Flamers?
#1
Posted 25 January 2013 - 04:26 PM
#2
Posted 25 January 2013 - 04:42 PM
But they will be changed/adjusted. At some point. In the hopefully near future. Together with machineguns.
-> Follow/read the Q&A and/or listen to the NGNG podcast.
Edited by Ragor, 25 January 2013 - 04:46 PM.
#3
Posted 25 January 2013 - 05:55 PM
In theory PGI will improve them at some point, but they just don't 'get it' and so I have very little faith MG's will be useful in the near future let alone flamers.
That being said, they can be fun for style. I was running paired flamers on chain fire for looks. They generated almost no heat but was funny to see.
#4
Posted 25 January 2013 - 06:40 PM
#5
Posted 25 January 2013 - 06:42 PM
#6
Posted 25 January 2013 - 07:58 PM
Still, it's not worth switching a medium laser for it.
#7
Posted 25 January 2013 - 08:08 PM
#8
Posted 25 January 2013 - 08:12 PM
#9
Posted 25 January 2013 - 08:51 PM
Penneywize, on 25 January 2013 - 08:12 PM, said:
Actually the first round I had 365. Every round since then has been terrible though. Floods of 6 PPC stalkers. Can't seem to have a match without them or the 6 Artemis SRM-6 Catapults.
#10
Posted 25 January 2013 - 08:59 PM
One of the rounds I dropped with it, I was the last alive in an absolute stomping. I was roasting an Atlas and I swear that most of his team mates (including him) just stopped to watch. Then an SRM cat shot me in the back (and I will never forgive you).
#11
Posted 25 January 2013 - 11:30 PM
#12
Posted 26 January 2013 - 11:52 AM
Edited by Koniving, 26 January 2013 - 11:52 AM.
#13
Posted 26 January 2013 - 06:20 PM
#14
Posted 26 January 2013 - 07:32 PM
#15
Posted 26 January 2013 - 07:36 PM
~Edit.~ Just to update you guys, I didn't get to drop at all last night. Still collecting footage. In the meantime I dumped about a gigabyte and a half of already developed videos into my youtube channel from the previous patches.
Edited by Koniving, 28 January 2013 - 12:02 PM.
#16
Posted 29 January 2013 - 01:43 PM
Uploaded quite a bit more, however for those I ask you visit my channel down in my signature.
#17
Posted 29 January 2013 - 02:05 PM
Corison, on 25 January 2013 - 05:55 PM, said:
Don't get what?
MG's are anti-ground personnel meant to keep infantry and ground flamers in check. They should do nill damage until armor is open and internals are exposed, at which point they begin to shred everything not metal.
Flamers are meant to over heat a mech. Cockpits are ovens and a flamer is supposed to cook who ever the pilot is. Ground flamers in theory could drop any mech on the field given the person carrying it doesn't get stepped on or shot. The heat generated by a mech being coated in flames was exponential and immediate.
That's how they work in canon anyway. They were utility. A semi singular purpose with occasional use in the field.
The point being that increasing their damage or overall function is likely to not make logical sense. Both the flamer and MG should be considered utility and treated as such because PGI can only go so far with them.
Edited by Krellek, 29 January 2013 - 02:44 PM.
#18
Posted 29 January 2013 - 02:22 PM
Btw, I run a 3mg 3 mpl hunchie thats fun as heck, and actually does reasonably well.
#19
Posted 29 January 2013 - 02:47 PM
Krellek, on 29 January 2013 - 02:05 PM, said:
Don't get what?
I am not sure where your getting your sources, perhaps some 3rd party random book... But please take a look at the core rule set before commenting any further.. Stay focused please on the weapon damage tables.
#20
Posted 29 January 2013 - 02:50 PM
Corison, on 29 January 2013 - 02:47 PM, said:
I am referring to canon books, not TT.
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