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Balance Gameplay General

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#281 justcallme A S H

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Posted 03 February 2020 - 07:20 PM

View PostBLOODWOLF333, on 03 February 2020 - 04:46 PM, said:

Last night I learned: (just the for the gate breach section)

Joined Ash's Discord so they've been giving me tips.



Ask anything you want. Everyone is there to help. You will 110% not be mislead on my discord - anyone that engages in such behaviour is stopped in their tracks immediately. A stark difference to this forum.

Of course there are many in the community who cry "Comp / Top players are toxic" blah blah... Garbage. They will help ANYONE that wants to be helped. Freely spend hours explaining and going into detail about any area of the game.

I mean yeah there was some issues circa 3-4 years ago and certain players/teams, but that is a thing of the past.

Edited by justcallme A S H, 03 February 2020 - 07:20 PM.


#282 Prototelis

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Posted 03 February 2020 - 07:34 PM

View PostBLOODWOLF333, on 03 February 2020 - 04:46 PM, said:

Last night I learned: (just the for the gate breach section)

Posted Image

Joined Ash's Discord so they've been giving me tips.


Huh, that is a really cool diagram.

Thankyou

#283 Vxheous

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Posted 03 February 2020 - 08:24 PM

View Postjustcallme A S H, on 03 February 2020 - 07:20 PM, said:



Ask anything you want. Everyone is there to help. You will 110% not be mislead on my discord - anyone that engages in such behaviour is stopped in their tracks immediately. A stark difference to this forum.

Of course there are many in the community who cry "Comp / Top players are toxic" blah blah... Garbage. They will help ANYONE that wants to be helped. Freely spend hours explaining and going into detail about any area of the game.

I mean yeah there was some issues circa 3-4 years ago and certain players/teams, but that is a thing of the past.


Yup, pretty sure I spent close to an hr chatting with Bloodwolf specifically about sulfurous as you were streaming sulfurous yesterday, which lead to those positioning pictures.

#284 BLOODWOLF333

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Posted 03 February 2020 - 08:55 PM

Yep these are all from going over it with Vxheous

Gamma Gate:
Posted Image

This is from going into training grounds on the map then using the freecam (don't remember the default keybind) and then screenshot'ing the gates or wtvr we are talking about. Then pasting the screenshot into Gimp 2.10 and drawing all those overlays.

Edited by BLOODWOLF333, 03 February 2020 - 08:57 PM.


#285 Bistrorider

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Posted 04 February 2020 - 04:52 AM

View Postjustcallme A S H, on 03 February 2020 - 07:20 PM, said:

Of course there are many in the community who cry "Comp / Top players are toxic" blah blah... Garbage.


Well… If some comp/top players are enjoying chasing other players in a match (and that became their only reason to play) only because those players said what they think what is it? It's not that only top players were offended.

#286 justcallme A S H

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Posted 04 February 2020 - 02:34 PM

View PostBistrorider, on 04 February 2020 - 04:52 AM, said:


Well… If some comp/top players are enjoying chasing other players in a match (and that became their only reason to play) only because those players said what they think what is it? It's not that only top players were offended.


Can we get that again in English?

#287 Bistrorider

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Posted 04 February 2020 - 03:51 PM

View Postjustcallme A S H, on 04 February 2020 - 02:34 PM, said:


Can we get that again in English?


No, you can't. I'm talking BS as always.

#288 O L L O

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Posted 05 February 2020 - 05:48 AM

View PostVxheous, on 03 February 2020 - 08:24 PM, said:

Yup, pretty sure I spent close to an hr chatting with Bloodwolf specifically about sulfurous as you were streaming sulfurous yesterday, which lead to those positioning pictures.

Hey, thanks for all you are giving the community. Goes for Ash as well. Much apppruciated!

#289 Bistrorider

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Posted 05 February 2020 - 10:54 AM

View PostO L L O, on 05 February 2020 - 05:48 AM, said:

Hey, thanks for all you are giving the community. Goes for Ash as well. Much apppruciated!


True, it's good that this community still have such a great people. As for my new player opinion I don't have grudge againts anybody here. But I know that sometimes it's not easy to forget. I would be very pleased if we could leave behind the "toxicity topics". And I want to humbly apologize for my broken English. It's broken for many reasons. Ironically, partly because of my job which should help me in using English, but it's not.

Edited by Bistrorider, 05 February 2020 - 10:55 AM.


#290 BLOODWOLF333

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Posted 09 February 2020 - 12:18 PM

So last night I had a Solaris 7 match where I was out of weapons and the opponent ran out of ammo. So, we were left there trying to turtle-hump each other to death until the timer ran out and.....yeah I want physical attacks. I know we used to have them and they were removed instead of just finding a better way to implement the feature.

https://mwomercs.com...05#entry5992605

People were trolled and all that but, in this video.....I mean no duh you dont walk up face-to-face with an atlas. Your going to get curb-stomped, duh! You dont even do that in the board game. And this would end the Piranha's little rain of terror on assault mechs. Obviously the get-up animation and the time it takes could be sped up but, its also a good way to teach people not to stand in an assault mechs front arc or be in such a bad position that you take 200+ damage a second or whatever is required to trigger a piloting skill roll.

