PM

View PostTordin, on 16 December 2019 - 06:46 PM, said:

Speaking of which, active/ passive radar while on night mission and you only can bring a single mech ( you ).


Good, call, a solo raid would have been cool as well. Maybe even you're sent to an objective, but suddenly an old busted up Assault mech suddenly powers up with, Mech powerup detected!

Man... that would have been cool. I dont' wanna say too much but there is a tiny bit of that in the game, can't say more without spoiling stuff though.

#4 FRAGTAST1C

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Fighter
  • The Fighter
  • 2,872 posts
  • LocationIndia

Posted 16 December 2019 - 07:34 PM

In those Assassination missions, if you get the message that the target is not in the base that you just scouted and you left without destroying the garrison there, they do follow you and you'll be fighting more enemies in the next base.

Also, there was a mission to kill targets at all locations and all the bases were empty except for the usual VTOLs, tanks and light mechs as garrison. At the correct base, I found all of my targets grouped as a lance. There were 4 skulls on my compass highlighted as main targets.

#5 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,457 posts
  • LocationGermany/Berlin

Posted 16 December 2019 - 08:45 PM

View PostHumpday, on 16 December 2019 - 06:32 PM, said:

...is targets of opportunity.

You know how these Assassination missions have you scouting 1-4 waypoints where most the time the target is the furthest one away anyway? Well, they should have made a couple of those targets of opportunities and optional objectives.

ie. Optionally you may chose to engage this base, however if you don't enemies from that base will come to support the main enemy objective if you don't.

Or tactical destruction of heavily fortified tank hangers. You may chose to destroy the hanger, but if you don't enemies will spawn from there. Similar things with turret generators, kill the generators and the turrets stop. Or, a way to disable turret antennae before they pop up so the never pop up.

Or, destroy this bridge on this river(not that there are any rivers or chokepoint crossings in any of the maps various states) so that enemies can't come support the target.

Not sure why i thought of that while in the shower but there it is lol


Thats all missions a AI can not generate Posted Image handcrafted Missions, with handcrafted Maps, and scripted handplaced Units and objekts with link to the Mission Objectives ,all thats can only doing a Human, not a AI today...a simple Game I can not place logical a Bridge over a street or River today

in MW4 each was handplaced ,Handscripted an handmade , nothing generated from a AI

Edited by MW Waldorf Statler, 16 December 2019 - 08:48 PM.


#6 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,462 posts

Posted 16 December 2019 - 08:51 PM

View PostMW Waldorf Statler, on 16 December 2019 - 08:45 PM, said:


Thats all missions a AI can not generate Posted Image handcrafted Missions, with handcrafted Maps, and scripted handplaced Units and objekts with link to the Mission Objectives ,all thats can only doing a Human, not a AI today...a simple Game I can not place logical a Bridge over a street or River today .

in MW4 each was handplaced ,Handscripted an handmade , nothing generated from a AI


Right, but there are "Rare missions" outside of the campaign that can/are be hand made. And are not just the randomly generated maps. Those could have been inserted there. Or hell, they could have just put it into the campaign itself. Would have spiced the the first freaking 3/4 of the story line instead of it being a snore fest till the very end.

#7 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,457 posts
  • LocationGermany/Berlin

Posted 16 December 2019 - 10:24 PM

Yes of Course Posted Image its only the Factors ...new Team for the UE thats must build Experience with the UE (PGI have not big reputation and Experience+Money)+Time factor =harsh short deadline .
In Moment im lost each Interest of the Story Posted Image the Campaign only a long Line from instant actiion Missions , and the rare handcrafted Missions to rare ,to bind my interest.

We have "No Mens Sky" with interesting Universe and great Algorithms for buld interesting Locations and in it the simple collect/Destro Missions ,and this have a very ambitionous Team and im Hope ,once day the PGI Team have the same Level .

Edited by MW Waldorf Statler, 16 December 2019 - 10:28 PM.


#8 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,462 posts

Posted 17 December 2019 - 11:51 AM

Yeah unfortunately the meat of the campaign lies within the last 5 missions. That's one of my major complaints, the story is so boring 80% through and finally picks up in the end, just to, end right after.

Just keep playing eventually cool missions show up.

Edited by Humpday, 18 December 2019 - 05:34 AM.


#9 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,937 posts
  • LocationNordic Union

Posted 17 December 2019 - 01:20 PM

View PostHumpday, on 16 December 2019 - 06:52 PM, said:


Good, call, a solo raid would have been cool as well. Maybe even you're sent to an objective, but suddenly an old busted up Assault mech suddenly powers up with, Mech powerup detected!



Would be awesome! Scripted if need be but darn. Can you imagine a well hidden Atlas, powering up right by where you have to be or at least i nvincinity of the area? Glowing red eyes, AC 20 aiming for your low tonnage limited Locust/ Flea? *shivers*
Also there should be a mandatory random placement, every time you play that mission, if not for each you reload after a mission failure, at LEAST for each play through.
Or being in a needed tonnage limit as a lone assault, like a Banshee ( hey, they are fast, no dizzing my Banshees! my first assault in MWO Posted Image)
for an escort/ recovery mission and on the way back to the dropship, getting hunted by say Fleas and Locust laying wait in the woods for to suddenly power up.

Edited by Tordin, 17 December 2019 - 01:21 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users