Marquis De Lafayette, on 13 January 2020 - 06:54 AM, said:
2. If PGI published a stat on “first blood win %” (whoever gets 1-0 lead) it would probably be over 66%. Meaning that the initial kill is a significant factor in victory. So, if you have skilled light pilots...let them do what they do and hopefully they can get that lead and maybe split up the rest of the other team. Best thing they can do is be a pain in the other teams backside. Now, if you have idiots for light pilots....well you are probably hosed as they are gonna get themselves killed for nothing, but that has nothing to do with NASCARing.
Here is the problem with assuming the light mechs are expected to fight as a static defense. It's a stupid assumption! The value of rapid response mechs is their capacity to respond rapidly (rapid as if in motion)
Assault mechs are very vulnerable to being attacked by skirmishing forces (frequently enemy light mechs) one of the better defenses against skirmishing lights sacking your assault mechs is your own light mechs.
So let's piece this all together.
You highest concentration of firepower is on the assault mechs. The Assaults are very vulnerable to being attacked by fast skirmishing mechs. A strong defense against this is rapid response defenders (your team's lights).
Standard NASCAR actions places your assaults unsupported in the rear and very very vulnerable to being over run by the enemy team's fastest mechs while by nature of NASCAR your teams mechs best suited to defend your team's assault mechs is furthest away from where they are needed most.
Now how do we really perform a Pincer ?
You MEDIUMS followed by HEAVY mechs vanguard the advance along the rotation. Your Assaults with light mech MOBILE support anchor to receive the enemy rotations vanguard. The enemy vanguard being composed of the enemy team's fastest units facing off against your teams heaviest hitting units supported by your team's fastest units. All the while the enemy team's assaults are being pressured by your team's medium mechs and heavy mechs from the tail end of the rotation.
Two flanks engaged at the same time. That is a real Pincer.