Just nerf the piloting skill roll probability for falls (for every 200 damage/sec instead of 20/10 sec, death from above whether through jump jets or mario dropping on an opponent, missing a kick, leg destruction, etc)

Everyone one is a clan pilot 3/4 (91.7% chance of success before modifiers) cut all the modifiers in half
catapults and mechs without hands can only kick when the physical button is pressed with a mech tonnage/20 cooldown in seconds, kicks with the rearmost leg when walking or the right leg as the default when standing still.

Mechs with hands like an atlas can only punch with the same cooldown but, treated like an ultra AC where if the physical button is pressed again during the first cooldown they can then throw a left hand jab/swing and then the ton/20 cooldown
and physical attacks will also do damage to the limb that contacted the opponent/object unlike the board game.

Edited by BLOODWOLF333, 09 February 2020 - 12:19 PM.


#291 Brauer

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Posted 09 February 2020 - 01:09 PM

View PostBLOODWOLF333, on 09 February 2020 - 12:18 PM, said:

So last night I had a Solaris 7 match where I was out of weapons and the opponent ran out of ammo. So, we were left there trying to turtle-hump each other to death until the timer ran out and.....yeah I want physical attacks. I know we used to have them and they were removed instead of just finding a better way to implement the feature.

https://mwomercs.com...05#entry5992605

People were trolled and all that but, in this video.....I mean no duh you dont walk up face-to-face with an atlas. Your going to get curb-stomped, duh! You dont even do that in the board game. And this would end the Piranha's little rain of terror on assault mechs. Obviously the get-up animation and the time it takes could be sped up but, its also a good way to teach people not to stand in an assault mechs front arc or be in such a bad position that you take 200+ damage a second or whatever is required to trigger a piloting skill roll.

Just nerf the piloting skill roll probability for falls (for every 200 damage/sec instead of 20/10 sec, death from above whether through jump jets or mario dropping on an opponent, missing a kick, leg destruction, etc)

Everyone one is a clan pilot 3/4 (91.7% chance of success before modifiers) cut all the modifiers in half
catapults and mechs without hands can only kick when the physical button is pressed with a mech tonnage/20 cooldown in seconds, kicks with the rearmost leg when walking or the right leg as the default when standing still.

Mechs with hands like an atlas can only punch with the same cooldown but, treated like an ultra AC where if the physical button is pressed again during the first cooldown they can then throw a left hand jab/swing and then the ton/20 cooldown
and physical attacks will also do damage to the limb that contacted the opponent/object unlike the board game.


Good piranha pilots would be largely unaffected by the addition of melee because you generally don't need or want to let hump an assault or anything else. IMO this would just add an undoubtedly janky feature that would prevent ties but accomplish relatively little else.

The only way I see it helping assault pilots who get worked up about lights is if it has a large area of effect of potential hit area, in which case it's just a buff to the highest performing class.

In this case it's good that PGI isn't about to make big changes to the game.

#292 martian

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Posted 09 February 2020 - 01:09 PM

View PostBLOODWOLF333, on 09 February 2020 - 12:18 PM, said:

yeah I want physical attacks.


Imagine doing this in MWO:

Posted Image

#293 Brauer

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Posted 09 February 2020 - 01:14 PM

View Postmartian, on 09 February 2020 - 01:09 PM, said:


Imagine doing this in MWO:

Posted Image


If it was balanced at all most attacks would likely be total whiffs...

It's really telling imo that this is always brought up as a cure to light mechs being effective when heavies and assaults can murder lights with a little accuracy.

#294 BLOODWOLF333

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Posted 09 February 2020 - 01:20 PM

I mean if our teams actually worked together and the lights and mediums kept the ticks off of their teams heavies and assaults....but, it's every man for himself I see in QP a lot.

#295 Brauer

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Posted 09 February 2020 - 02:15 PM

View PostBLOODWOLF333, on 09 February 2020 - 01:20 PM, said:

I mean if our teams actually worked together and the lights and mediums kept the ticks off of their teams heavies and assaults....but it's every man for himself I see in QP a lot.


I mean you're unlikely to see much coordination in a pick-up game. Most heavy and assault builds should easily cope with lights, the only real exception being ATM and LRM boats, but if they're fighting near the front they should be with their team and able to get support anyway.

#296 BLOODWOLF333

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Posted 11 February 2020 - 03:45 PM

So last night in QP had a match on Terra Therma and the opfor all moved into and setup position inside the caldera around H8. Where they are higher than your torso weapons can fire and just.....how would you ever be able to defeat an opposing team in such a position on this map? We lost of course but, should we have instead just laid siege to the three goat paths leading up to the caldera waiting for them to come out or else end in a tie?

Posted Image

That is a really damn good position so, how would we ever crack this nut?
Posted Image

Or maybe have a lance of assault mechs to either side and kinda far back (in case the opfor is smart and throws out strikes first) on one lane to make the opponent think that path is clear but, if they try to come down it the assaults can ambush them as long as they can avoid being detected.

#297 Ignatius Audene

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Posted 12 February 2020 - 03:44 AM

In yolo que? Dont attack!
But there is always the one... are they still there..

#298 HolyGrail101

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Posted 12 February 2020 - 08:00 AM

You push in together or you wait them out, pilots in big Mechs ALWAYS get impatient.

#299 FRAGTAST1C

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Posted 12 February 2020 - 06:55 PM

View PostHolyGrail101, on 12 February 2020 - 08:00 AM, said:

You push in together or you wait them out, pilots in big Mechs ALWAYS get impatient.


Actually, it's some of the pilots in Light mechs that die within the first minute of the match. The ones in the big mechs are often very passive and timid.





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