Ive been tweaking various settings in scalability and engine.ini but no matter what settings i make the game runs fine in the dropship and running around the map with your lancemates. But as soon as the enemy turns up and the shooting starts the FPS tanks. Can go from a steady 63 to mid 20's and depending on what graphics level i've seen as low as the teens!
So ive made a few tweaks with LOD and shadows but what's really killing it i think is the particle effects. When i brush an enemy with a laser i can see the sprites or sparks fall off in a pathetic slow waterfall of large but very low resolution/poly square dots.
Is there a way that anyone knows of that i can tone particle effects like the sparks right down and or scale down some of the blinding explosions that you can see.
Something along the lines of:
r.DetailMode 1
r.ParticlesLOD=3
r.ParticleDistanceScale=??
FX.MaxCPUParticlesPerEmitter
On a slight tangent. When i set my PhysX to auto or GPU (gtx 1060 3gb) the overlay always shows CPU utilisation in game despite Nvidia control panel showing the GPU is chosen. Does this game not allow GPU PhysX?
Edited by mad kat, 02 January 2020 - 11:27 AM.